Chapter 415: Making a Game of the Year in Three Months (One Update)
Qiao Hua smiled and said, "Make another one?" Chen Mo, this kind of game is not a cabbage, just pull one tree? In fact, you don't have to worry at all, with your talent, you can become an S-class sooner or later, why rush? ”
Chen Mo said: "I know, thank you Minister Qiao." ”
After listening to Qiao Hua's explanation, Chen Mo also roughly understood.
Obviously, the judges of this world have similarities with those game judges in Chen Mo's previous life, that is, when evaluating games, they will consider many factors, rather than only considering the number of players, profitability and popularity.
For example, in Chen Mo's previous life, "PlayerUnknown's Battlegrounds Battle Royale" was so popular, and in the end, it didn't win the Game of the Year, but lost to "The Legend of Zelda: Breath of the Wild".
When evaluating games, many judges take "artistry" into account, and this consideration is multifaceted.
For example, the structure of the entire game's world view background.
For example, whether the design of the plot and related characters is distinctive and distinctive.
For example, the level design in the game and whether the puzzle content is complex enough and interesting.
For example, whether the gameplay of the game has made innovations in traditional gameplay and whether it is popular with players.
And so on, all of which will be considered by the judges.
Although games like League of Legends, Escape, and Minecraft can be said to be the ultimate in the genre, the biggest problem is that in the eyes of the judges, they only excel in a specific type of game, and can win the best PC game, the best horror game, the best puzzle game, or the best innovative game, but it is generally difficult to win a blockbuster award like "Game of the Year".
Because these games are not comprehensive enough, they suffer in terms of world view, background, plot, level design, etc.
In the eyes of some traditional and conservative judges, even if there are more people playing and how popular they are, if the artistry is not up to the mark, they will generally not give the game of the year.
Chen Mo was thinking.
There are still a lot of restrictions on what game to choose.
There are two biggest constraints, one is time and the other is experience.
It's already November, and this year's Game of the Year Awards is in early February, with three months to go.
Chen Mo must make a VR game before the award ceremony and win the Game of the Year at the ceremony to hope for the status of S-level designer.
Otherwise, you'll miss out on this year's Game of the Year Awards, and you'll have to wait until next year for Game of the Year. Wait another twelve months? Chen Mo can't wait.
So, three months to make a VR game?
It sounds a bit ridiculous, but it's not a completely untenable option, after all, Chen Mo did "Escape" before, and it was basically completed in three months.
VR games are also different from VR games, the entire game process of "Escape" is only more than an hour, as long as the script is set and the art resources are in place, it is very fast to do.
However, it also depends on what game is made.
"Escape" is a small production after all, if you want to make that kind of open world? Time is certainly not enough.
Just building the whole world, as well as a large number of art resources, will have to be tossed for a long time, and those super-large series of games in the previous life, if you want to transplant them to the VR platform, I'm afraid it will take at least a year and a half.
Moreover, Chen Mo currently has no experience in doing large-scale open worlds, so far, the games that Chen Mo has made seem to others are the type of swordsman, which can be summed up as: in the case of ensuring high-quality products, it is fast and economical.
Moreover, Chen Mo didn't plan to move those super-large games so hard, after all, the purpose of this time was just to win awards and obtain the identity of an S-level designer, the more saving, the better.
In other words, Chen Mo needs such a game.
Suitable for VR platforms.
The more resources are saved, the better, and it is best to complete it within three months.
It must meet the tastes of the judges, have a certain degree of artistry, and have the hope of being selected as the "Game of the Year".
Moreover, when it comes to judging, the "qualities" of the game are more important than the actual "qualities". A special genre that has never been seen before and is more likely to win the judges' favor.
In the eyes of the designers of this world, these conditions should be completely unattainable.
Finish a Game of the Year in three months? It's nonsense to think about it.
However, Chen Mo also happens to have such a game here.
Overwatch produced by Blizzard.
When he thought of this game, Chen Mo himself was a little surprised, but after considering it comprehensively, it seemed to be the best choice at the moment.
Of course, in Chen Mo's previous life, there were many controversies about the game "Overwatch", and the biggest controversy was its longevity.
If compared with the long-lived LOL, DOTA, and CSGO, which are also competitive games, "Overwatch" is indeed inferior to the above three in terms of player retention, and it is also far behind in terms of word-of-mouth, popularity, and competitiveness.
Of course, the factors involved are more complicated, so let's not talk about them for the time being.
But what if more than who wins the prize?
In Chen Mo's previous life, in 2016, "Overwatch" won the Game of the Year award in TGA, DICE, GDC, and IGN, which can be said to have swept most of the most lofty awards in the video game industry that year, and also made Blizzard the biggest winner in 2016.
Moreover, "Overwatch" defeated "Uncharted 4", which also caused a lot of fierce tearing among console players and Blizzard fans, because according to common sense, such a blockbuster award as Game of the Year is generally not awarded to competitive games, and many players think that "Uncharted 4" has already set the best of the year.
Some players even said that so many successful competitive games have not won this award, why can Overwatch win? Isn't Blizzard stuffing money?
It would be a bit controversial to win only one or two awards, but if you win almost all of the Game of the Year awards throughout the year, it only shows one thing, and that is that Overwatch really won the favor of a large number of judges, which gave the "Game of the Year" award to a competitive game for the first time.
Actually, this is not difficult to understand.
Although Overwatch does not do a good job in terms of competitiveness, its strengths lie in character design, gameplay innovation, story setting, and cultural connotation, which the judges happen to value very much.
Moreover, for Chen Mo, "Overwatch" also has a very obvious advantage, that is, it is easy to do.
The first version of Overwatch only required a few battle maps and a dozen heroes, unlike other triple-A titles, where you either had to plan a few hours of main gameplay or build a large enough open world.
Want to make a title that can compete for "Game of the Year" in three months?
"Overwatch" is Chen Mo's best choice at the moment.