Chapter 874: Chemical Engine (1st Update)

"Environmental interaction mechanism?"

The graduates present were a little surprised, they originally thought that Chen Mo would ask a big question, at least about a certain game type, but in the end, they just asked everyone to design a small system.

Strictly speaking, this "environmental interaction mechanic" is only an important part of the combat system, or if it is separated from the combat system, it is also an important part of the game mechanic, and it is not much in terms of the game content occupied, and it is not difficult to simply design, and it is no problem to make a first draft in three hours.

But everyone also knows that this topic seems very simple, but as Chen Mo said, it is really difficult to do it well.

This is a very general topic, from the simplest example of "terrain killing", to the more complex weather system, or the architecture of the entire combat environment, all fall under the category of "environmental interaction mechanism".

Moreover, the "environment" is created by the designer himself, and various rich elements can be added, and the more complex the environment, the richer the environmental interaction mechanism.

Therefore, this is a topic with no upper limit, as long as the brain hole is big enough, this system can be infinitely large.

But it's too big, and it is necessary to comprehensively consider the input and output of the entire "environmental interaction mechanism", the cost performance of the production, and the compatibility with the gameplay of the game itself. It is likely that there were 100 brain holes when it was conceived, and in the end, limited by the game itself, only 5 can really be used.

Everyone began to rack their brains to start ideating.

……

Coming out of the conference room, Qian Kun was waiting at the door.

"I think the reaction of these graduates is relatively calm." Qian Kun said.

Chen Mo smiled: "Yes, after all, it is a good seedling carefully selected from all over the country, is it okay to be stumped by such a simple question?" ”

Qian Kun was dumbfounded: "This question is still simple?" Isn't this the 'chemistry engine' you just designed for our new project some time ago? With the world's most advanced and first-class system design for these fresh graduates, I really don't see how easy it is. ”

Chen Mo said: "It's not for them to make the entire 'chemical engine', just make it almost." ”

Qian Kun complained: "It's difficult to meet the store manager's 'almost' standard!" ”

……

Regarding the topic of the new project, Chen Mo has not disclosed it to others.

However, two weeks ago, Chen Mo had already arranged a special task: to develop a "chemical engine".

Everyone was confused when they first heard this word, what the hell? Ever heard of the physics engine, what the hell is the chemistry engine?

The physics engine means that the objects in the game are given real physical properties, such as gravity, hardness, sharpness, etc., and the physics engine can use the physics properties of these objects to calculate the effects produced by itself when rotating and colliding.

In other words, the physics engine is equivalent to recreating a Newton, building a complete set of physical rules in the virtual world.

So, what is a "chemical engine"?

Chen Mo smiled and explained, "The chemical engine is the physical engine that can undergo chemical reactions. It's just a metaphor, and it's a higher-order representation of the physics engine. ”

……

The so-called "chemical engine" means that in the game environment, there are not only physical collisions, frictions, and strikes between objects, but also chemical reactions.

To give a simple example: grass can be burned, and after combustion, the hot air rises to create an air current, and the surrounding combustibles will be ignited, and if it is fruit or meat, it will be roasted, and it will be charred or even completely burned again......

In the real world, these are chemical reactions, and they are all things that everyone is used to.

However, there are no real-world chemistry rules in the game, so to present this effect in the game, a completely new design is required, which is the "chemistry engine".

The chemistry engine is a very complex set of rules through which a highly realistic chemical system is constructed in the game, so that by giving objects different chemical properties, such as flammable and electrically conductive, they will change with the environment after being put into this chemical engine.

It's easy to say, but there's so much more to it than that.

According to Chen Mo's design, the entire chemical engine includes a large number of complex systems, and it includes all aspects of the rules of the entire world.

"Climbing System", "Cooking System", "Combat System", "Stealth System", "Equipment System", "Flame System", "Freezing System", "Lightning System", "Wind System", "Weather System", "Temperature System", "Bomb System", "Time Stop System", "Magnetic System", "Ice Cube System", ......

Every system has its own set of rules.

For example, the climbing system allows the player to climb any wall, but is limited by stamina. When the player has no stamina, they can find a foothold on the mountain to recover their stamina. The climbing system is linked to the weather system, and when it rains, the wall will become slippery, and the player will slip when climbing, which will seriously affect the efficiency of climbing.

Another example is lightning systems. There are many elements of lightning attributes, such as lightning, electric energy traps in the ruins, etc. Metal, on the other hand, is electrically conductive, so when the player runs on the road with a metal weapon during a thunderstorm, they will be struck by lightning. Or when you need to connect the power route to open the mechanism in the ruins, you can use your own metal weapons to form a wire, instead of necessarily searching for metal objects in the ruins.

Another example is the temperature system. The ambient temperature will be different in different regions and different weather conditions. The player has a certain tolerance temperature, above which is overheating, and below which is freezing, both of which cause continuous blood damage. Players can resist the cold in a variety of ways, such as lighting a fire, carrying torches, wearing winter clothing, and so on.

Moreover, these systems have chemical reactions with each other, and that's the most complex part.

In other words, in this chemical engine, every action made by the player has the potential to produce a series of chain reactions, and if the player can predict the outcome of this chain reaction, then they can artificially create a "butterfly effect", and gently flap their wings in a certain corner, which will bring disaster to the monster group next to them.

As the development of the entire "chemical engine" continues to advance, everyone is more and more amazed by the sophistication of this system. These complex systems are not forcibly pinched together, but together they form a unified whole, which affects the whole body.

Many people are very curious, what kind of game is such a powerful system, this new "chemical engine", going to make?