Chapter 734: Seaside Mansion (Three Watches)

Chen Mo plans to develop ten themes, and the other is to take out Drake's house in the final chapter separately and make it into an independent unit to give to players who have purchased "Uncharted".

The theme of the VR game pod is similar to the computer theme, which is the background you see when you first log in.

On a PC, the theme may be just a wallpaper/live wallpaper with a unique UI, whereas in a game pod, the theme is a completely separate scene.

After purchasing the game pod theme, the player will enter a special space through which the player will enter a special space, and then enter different games through this space.

And this space can be decorated with different landscapes. There are some companies that go around the world to shoot some great scenery, or make some beautiful scenes and make them into game pod-themed sales.

After all, everyone has a love for beauty, and many people still like to dress up their game cabin scene beautifully.

The themes of "Uncharted" selected by Chen Mo are basically some particularly good-looking vistas, such as the scene of [Chapter 12: On the Sea], the sea is turquoise, as clear and transparent as crystal, and the blue sky and white clouds are as poetic as oil paintings.

The islands dot the sea like jewels, with sandy beaches, caves, lush vegetation and lost ruins. From the top floor of the tower, you can see everything around you in full view.

Moreover, this kind of scene is unique because it has been artistically exaggerated. In reality, an inaccessible island like this is absolutely difficult to find.

It's not hard to make these themes, because the scenes are ready-made scenes in the game, and you can use them to change them. The only thing that needs to be changed is to downsize and reduce the required performance of the game pod, otherwise loading a theme will be as laborious as loading a game.

Moreover, these themes can be used as soothing mode scenes, so that players can have a good rest here.

In addition to these themes, Chen Mo also intends to make a home for players in a VR game cabin.

Similar ideas have been shared by other designers, but so far no particularly popular products have appeared.

The reason is simple, it's not done well enough.

You must know that the current VR technology in the parallel world has not reached the realism of "soul piercing", it is higher than the technical level of Chen Mo's previous life, but it is still far from the kind of concept in online games.

"Prepare a mansion for players in the game pod" sounds like a very good idea, but many designers only realize that there are many problems when they actually make it.

The scene in the game pod is fake after all, and players can watch TV, lie on the couch, cook, look in the mirror, and change clothes in the "home" of the game pod...... But this has a premise, that is, the scene is extremely realistic.

Extreme authenticity means extreme commitment.

It is necessary to do high-precision scenes, complex character movements, and scene interactions...... And these are things that some small companies can't afford.

For large companies, it's also important to consider whether making these things will pay for itself.

Players will pay for a VR game, but few will pay a fortune for a scene that doesn't have any story.

There are some similar products on the market, but on the whole, they still take the "low-quality and low-price" route, mainly manufacturing gimmicks.

Make a less high-quality home scene and sell it to interested players (especially female gamers) at a cheaper price to keep the product profitable.

But for Chen Mo, there is no question of investment, because these are ready-made leftovers in "Uncharted".

There is no need to consider the issue of profitability, all players who spend a certain amount on the Thunder game platform will be given away.

In the final chapter of Uncharted, there is a scene where Nathan and Elena settle in a seaside mansion with a beachfront and sea views of coconut palms and cliffs, and a hut next to it dedicated to storage and studios.

There are sun loungers, hammocks on the beach, and a small jetty where yachts can be moored.

Drake's lodging also has plenty of props to interact with, such as guitars, closets, video game consoles, photo albums, cameras, bookshelves, record players, and a dog.

Of course, there will be some modifications compared to the original scene in Uncharted.

The first is to delete some parts of the scene that are too life-like, such as clothes littered, sundries on the sink, etc., after all, in the original work, in order to highlight the atmosphere of life, Nathan's home was too messy.

The second is the addition of interactive items.

For example, players can freely change their clothes next to the closet, play games on sitch in front of the TV, look through photo albums to see screenshots of themselves in the game, flip through books purchased online on the bookshelf, listen to songs on the record player, and interact with dogs.

Even these interactive contents, when extended, can be made into small games.

For example, to interact with dogs, you can add feeding, bathing, shearing, training and other content, and make this module similar to the gameplay of "electronic pets".

This house can constantly add new content, constantly update and iterate, and even support players to DIY the room in the online payment scene.

Of course, these are all follow-up development plans, and the first version is just a gimmick.

From the current point of view, due to the difficulty of guaranteeing the duration of VR games, players' playtime is very valuable, so with the exception of soothing mode, players basically do not waste their normal playtime in this room too much.

But what if the technology breaks through again in the future, and the player's spirit in the game pod is no longer so easily fatigued?

If the level of realism is further improved in the future, players can even truly experience VR technology with back-of-head intubation?

Will there be many players who don't like the real world and choose to enjoy it in the game pod and in the virtual world?

It's hard to say anything in the parallel world, so Chen Mo can be regarded as a layout in advance.

Use the advantages established so far to expand the market share of those marginal areas as much as possible, establish more first-mover advantages than other game companies, and when the technology breaks through again, you will be able to be one step ahead.

It's just a flashy plaything now, but it may become a key scene that everyone can't live without in the future.

The name of this scene is "Seaside Mansion", and it will be a stand-alone scene (which can also be seen as a mini-game), as long as players who spend 2888 soft girl coins on the Thunder game platform can get it for free.

Of course, this is only the initial version, the room type is fixed, there are only some relatively simple interactive functions, and there are no expansion services such as custom room decoration and large room types.

But in terms of scene level alone, it is definitely the top of its kind, and it is the best of other similar products.