Chapter Seventy-Two: Evolution: The Host of the Swarm (Guests Come at Night~)

The poisonous flame insect variant of the swarm host finally took down the human resource transfer station almost effortlessly.

Since almost every Marine attacked by locusts eventually became a new recruit for locust larvae, the entire human base was completely submerged by the sea of locusts.

Coupled with the fact that the plasma beams shot by these new locusts were able to penetrate the human body and attack the people behind him, this caused that later, these human marines did not dare to continue to stand together.

And once the Marines dispersed, they were basically nothing, and soon they were overwhelmed by the flood of locusts, becoming a new breeding ground for locusts.

Eventually, the human planetary fortress base was able to resist for a while, and the locusts' plasma beams seemed to be less adept at attacking heavy armor, causing them to be unexpectedly slow to tear down buildings.

This experiment allowed Xue Hua to see many of the powerful features of this new variant, such as the ability to fly locusts to jump over many terrain obstacles and surprise the enemy's rear from directions that the enemy would not have thought of.

And these cheap units with limited lives don't have to worry about losses at all, although they can be used to make a big fuss in the enemy's rear.

Even if you get caught, it's a big deal to send it away.

Moreover, these locusts have become much more aggressive, once they see the enemy, they only have the enemy in their eyes, even if their legs are broken, they have to crawl in front of the enemy using the contraction force of their bodies.

This incomprehensible will to fight can creep the enemy and severely demoralize the opponent.

Crucially, the plasma beams emitted by these locusts are not only capable of piercing a string of enemies, but also planting deadly toxins in the enemy's body, and the enemy soldiers who are tortured to death by these toxins will also give birth to new locust larvae in their bodies......

This is simply the only class option for the tactics of the sea of worms!

However, in addition to these advantages, Xue Hua also saw a lot of disadvantages in this variant.

For example, the attack radius has plummeted by at least one-third and the pain in dealing very low damage to heavily armored units.

The impact of this in a tough battle will be very large, and sometimes even serious.

For example, if the swarm host is not attacking a transfer station full of marines, but a heavy factory gathering area of humans, then the swarm host will definitely be easily killed by the fire chariots and siege tanks.

The locust's energy toxins are said to work on armor as well, but they are obviously many times slower than those on organisms, and the toxins on armor are easy to remove - just cut off that piece of armor.

In addition to this, the inherent shortcomings of the swarm host remain unaddressed.

For example, their painful movement speed and worrying proprioceptive defenses, as well as the time interval between hatches, and so on.

All of these drawbacks make the usefulness of this evolutionary bias quite limited, as the fierce-looking locusts will immediately become quite weak as soon as there are a large number of heavily armored enemy units on the battlefield.

Therefore, Xue Hua did not immediately decide to choose this evolutionary bias, but asked Abbather to continue the battlefield simulation of the second evolutionary bias.

The second variant of the swarm host is a unit that is constantly emitting electricity from top to bottom, and has some bright and prominent blue lines on its body.

These units are still the same size and posture as normal swarm hosts, but the incubator on their backs is constantly flashing with light blue lightning.

In the second battlefield simulation, the environment was changed from offensive to defensive, with Abbather simulating a swarm lair being attacked by a large number of mixed human armored forces, and even air units.

In this scene, in addition to the swarm host of the shield insect variant, Xue Hua also had a small team of about 300 stinging snakes.

According to normal calculations, it is impossible for this stinging snake force to survive under the fierce offensive of siege tanks + Thor mecha + various human mechanized troops and air force units under any circumstances.

Under normal circumstances, this point of stinging snake is estimated to be only enough to cover the opponent's one round of firepower.

But the appearance of a swarm host of one hundred and fifty shield bug variants changed all that.

When Xue Hua controlled them to take root collectively behind the stinging snakes' line, a huge dark blue wall suddenly appeared in front of the stinging snakes.

After that, neither the 180 mm shock guns of siege tanks, nor the "Quake" guns of Thor's mechs, nor even the 250 mm shock guns could penetrate this plasma protective barrier composed of miniature nanolocusts.

Then, the stinging snakes protected by the barrier began to output with confidence and boldness, and the sharp spines soon exploded the threatening Thor's mecha and the banshee fighters flying in the sky one by one, and as Xue Hua kept using the Xu Jin tactic to move the swarm host, the siege tank position quickly entered the range of the stinging snakes.

At one point during this time, humans even used airdrop tactics in an attempt to destroy the swarm hosts by dropping units around them.

However, the "Plasma Jumping" skill that evolved from the Swarm Host's evolution instantly dismantled their attempts.

When the Stinger ignites the last siege tank that tries to change its stance and escape, the battle quickly comes to an end.

The picture retracted to the evolution pit, and Xue Hua looked at the two insect swarm host variants in the picture in front of him, and couldn't help but fall into deep thought.

The appearance of the shield insect variant can be said to have brought him quite a surprise, and the changes brought by this evolutionary tendency to the swarm host are completely subversive.

It turns this Zerg land carrier, which was originally used for propulsive attacks, into a defensive shield for the Zerg, and also solves the problem of low kinetic capacity of the Zerg host.

But with all these advantages, the Shield Bug variant is not without its flaws.

First of all, the first drawback is that the shield bug variant's own defense ability can be said to have decreased again.

While they can defend themselves with a shield they weave, the plasma shield is not able to stop units that are "slow" from traversing.

Because the plasma shield woven by the nanolocust can effectively resist the impact and various energy strikes, but it is helpless against the slow but continuous "thrust".

This property puts a big question mark over the safety of the swarm host itself.

The second drawback is the "plasma jumping" ability gained by the shield bug variant.

This ability is indeed very powerful, yes, the host of the swarm can even use him to leap hundreds of kilometers in an instant.

However, this ability has conditions for use, that is, the destination of the jump must be within the field of vision of any unit of the swarm, otherwise it will not be activated because it cannot be located.

Moreover, this ability must be activated before the swarm host is attacked, and once the swarm host is already attacked, the plasma balance in their body will be affected, in which case, the swarm host cannot forcibly activate this ability.

In the end, the consumption of this ability is too great, and basically once it is used, half of the ghost energy reserves in the host body of the insect swarm will be consumed.

And if it is used twice in a row, the host of the swarm will be wasted, and basically before the ghost energy reserve is restored, it will not even want to hatch nanolocusts.

In addition, the third flaw of the Shield Bug variant comes from the strategic direction of the swarm.

Once Xue Hua chooses this variant, then the insect swarm is equivalent to one less means of attack, and the non-destructive insect sea advance tactics on land will never be implemented again.

But even though the shield insect variant had so many flaws, Xue Hua still chose this variant after some serious consideration.

Because judging from the current situation of the insect swarm, the means of attack are basically enough, there are jumping insects, cockroaches, exterminators and even thunder beasts in close combat, there are stinging snakes and alien dragons in medium and long ranges, lurkers in ambushes, saboteurs and nest insect lords in ultra-long ranges, and poisonous blast insects in blasting units.

But the swarm is still a little lacking in defense.

The fungus mist of the toadstool can barely be counted, but it can only be regarded as a deceptive defense.

If the shield worm is added now, then the insect swarm will become offensive and defensible, and to a certain extent, it can be said to be invincible.