Chapter 860: Orgrimmar Day Tour (Three Watches)

Chen Mo didn't go fast, and the players behind him were able to follow without pressure.

These people followed Chen Mo to the air to overlook Orgrimmar, and the grand scenery of the entire city was unobstructed.

At this time, Chen Mo spoke, still introducing the magnificent city of Orgrimmar in that low, slightly hoarse accent.

"Orgrimmar is one of the main cities of Azeroth, located north of Kalimdor."

"In honor of the legendary hero Orgrim Doomhammer, Thrall led the orcs to establish Orgrimmar with the help of Lexar after escaping the Eastern Kingdoms, and settled here."

"Nestled in a perennially windy valley in the arid and hot north of Durotor, Orgrimmar is the world's largest warrior city in Azeroth, with its strong walls, massive gates, and many guard towers, built to take advantage of the mountainous region north of Durotar, and to integrate the mountains with the city as a natural barrier."

With Chen Mo's introduction, the sightseeing group crossed the magnificent main gate of Orgrimmar and came to the Valley of Power.

"Orgrimmar is a hospitable city, the commercial center of the tribe."

"That building is the Hall of Warriors, and that's where the warriors who have performed immortal feats for the tribe receive their rewards."

"Many goblin merchants move between banks and auction houses, reselling the goods they have their eye."

"Behind the bank is an airship tower, where people can take an airship to Thunder Bluff, the main city of the Minotaurs, and at the airship tower at the gate, they can take an airship to the Undercity."

"From the path to the right of the Hall of Champions leads to the Valley of Honor, which has the skeleton of an Abyss Lord, in homage to Grom Hellroar, who fought valiantly to save the tribe from enslavement......"

"Thrall and Woking are in the fortress of Grommash, if you have become a respected warrior of the tribe, then you can enter this place and discuss the future development of the tribe with the Great Chief."

Below the crowd, an orc warrior patrolled.

"There, there's an orc warrior."

"He was an orphan whose parents took him to Kalimdor with Sal, but unfortunately died in the maelstrom. At Orgrimmar, he grew into a qualified warrior and served as one of Orgrimmar's first patrol guards. ”

"He's been shuttling through Orgrimmar every day, and he's seen the brawls caused by unfair trading in front of the auction house, the insults at Gamor in the hotel, the thugs who planted flags and gambled in front of Orgrimmar, and the terrified tribal recruits outside the Flame Rift."

"He'd been to Thunder Bluff, and had been with Kane Bloodhoof around a campfire to see the stars; I've also been to the Undercity, and I've walked around several times to find the Royal Quarter. ”

Sometimes, he would stop in front of the Abyss Lord's skeleton and wonder how Grom Hellroar had defeated the behemoth; He also once entered the fortress of Gromash and watched Sal and Woking arguing over their next strategy. ”

"Perhaps from the perspective of a hostile alliance, the tribes are a group of untrustworthy savages, but these green-skinned orcs love Azeroth just as much."

"Fording once said: Race is not honor. I have seen orcs who are as honorable as the noblest knights; I've also seen certain humans who are as evil as the most brutal of the undead scourges. ”

"Alright, everyone, this is the end of this trip, and I wish you all a nice time in Orgrimmar City."

After Chen Mo finished speaking, he turned into a crow again and flew away.

The magic on the others slowly wore off, and began to slowly descend and fall to the ground.

Many people are still immersed in Orgrimmar's backstory and have not come back to their senses.

"Abyss Lord? Grom Hell Roar? Yes, I remember, in Warcraft, Grom Hellroar desperately died with the Abyss Lord, and I still remember that scene! ”

"Originally, I didn't hesitate to stand on the human side, but today I took a look around Orgrimmar and found that the tribe seems to be pure masters! Very appealing to me! ”

"Seriously, everyone is a blood elf now, and it seems to look better than a human......"

Compared to Stormwind, Orgrimmar is a completely different style, full of wild and rugged, but it is just as attractive to players.

Zou Zhuo walked around Orgrimmar City, sighing as he walked, it was too big, it was really too big!

Ogrimmar feels like it has a larger footprint than Stormwind, and it's very easy to get lost. Because Stormwind is relatively neatly structured, the distribution of each urban area has been planned and everything is in order. Orgrimmar is built on the mountain range, although it also has a very clear division, but the height difference between different areas needs to be used with the help of some special location of the rotating ladder to go up, so many players have a headache.

However, in the course of sightseeing in Orgrimmar, Zou Zhuo discovered an interesting thing.

It's all the player's voices, which seem to have been corrected by the system, which was not seen in the previous version of Stormwind.

The voices of different races are different, for example, the voice of the orcs is very rough, the voice of the undead is eerie, and the voice of the blood elves is relatively high-pitched and loud.

Players play as blood elves, but when players communicate through voice, the system will automatically correct the player's words to Mandarin and adjust them to the blood elves' voices. Although the voice of the different players is slightly different, it is still the voice of the blood elf overall.

This new voice system also made Zou Zhuo feel very surprised, and he also specially found a player to test the effect of the new voice system.

In fact, with the developed artificial intelligence technology in the parallel world, it is not difficult to achieve this level. If Chen Mo is willing, he can do more exaggerated, such as completely screening out the elements in the player's voice that do not conform to the game's world view through artificial intelligence while the player is speaking, and playing it through an artificial intelligence synthesis sound similar to Jarvis.

It's just that this function is still under development and is not particularly perfect, so it hasn't been released for the time being.

Once this feature is complete, you can consider opening a special "role-playing server" where all players can only communicate in a way that matches their identity and the world view of Azeroth, and the system will automatically help players convert what they say into words that match the world view of Azeroth.

At that point, the player will be in a real role-playing game, interacting with other players or AI NPCs as if they were talking to a real orc or undead.

In that way, the immersion of the whole game will inevitably be greatly improved, and it can even be compared to some single-player games with a well-planned story flow and full voice acting.