Chapter 888 - No Trace Beginner Tutorial (1st Update)

After a lot of hard work, Zhao Lei finally got the glider and could leave the initial platform.

At this time, he suddenly realized that the entire initial mesa was just a beginner's tutorial.

In retrospect, it seems that this is indeed the case, from the beginning when the old man taught Link to use fire, to the later opening of the tower, exploring the temple to gain special abilities, and finally to obtaining the glider...... It all seems to be teaching the player about the mechanics of the game.

It's just that this beginner's tutorial is really too extravagant, not only does it use up nearly two hours of gameplay, but it also dedicates a special area, that is, the initial mesa.

If you think about it, the game mechanics of The Legend of Zelda are actually very complex and have a lot of systems. For example, just fire-related content can be used in a variety of different ways, such as igniting fire, cooking, and attacking enemies, not to mention the sassy operation of waving a torch to drive away bees. The protagonist's special abilities include magnets, ice cubes, bombs, time stops, etc., and these systems can also influence and interact with each other, and it is not an exaggeration to say that they are ever-changing.

However, with such a complex game system, I didn't feel a headache at all when I played, and I didn't feel any pressure to learn, and it seemed that I learned it naturally.

The reason for this is that the entire initial mesa is rigorously planned, filled with a variety of ability-related puzzles, from easy to difficult, step by step. Each time a small puzzle is solved, the player's understanding of the game mechanics will improve, and once they have played the entire content of the initial mesa, they will have mastered all these complex systems.

This step-by-step approach is equivalent to breaking the entire system, crumpling and feeding it to the players, so there is no difficulty for players to understand.

And in the process of playing, the player does not have the feeling of "I am being taught how to play the game" at all, and the whole teaching seems smooth and natural. Because this kind of beginner teaching is not done through text messages or forced operations, and there are no prompts, just a few monsters and a stone are placed there for the player to explore on their own.

In other words, players really learn from the game. Even if the player doesn't discover this particular mechanic, it doesn't matter, he can go all the way, but in the future, there are many more of this map mechanic, and sooner or later the player will find out and suddenly realize.

In order to reduce the cost of understanding and learning for players, the Legend of Zelda has made a lot of complex systems for the high degree of freedom of the game, and has made a whole novice area for players to continue to learn and grow in battle.

By the time the player gets the glider and can leave the initial mesa, Link's abilities have been unlocked, and the players have already understood how to use these abilities, and the next journey is a real high-freedom adventure for players.

The main plot has been clear, that is, to defeat the four divine beasts that were controlled, and then go to the royal city to defeat Ganon and rescue Princess Zelda; The next route is also determined, which is to float out from the initial plateau to the nearby villages and towns to find a man named Impa to get the next hints.

However, Zhao Lei didn't want to leave the initial mesa, because he could feel that there were still many contents in this place that he hadn't explored.

If it is another game, find the four key shrines to complete the main story, then there is no need to continue exploring other places, it is nothing more than some simple side plots or repeated collection elements, which do not affect the experience of the main story, and the attraction to players is very limited.

But "The Legend of Zelda" is different, Zhao Lei even thinks that running around on the map is much more interesting than the main story......

What are the four holy beasts, what Princess Zelda, how can it be fun to catch grasshoppers in the grass?

There are still too many surprises hidden in the entire starting mesa, such as cutting grass with a sword to find grasshoppers under the grass to make stamina medicine, climbing a big tree to find nests and eggs, cutting trees to collect firewood to make a campfire, clearing the camp in Pokbrin to get a large piece of roast meat and the items they hide in the treasure chest, and there are many treasure chests hidden at the bottom of the lake, as well as those who maliciously sell cuteness......

In other games, trees, grasses, fruits, and bird's nests are just scene models or textures, without any interactive features; But in The Legend of Zelda, almost everything you can see on the map is interactive, especially when you first start playing, even if you touch a bird's egg or catch two fish in the water, you will have a strong sense of freshness and achievement.

If you leave like this, you feel like you're missing out on 100 million.

Zhao Lei floated down from the temple with a glider, and took a good look at the beautiful scenery of the initial platform.

From the perspective of the entire movement system of The Legend of Zelda, it is possible to climb any mountain at will, swim through rivers and lakes (not bogs and glaciers), and float far away with a glider from a high place.

In other words, in this game, the player is completely free to explore every corner, and in other games, there may be some mountains and seas as a vista, which the player cannot reach by conventional means; But in "The Legend of Zelda", wherever you can see on the map, you can basically go, and as long as you go, you will definitely get something.

It could be a few rare mushrooms, it could be a yahaha, it could be a shrine, it could be some other special material...... Anyway, in all places that seem off the beaten track, there are bound to be surprises waiting for players to discover.

Of course, climbing, swimming, or gliding all require physical strength. However, this will only cause certain restrictions on the player in the early stage, and in the later stage, the player can increase their physical strength to a full three tubes through the Shrine's Trial Certificate, and can also hoard a large amount of stamina potions on their bodies, and can climb or glide almost indefinitely.

Zhao Lei walked around the initial platform again and found two treasure chests.

Although he was still a little reluctant, he looked at the time and saw that two hours had passed. Although the battery life of Stich pro and the flagship matrix glasses can still hold up, Zhao Lei is a little tired of playing by himself.

If you don't look at the time, Zhao Lei won't realize that he has spent two hours in the game, because the style of the game is very friendly and relaxing; The small puzzles on the map always grasp the player's interest and will not make the player feel bored.

Taking off the matrix glasses, Zhao Lei immediately decided to buy them!