Chapter Eighty-Seven: The Problem of Fit
Xue Hua was persuaded by Abasser, who said that when Stokov's fleet returned to the next voyage, he would put the plan of another expedition to Planet 1 on the agenda.
This time, the fleet of even more powerful swarms tried to destroy the giant monster in the core of the planet, and did not bring more experimental samples with Abbasser.
However, before this, Xue Hua first notified the base located on the asteroid belt on the outer edge of the galaxy where the shelter planet is located, and asked Kelles to send a part of the probe to the first planet to reconnoitre, find out if there is any Sarnagar monitoring the planet's movements, and collect data on the changes in the planet's internal life part-time.
With this out of his mind, Xue Hua asked Abbather to go on to elaborate on his other reports, the first of which was the combination of the astral equipment and the swarm creatures.
Although this technology is now successfully researched, it cannot be installed on a large scale, because the production capacity of the existing several Star Spirit Arsenals cannot keep up with the expansion speed of the swarm, and not all Zerg units are suitable for equipping Star Spirit equipment, so the research progress has not been fast, and it is estimated that it will not be fast until Stokoff's trip to find other Star Spirit survivors is fruitful.
However, this idea was originally a new path for Xue Hua, and if it really succeeded, then the Golden Fleet of Alien Worms was really very exciting.
Therefore, there is nothing wrong with making technical reserves early, not to mention that Abbath and they have indeed come up with successful experimental results.
Based on Kyreus's modification of the equipment of the Star Spirit Heavy Factory and the redesign of the Star Spirit armor components, they finalized a total of three sets of armor for the first time.
These three sets of armor correspond to the three most common army main force units in the Zerg.
Jumping insects, cockroaches, stinging snakes.
The armor against jumping insects is the simplest in form, and the weight and protection are also the lightest.
The main focus is on speed and explosiveness, and to that end, Kyles improved the leg augmentation on the Zealot's armor, changing the augmentation from mechanical assistance to psionic jet propulsion, and placed them inside the wing sheath valves of the hoppers.
This device allows the hopper to launch a swift charge attack on the target from a great distance, and its effect is somewhat similar to the "charge" skill of the Star Zealot in the game, but due to the lighter armor on the hopper, the speed charge is faster, but at the same time, it is more costly.
The swarm units are never afraid of sacrifice, and the armor they have on them is more valuable than they are.
In response to this, in order to minimize the cost to match the value of the Swarm units, Kelus drastically reduced the armor portion of the original Zealot armor, and completely removed the "Evacuation Crystal Array" that was originally used to fold the severely injured Star Spirit Templars to a safe position in the rear.
These changes have resulted in a significant reduction in the cost of the armor and a very low weight.
Now, the Hoppers' armor consists of only a set of light metal armor that provides limited protection for important points on the head, a near-fanatic-level psionic shield generator, and a pair of psionic jet propulsion devices that are attached to the inside of the wing sheath valves.
The transplant was successful, and the structure of the hoppers was simple enough that they had few psionic senses on their bodies, so they did not have a repulsive effect on the equipped psionic shield generators.
But then, when Abbathhar and Kellers prepared to complete the psionic armor for the cockroach and the stinging snake in one fell swoop, the situation changed in an unexpected way.
The cockroach's armor was originally a thicker one, considering that its size was similar to the "Dragon Knight" armor in the Star Spirit, so Kellers also used this as a blueprint to design a set of equipment for the cockroach that mainly attacked and defended and strengthened its recovery ability.
Considering the cockroach's powerful regeneration ability, the phase technician miniaturized some of the equipment originally used for the Star Spirit Shield Charging Station and implanted it into the cockroach's armor.
This device allows cockroaches, without being injured, to use their rapid metabolic abilities to convert into energy, which is used to replace the energy generated by the Psionic Shield generator on the armor that is offset by the shield when attacked.
In other words, if cockroaches are able to successfully equip this armor, their powerful self-healing abilities will also be applied to their psionic shields.
This is a very incredible strengthening, for the cockroach, which is already very survivable, for the Zerg light tank, once covered with armor plus psionic shield and powerful psionic shield self-charging ability, it will be upgraded from a light tank to a medium tank in an instant!
Unfortunately, this is where the problem arises.
During the actual installation process, Abbathhar and Kellers discovered that the cockroach is very poorly adapted to the psionic shield generator on the armor, and the permeable epithelial cells in its body often repel the psionic energy of the psionic shield generator.
As a result, the cockroach is unable to absorb nutrients from the soil to speed up recovery from injuries while the psionic shield is activated, and once this situation continues for a long time, the cockroach's powerful metabolism will become abnormally weak.
In this way, the shield's self-charging ability is equivalent to useless, and it also weakens the cockroach's own ability to recover from injuries.
Most troublingly, the psionic shields created by the psionic shield generators sometimes hindered the cockroaches' ability to dig underground, and Abbather's experiments showed that almost all cockroaches equipped with psionic shield generators slowed down their digging speed by at least forty percent.
This is an intolerable flaw that must be thoroughly improved before it can be experimented with again.
As a result, the cockroach armor was temporarily passed, and the rest was the stinging snake armor.
Regarding the Stinging Serpent armor, Kyleus's original design was based on the "Stalkers" in the Star Spirit Force, and he tried to equip the Stingers with a "Void Jump Starter", but this murderous idea ultimately failed.
The reason is that the controllers of the Stalker armor in the Star Spirit are all powerful energies of the Nerazim warriors who are already proficient in the energy of the Void, and they are themselves proficient in the Void and have no entities to protect, so they can easily pass through the gap in the Void and reassemble their bodies in another location in the same space.
But the stinging snakes can't, on the one hand, these creatures are ferocious enough, but they know almost nothing about the Void Psychic Energy, and they don't tolerate it at all.
On the other hand, the stinging snake is an entity after all, and it is very dangerous for an entity to force its way into the void in an attempt to use this force to displace.
Abather and Kelles experimented several times with each other - they sent the stinging snake into the void through the pursuer's void jumping device, but each time it was re-teleported out of the void only by fragments of the stump of the stinging snake.
Having no choice, Kyles had no choice but to improve the design, removing the original Void Jump Starter and replacing it with a further enhancement of the Stinging Snake's long-range strike capabilities......
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