Chapter 447: Become an S-Rank! (3rd Watch)
The next day, the experience store.
Chen Mo was in his studio, opening the Phantom World Game Editor and viewing his designer information.
For others, winning the award must be happy for at least a week, after all, this is the game of the year judged by the game committee, which is equivalent to beating all the designers in the country to get the award, not only for Chen Mo, but for the whole team, it is a phased victory.
When Chen Mo said that he would make an annual game in three months, many people couldn't believe it at all, thinking that Chen Mo's idea was a little too optimistic.
But after "Overwatch" successfully won the award, everyone was finally convinced, Chen Mo was really not bragging, saying that if he won the game of the year, he would win the game of the year!
Today's experience store is also completely full, especially the VR experience area is lined up.
After "Overwatch" won the most important award in China, Game of the Year, it has become famous in the entire game circle, and many people who have heard of "Overwatch" before but have never played it have also downloaded and experienced, or come to the experience store to try it.
After all, the "Game of the Year" award is too high an honor for a game, and Overwatch's fame soared instantly.
However, for Chen Mo, after the award is won, this matter can be turned over.
Although "Overwatch" is very new to players in this world, Chen Mo himself knows that he still has a long way to go.
In the Phantom Editor, Chen Mo's information has become an S-level designer.
[Chen Mo: Game Designer (S-level)]
[Creativity: 92 points]
[System: 90 minutes]
[Level: 91 points]
[Plot: 92 minutes]
[Original Art: 93 mins]
[3D Art: 93 mins]
[Quota of available resources for this month: unlimited]
[Feel free to experience any game on the market]
[You can access any information in the national database]
[Get an independent area in the official app market to display your personal works]
After "Overwatch" came out, Chen Mo's scores all increased to more than 90 points, especially in original art and 3D art, and he got 93 points.
Because the artistic level of the characters in "Overwatch" is very high, especially the modeling and action, which are basically first-class. And this is also the first real VR boutique game made by Chen Mo, and it is not surprising that it can get such a high score.
However, these ratings are all imaginary, they are all good-looking, and what really makes Chen Mo care is the privilege of an S-level designer.
The reason why Chen Mo was in such a hurry to launch "Overwatch" to get the game of the year and become an S-level designer was mainly to get these privileges a year earlier.
Regarding the privileges of S-level designers, Chen Mo had also inquired about them from various channels before, but they were not particularly specific, and now that he has become an S-level designer, Chen Mo can finally view the detailed instructions in the Phantom World Editor.
First of all, there is no limit to the amount of resources, and you can use the various art resources in the Phantom Editor at will.
Secondly, you can feel free to experience any game on the market, including domestic games and foreign games, without spending a penny yourself.
In addition, S-Class designers will get a separate area on the official app market to display their various works. This separate area is permanent, which means that once you become an S-Class Designer, you can get a permanent recommended spot on the official app market.
Any of these three privileges are coveted by other designers.
With unlimited resources, you can experiment more freely, and you don't have to strain through alternative resources anymore, and you don't have to think about capacity when making games.
Feel free to play any game on the market and save a lot of money. Like some popular games, the threshold fee of one or two thousand yuan at every turn, if you want to experience it in depth, you may have to spend another money, if you experience three or four games a month, it may be a small 10,000 yuan to get in, and most designers still haven't gotten to this extent.
As for the independent area of the official app market, it is equivalent to the best recommendation position, and the recommendation effect is absolutely outstanding.
Of course, for Chen Mo, these three privileges are not important, but they seem a little chicken.
Unlimited resources? Chen Mo's resources have basically never been used up, because he has never had any trial and error costs, and the current art resources are all made by himself.
Feel free to play the game? Chen Mo doesn't care about spending an extra 10,000 or 20,000 yuan a month now, even if he buys it openly, it's nothing.
The recommended position in the application market is even more useless, Chen Mo's own thunder game platform itself is already one of the most influential game channels in China, Chen Mo's every new game is attracting much attention, why do you need the official application market to promote him?
What Chen Mo values most is this privilege: he can access any information in the national database.
The so-called national database is a very large data network, and the data in it is very large and complex, and it can be said that it is all-encompassing.
Whether it is science and technology, literature and art, cutting-edge knowledge of various disciplines, historical documents, etc., all of them are readily available.
In the parallel world, almost all the knowledge in the country can be found in this database, and if necessary, some professionals in the industry can also be found through this channel, and they will personally answer some questions.
Why does Chen Mo attach so much importance to this database? Because Chen Mo knows very well that he will inevitably use it in the future.
If Chen Mo wants to make a game with an ancient background and make it particularly realistic, then he must be careful in many aspects, such as what was the architectural style of that era? How are people dressed? How do you behave? What about the social climate?
Everything has to be taken into account.
Although Chen Mo has a lot of game ideas to use, he does not have this knowledge, and after obtaining the privilege of entering the national database to consult any information, some professional problems will be solved.
……
In addition to these written perks, there are many other conveniences for S-Class designers.
While S-class designers and A-class designers sound similar, they are actually far from the same.
S-level designers can be said to have a certain status in the industry, and they can also speak in the game committee, which is convenient in many ways.
For example, more resources can be called up to design the game.
For example, there will be more leniency when it comes to game review.
It will also be more respected, like some S-level designers and even experts, scholars, and famous directors, and be regarded as excellent representatives in the cultural field.
For Chen Mo, after so long of hard work, he finally got the identity of an S-level designer, and he will be more handy in making various large-scale VR games in the future.