Chapter 732: "Lost Treasure" Release Postponement (1st Update)

On July 23, the game version of "Lost Treasure" did not jump as many players speculated, but opened the trial on time.

GA has several experience stores in Europe and the United States, and some old players have also obtained the qualifications for pre-purchase and trial play in advance in the game cabin, and domestic players cannot participate.

This is also normal, the game has no borders, but the designer has a nationality, Chen Mo has made a new game, doesn't he also take care of domestic players first?

Although domestic players can't play it, it doesn't mean that they don't pay attention, many students and overseas Chinese in Europe and the United States are very active in running to GA's experience store to try it out, bringing first-hand information about the game "Lost Treasure" to domestic players.

At the same time, some trial videos of "Lost Treasure" have also appeared on foreign video websites, which have been moved to China by some enthusiastic players.

The original trial time was July 23, and the official release time is August 1.

But three days after the start of the trial, GA suddenly announced that the release time of "Lost Treasure" will be postponed, and it is expected to be postponed to September.

For this bounce, players are not very surprised, but feel that it is reasonable. The reason is simple, judging from the demo version, this game is not competitive with Uncharted at all!

Players not only didn't feel pity, but also gloated.

"Hahaha laughed at me, GA finally made a game according to the normal progress, but it was still forced to postpone the modification, which is distressing!"

"Yes, if you look at it according to the previous GA level, "Lost Treasure" is already a high-quality game, there are no inexplicable bugs, and the graphics are also very good, but who made it unlucky to bump into "Uncharted"?"

"Hey, if "Lost Treasure" is launched in the morning, or even at the same time as the movie, then this game may indeed be a big hit, but now that "Uncharted" is in front of the jade, and the unjust boss will spend 2,000 yuan to buy "Lost Treasure"?"

The quality of the Lost Treasure game version was quickly decided after many players tried it.

The quality is good, it reproduces the content of the movie relatively well, and it also adds a lot of extended plots from the original book, which is very successful by the standards of a movie adaptation of a game.

But compared with "Uncharted", various problems suddenly became prominent.

The first is the plot aspect.

The Lost Treasure game is based on the original book and the plot of the movie, with a slight expansion. This can indeed attract fans of "Lost Treasure", but the problem is that the vast majority of people have already seen the movie, and the plot has lost its suspense.

Those reversals, key plot points, and final endings, players have already experienced when watching the movie, losing a lot of divine twists and becoming a little bland.

At the same time, the plot rhythm of "Lost Treasure" is more obvious than that of "Uncharted".

The movie version of Lost Treasure is just over 2 hours long, and that's all there is to it, and the entire gameplay time of the game may be several times longer.

Of course, you can add all kinds of puzzle levels and complex climbs to the game, but no matter how much you add them, the short story time is still a hard flaw. Therefore, the designer can only lengthen the plot, or add some branches, but this makes the plot lose the compactness of the movie.

And in terms of gameplay, the most complained by players is, why is there so much loading???

In fact, "Lost Treasure" is very wronged at this point, and it is not the only one who has done the loading bar, but many other games have also done it!

Isn't it very common to make a beautiful loading interface when switching scenes, and then write a few gameplay hints and various tips?

What's more, "Lost Treasure" has also been specially optimized for performance, and each reading time can be completed in only 5~8 seconds, which is a very, very short time in the designer's opinion.

However, players don't think so, after playing the black technology of "Uncharted" without loading, the 5~8 seconds reading time is too long!

Moreover, even if this time is shortened, it is useless, the reading of the note is not really about the length of the game, but mainly about the player's game experience and the interruption of the player's mood.

In the last second, the protagonist just fell into the water and lost consciousness, and the player was still immersed in sentimentality and grief, but in the next second, a huge loading bar appeared in front of him, and he was out of action at once......

Also, the picture is not as good as "Uncharted".

Although the game is a comprehensive work of art, it is clear that in adventure games, the graphics are the most important part, directly determining the appearance of the game.

In fact, the graphics of "Lost Treasure" are very good in VR games, but the key depends on who compares with them, compared to "Uncharted", even if it is just a little bit worse, players will feel it very keenly.

And the most critical point is that there are few exciting scenes and the gameplay is not bold enough.

This isn't just a problem with the Lost Treasure game, it's also true for the movie.

In the movie "Lost Treasure", in fact, there are not too many exciting scenes throughout the whole process, and it is still mainly based on treasure hunting and puzzle solving, but some drag racing and gunfight scenes are added with common sense.

And although the game version of "Lost Treasure" has been strengthened in these aspects, it is still a little timid after all.

But "Uncharted" is different, the whole process is full of a lot of drag racing, gunfights, building collapses, fights and other scenes.

Especially in [Chapter 11: Nearby], Nathan first came to a bustling town and experienced the South American style; After that, enter the bell tower, solve puzzles, climb gears, ring the bell in the flesh, dismantle, and solve puzzles again to get clues; Shootouts with mercenaries, drag racing, car jumping, fighting, shootouts......

After this tense and exciting drag racing scene, the plot of "Uncharted" in the middle has also entered a small peak.

But in "Lost Treasure", this kind of plot seems very weak, and many players say that although it is a VR adventure game, it always feels a little lethargic when playing, especially when it is loaded, and wants to archive and exit.

Players in Europe and the United States obviously feel the same way. After playing "Uncharted" and then trying "Lost Treasure", this gap is too obvious, so during the trial period, "Lost Treasure" can be said to be a flood of bad reviews.

It's not the kind of bad reviews that are useless, but a lot of small details have accumulated, and the opinions of players are great, and this trial can be said to have failed to have the desired effect at all, but has affected the reputation of the game version of "Lost Treasure".

Many players have commented on Lost Treasure after playing it: "To be honest, it's okay, but I choose Uncharted." ”

It is precisely because of this that GA can only reluctantly announce the postponement of the game's release, hoping to modify the game for a month to be better.

Judging from the current player feedback, if it is released as scheduled, it is very likely to lose a lot.

However, can the postponement of the sale not be a loss? A lot of players are skeptical about it.