Chapter 147: The Choice of Odd and Even Numbers!

The cards that made a group of Wu players confused were not without reason.

Because of the legendary retinue that Su Ming carried, it had a very strict rule:

"At the start of the match, if you only have cards in your deck with an odd number of mana costs!"

The meaning of this sentence is very easy to understand.

You can only have cards with 1, 3, 5, 7, and 9 mana in your deck, and you can't start with any even costs in your library!

……

[Lunar Eater Baku] is a card, after the special effect is triggered, the income obtained is ...... Of course there is.

According to Hearthstone's cost model, there is an easy-to-understand value system:

0 costs one, 1 fee plays two, 2 costs play 3, 3 costs play 4, and so on.

For example, the Druid's [Moonfire], the Priest's [Holy Punishment], and the Warlock's [Dark Bomb] are all within the scope of this model.

And the hero skill itself will lose a certain amount of money.

The mage's [Fire Impact], which can only be used with two mana crystals, only deals 1 damage, and if it is not counted as being able to be used every turn without consuming cards, its effect is exactly the same as that of the [Moonfire] with 0 cost.

The loss is close to 1 fee.

In other words, every time you use a hero skill, you are losing rhythm in comparison.

More often than not, hero abilities are the last resort in situations where costs are overflowing, there is nothing to do, etc.

……

However, after the Hero skill was upgraded by [Mooneater Baku], the situation changed slightly.

Taking the mage skill as an example, after the upgraded [Enhanced Fire Impact], it is still a 2-point cost consumption, but the damage has changed from 1 to 2 points!

After the upgrade, the skills are basically not a loss, and they can almost maintain "breaking even".

But if you want to upgrade your hero's skills, you need to pay a very big price:

"In the deck, there are only cards with an odd amount of mana!"

This restriction is very harsh!

According to the tradition of the world of glory, what is the most stable deck?

Summons 1 creatures on turn 1, 2 creatures on the second turn, and 3 creatures on the third turn...... And so on.

In Hearthstone's card pool, there are individual cards that are "great value for money" at each cost stage.

These powerful cards are often referred to as supermodel cards!

The special effects provided by the legendary follower of Baku the Mooneater look great, but it means that half of the supermodel cards in the deck must be sacrificed!

Only single cards with 1, 3, 5, 7, and 9 fees can be used, and the remaining supermodel cards with even fees are not allowed to be brought together!

……

Going back to the original question, let's take a look at the decision about Baku and the cards.

Sacrificing half of the high-quality single cards in exchange for only hero skills to reach the level of "no loss and no gain".

This kind of two-for-one multiple-choice question, after some research by the players in the Glory Star World, was quickly and completely rejected!

"Odd-numbered decks, in order to upgrade a hero skill that may not be worth much, it is unrealistic to sacrifice so much! Not advisable! ”

This point of view has been proven to a certain extent after some forces have tried to form decks in actual combat.

……

Now in the battle between Su Ming and Wu Tianying, when they saw that the "God of Fate" had once again violated common sense and came up with a set of card decks that had been denied their feasibility, the young players of the Wu clan were of course collectively stunned!

"This ...... Pure knights with odd numbers, can they really fight? ”

"The even number of [Born Equal] and [True Silver Holy Sword] are all powerful single cards, how can you play this!"

"And [dedication]! There are not a few AOEs in the paladin, and there seem to be fewer in the odd cards, so if this is paved by the opponent, how to solve the game! ”

"I feel like the sacrifice is too big, and summoning an extra 1/1 is easy to solve!"

In the large room of the hotel, the previous silence was no longer maintained, and the Wu players below couldn't help but discuss.

Although they all know that the new decks of the god of fate often break the rules and have unexpected effects, but in the current situation, will it really not overturn?!

In any case, the players still didn't dare to ask the doubts in their hearts, and chose to wait and see what happened.

Indeed, as Su Ming said before the competition, if you want to quickly familiarize yourself with a set of card decks, the easiest way is to practice a few games!

Whether the odd card deck can work or not, just look at the actual battle of the god of fate!

……

On Su Ming's side, after the hero's skills were strengthened, he drew a [Unidentified Heavy Mallet].

3 cost, 2 Attack 2 Durability, and the effect is "Gain an extra effect when this card is drawn".

There are four types of identification effects, which will only appear randomly when an unidentified card is "drawn", and will not change on that card played in that round.

At this moment, the random effect upgrades the hammer to the "Blessing Hammer".

Blessed Hammer, 3 mana, 2/2 Durability, Warcry: Grants +1 attack damage to your followers

In the 1 fee round at the beginning, after considering the cards in his hand for a few seconds, Su Ming chose to spend crystals to summon the [Silver Squire] out!

Silver Squire, 1 mana, 1/1, Holy shield

At the beginning of the game, you can shoot 1 follower station for a fee, and the shield effect can ensure that it can resist at least one attack!

Very stable and steady start!

As for the other 1-fee single card [Lost in the Jungle], Su Ming did not rush to use it.

For his "Odd Ride" deck, among the two one-mana cards, [Lost in the Jungle] is definitely far more important than the former [Silver Squire]!

……

Wu Tianying's one-fee round, after thinking about it for a while, considering that there was only one [eye for an eye] card in his hand, he gave up playing the card and directly emptied.

[Eye for Eye], 1 mana, Mystery: When your hero takes damage, deal the same amount of damage to the enemy hero

This arcane card is definitely not suitable for early use, after all, if it is hung up now, it will be properly broken by [Silver Squire] with 1 attack damage in the next turn.

In that case, it would be too much of a loss for Wu Tianying, and it would definitely not be worth it.

So, just empty in 1 round, endure a hand, and fight for greater gains!

……

After the first round was over peacefully, the game entered the second fee, as the first hand Su Ming didn't even care what card was drawn this time, and at the moment when he saw the four big words "your turn" appear, he directly pressed the hero skill!

[Silver Hand], 2 mana, Hero Skill, summons two 1/1 [Silver Hand Recruits]

"Report!"

The loud shouts of recruits sounded, and Su Ming's entourage instantly appeared on the field!

Immediately, the 1/1 [Silver Squire] with the special effect of the Holy Shield went directly to his face, rubbing off Wu Tianying's Paladin Hero 1 HP!

In just two rounds, Su Ming's side instantly gave people the feeling that there were many people!

……