Chapter 429: Will You Get Dizzy? (4th Watch)
After finishing the training tutorial, Jiang Hao chose to enter the training range and get acquainted with the different heroes.
What makes Jiang Hao particularly interested is the several heroes in the video that seem to be relatively powerful, such as Sky Hunting, Genji, Pharaoh's Eagle, etc., these heroes are quite different from other FPS game characters, so Jiang Hao wants to experience them first.
Of course, most players have the same doubt after watching the video, that is, will they get dizzy when playing these heroes with fast movement skills?
For example, Hunter Kong, obviously she can quickly perform three displacements in a very short time, and the distance of the displacement is very long, counting the flashback, the position of Hunting Sky can be changed four times in a row in one second.
Another example is the Grim Reaper, who is obviously spinning when he unleashes his ultimate, and if it were completely realistic, the players would definitely have to be spit out.
However, after really playing these heroes, Jiang Hao understood, obviously Chen Mo had made a lot of changes to these experiences to ensure that players would not get dizzy when playing.
The first is the problem of rapid displacement.
In fact, the problem of fast displacement exists for most heroes, such as Black Lily, Winston, and so on. For this kind of rapid displacement, there will definitely be a part of the player who will be dizzy, which is like 3D dizziness, which cannot be avoided. It can only be said that this is innate, and this part of the player has no choice but to give up these heroes.
However, for most players, it is possible to adapt to this rapid displacement with a little practice.
In VR mode, this rapid displacement is more immersive than on PC, somewhat similar to a roller coaster or bungee jump. However, this displacement is completely controlled by the player himself, and after knowing in advance where he is going to appear, in fact, the series of actions of displacement, adjusting direction, and shooting are all from the player's habitual reaction, and you can adapt to it after more practice.
Of course, in VR mode, heroes like Sky Hunter and Genji will have a higher threshold than in PC mode, but it's not completely unplayable. For some specific players, these heroes are even more exciting to play.
The second is the problem of changing perspectives brought about by skills.
This is actually quite easy to solve, as Overwatch has a similar problem on PC. For example, when McRae is rolling, the player's perspective does not follow McRae's vision, but still looks in the direction he wants to see; When the Grim Reaper releases his ultimate [Death Bloom], the player's field of vision will pull up to the sky to become a bird's-eye view, helping the player better judge the range of the ultimate.
In other words, in these skill states, the player's vision is still free to control, and it will not be consistent with the hero's real vision, which is equivalent to temporarily becoming a god's perspective, and then come back when the skill is finished.
Also, one thing that is better than PC in VR mode is that the player's field of view is detached from the actual direction of shooting, which greatly reduces the feeling of vertigo.
For example, on PC, if the player wants to shoot a target with the Soldier 76, they must aim the crosshair in the center of the screen at the target. At this time, the field of view and shooting direction in the game are exactly the same.
What if the player wants to look at target B while shooting at target A? This is not possible in most PC FPS games. Even if it does, it won't work well.
But on the VR side, when the player plays Soldier 76, it is like a real shot, you can shoot target B while looking at target A, as long as target B is still in your field of vision, you don't need to be in the field of vision.
It's similar to shooting in the real world.
Of course, doing so will cause a significant decrease in the accuracy of the shot, but it is much better to have a "drop in accuracy" than a "complete failure".
In other words, in VR, when the player uses Genji to draw the sword, their vision will not shake violently as it does on the PC, and the vision will be stable, but it is up to them to decide where to cut.
……
Soon, Jiang Hao found himself in love with this game, because in VR mode, the immersion of this game is very strong, and when playing some specific heroes, the coolness is doubled.
For example, like the Pharaoh's Eagle, Jiang Hao is like he is really flying in the sky when he plays, including the field of vision, the speed of natural fall, the slight sound of the wind, etc., all of which are very similar to real flight.
There is also Genji's drawing slash, because the field of view in VR games is the same as the real field of view, unlike the limited field of view in the PC, and you can cut any position in the field of vision, so the degree of realism is also higher.
In addition, Genji can also climb walls and double jumps, Jiang Hao was not familiar with it at the beginning, and often fell from the sky, but after getting familiar with the operation, he was soon immersed in it.
Not only Jiang Hao, but also the players in the audience were excited.
"Damn, this hero can fly, and he can also launch rockets in the sky? This Nima is properly suppressed by fire! Bomber? ”
"It feels so good!"
"And this ninja who can climb walls at will? All kinds of high places come and go freely, so it is so feeling. ”
"Yes, although other VR games have similar wall-climbing content, they seem to have more restrictions, and the climb is relatively slow, not as cool as this."
"And this DVA, it feels like it's really fighting in a mecha, and the various interface UIs are very detailed, and the sense of technology is great!"
"The dragon girl is also very handsome, especially after becoming a dragon, she can fly casually, it's so hi!"
"It's already so cool in the PC perspective, what would it look like if it was a VR perspective? Isn't it cool? ”
"The perspective of this hunting...... I feel a little dizzy, and I feel like the scenery around me is changing so quickly. ”
"Because Xiao Hei has been flashing with skills, the three-stage flash can be used casually, if this is put in LOL, tut-tut......"
"Isn't it true that Xiao Hei won't faint......"
"Seeing him play so smoothly, obviously not. But it's also a matter of people, some people have 3D dizziness, and they may not be able to play heroes like Hunter Kong and Genji. ”
"Wow, I can't wait, the queue is so slow!"
"Because people who enter the game pod don't want to come out!"
"Please, those who are trying the game hurry up, it's almost ten minutes to experience it, it's a bit of a sense of morality!"
The players queuing up in the audience were not appeased because they saw Xiao Hei playing, but became even more anxious. Obviously, after seeing the rich mechanics in the game, they wanted to play the game even more.
There are also many people who have experienced the new version of "League of Legends", and all of them have come to "Overwatch" to queue up, all wanting to experience this new VR game.
The live broadcast on the big screen attracted more players, and the heat on the side of the booth was getting higher and higher, and many people obviously had just arrived, all of them tiptoeing to watch the big screen.
There are also some players who simply stand at the booths of other companies and look at the big screens, which makes the staff of these companies feel MMP in their hearts.
Chen Mo smiled with satisfaction, the players' reactions made him very satisfied, obviously the VR version of "Overwatch" was the same as the PC version in the previous life, and it received a lot of attention as soon as it was released.