Chapter 576: Priest's Dead Word Quest System!

Shi Yuchen, who was on the front hand, was locked in advance with a fixed single card because of the construction of the deck:

[Awaken the Creator], 1 mana, Mission: Summons 7 followers with Dead Words. Reward: Amara the Guardian of Hope

The mission card of the priest class, according to the characteristics of the mission card, this legendary card will be touched in the form of "first card on the left hand" at the beginning.

Compared with the thief quest card against the sky, the various OTK routines supported by the mage quest, the tragic discard technique that the warlock quest can't support, and the warrior quest 2 costs 8 taps the screw cannon, this quest card exclusive to the priest profession is relatively more supportive.

To complete the quest, you need to summon the dead creature 7 times, and the final reward, Amara the Guardian of Hope, also has the face of the Legendary quest card:

Amara, Guardian of Hope, 5 mana, 8/8, taunt, warcry: Increases your hero's health to 40

For the value model of this card, in a word:

"Simple, brutal, easy to use."

If it weren't for the harsh prerequisites for obtaining Amara Guardian of Hope, the need to compile a quest card and the progression of meeting 7 Undead Companions that limited its versatility, otherwise, this Companion would likely become the "1" in the "29+1" of the Priest class.

Regardless of the figure, just looking at the battle cry effect, it is simply full of supermodels!

[Reynolds Jackson] next door, the effect under the universe system is only to fill the hero's HP, and the limit is only 29 blood, but the [Hope Guardian Amara] is a thing that is simply and rudely shot out, and directly ignores everything and corrects the hero's upper limit of HP to 40 points!

In the face of fast attack, when the amount of blood is disabled, all the opponent's efforts will be wasted in an instant, and an additional 10 points will be added to the full state, which can almost directly persuade the opponent to retreat;

In the face of slowness, cards like Gorgon, Psychics, or even Young Brewmaster can allow Amara, the Guardian of Hope, to return multiple times, in other words, the ability to use its warcry multiple times;

After a game, the opponent may even have to deal more than 100 or 200 damage before he has a chance to defeat the priest who holds 3 or 4 [Hope Guardian Amara].

……

Shi Yuchen considered the simple deck tactical ideas he had thought about in the last 5 minutes, so he naturally didn't replace this mission card that was bound to be played, after all, in terms of construction, this deck has a very clever "Dead Whisper Creature System".

With the quest card, it shouldn't be difficult to get [Amara Hope Guardian] quickly.

After choosing the first starting card, the other two cards are [Death Knell Robot] for 2 mana and [Crowd Frenzy] for 5 mana, and the choice between these two cards is much easier for Shi Yuchen:

"Keep the low fee and exchange the high fee."

One of the most basic rules for Hearthstone to keep a hand is that there is no need to dwell on this and that without knowing the shape of your opponent.

Rather than thinking about a certain card that card A can defend against the opponent, and card B can defend against another card of the opponent, it is likely that they will be forced into a dilemma in the end, so it is better to prevent nothing and leave the card with the idea of their smoothest development.

"Offense is the best defense", before the opponent's routine is played, finish your own operation, so that you can force the opponent to defend yourself, so as to put yourself in the active position.

After replacing [Crowd Frenzy], the re-entry is a 4-mana Pied Piper in the Witch Forest, which is slightly better paced than the original situation.

Shi Yuchen patiently waited for the druid opponent who assessed him to choose the starting cards and turn to the first round after the battle, and of course he did not hesitate to hang up the task in the 1 fee stage!

"Ding~"

In the build of this deck, there are only 6 1 fee cards including quest cards, and five out of six of them don't have any attack ability, so in order to fill the curve rhythm of this first turn, hanging quests should be the best choice.

Waiting for the Druid hero on the opposite side to pass the 1-mana phase after drawing the cards, as soon as Shi Yuchen's 2-mana round arrived, this guy did not hesitate to summon the [Knell Robot].

"Bez...... Beep beep beep ......"

Deathknell Bot, 2 Mana, 2/1, Mechanic, Dead Word: Draw a follower card with Dead Word from your library

Although the stature is weak and the cost is lost, the biggest advantage of this attendant is its dead word effect, its own dead word provides a mission progress, and if the dead word card drawn from the library can be played after triggering, it is equivalent to another progress!

Judging from Shi Yuchen's tactical ideas planned in that short period of time, [Knell Robot] should be regarded as a transitional single card.

He didn't care how long the creature could stand on the field or how much output it played, even in the face of the druid who could immediately activate the hero skill for 2 mana to change his face and bite off the [Knell Robot], he decisively took this thing down.

Because being able to trigger Dead Word consistently, finding other, more important dead word creatures in his library is the key to victory.

After the cost was empty, he ended the round, and turned to the back hand of the druid hero for the 2 fee round, the other party did not choose to use the hero skill to change his face, but played the card from his hand, Shi Yuchen's heart suddenly sank slightly.

The cards that can be played by the druid streaking for 2 fees, except for the AD virtue of the fast attack class, almost all other small virtues in the form of construction, after the edification of this period of fate, now basically only have one card:

[Wild Growth], 2 mana, obtain an empty mana crystal

The tech tree foundation of the Druid class, where 2 mana appears on time means that you can skip 3 rounds and speed up the pace of entering the late game.

The opponent's thinking is very clear, and with the idea of using the hero's 30 HP to eat damage in the early stage, the technology must also be climbed first.

In the face of such a druid who jumps technology, the most suitable way to target it should be to take advantage of the early rounds to pave a large number of blood, but the assessment card deck used by Shi Yuchen this time does not have the ability to attack quickly in the early stage in terms of construction.

So he now only has one way to go.

The success of the druid depends on whether his technology tree climbs smoothly, and what Shi Yuchen has to do in this battle is to race against Xiao De on the opposite side.

Of course, the project he wants to speed up is not crystal technology, but the speed at which cards in his library are drawn!

Start with a 3-mana phase, and then play a hand [Loot Repository]!

"Can I demand this equipment?"

Loot Depositor, 2 mana, 2/1, Dead Word: Draw a card

Try to get through the dry library as fast as you can and find the cards he needs!

……