Chapter 401: Alliance Battle Strategy (Three Changes)

In the process of such a large-scale battle, Zheng Hongxi quickly understood how the allied battle between China and China should be fought.

Because it has a completely different game mechanic from other games, every player can play a role, even a player with completely zero krypton, as long as he insists on playing every day, it is a valuable asset for an alliance.

In this kind of large-scale alliance battle, players also have to organize at least three troops, one main force, one siege force, and one pathfinder/paving force.

Unlike playing NP City, the siege troops do not need to bring troops when playing the player, because it is impossible for the siege troops to beat the opponent's main forces, and they can only avoid the main forces to demolish the land and forts, and these low-level lands and player fortresses can be demolished without bringing troops.

During the course of an alliance battle, a player's main tasks include the following.

First, it is necessary to kill and injure the enemy's living force. This is the task of the main force, find the position of the opponent's main force and attack, cripple the opponent's main force, and open the way for your own siege force.

Of course, whether you kill or be wounded by the enemy depends on how strong your main force is. If you want to judge the strength of the enemy, you must first send a death squad to test it, and it is more prudent to send the main force after confirming that you can fight it.

Second, garrisoning strategic points, which is also the task of the main forces. When the troops have captured some key points and send the main force to garrison this plot, they can use this land as a springboard to continue attacking other surrounding plots.

Obviously, the other party will also launch an attack on this plot, and at this time, there must be a main force stationed to ensure that this plot is occupied and cannot be robbed.

Moreover, if you want to move forward, you must raise a group of fortresses at intervals, and the fortress groups are very fragile when they are built, and any siege force can defeat them, so they also need to be guarded by the main force.

Third, plough the ground and tear down enemy buildings. This was primarily the task of the siege troops. In Alliance Wars, any unit with a siege value greater than 00 can be counted as a siege force.

Since both sides rely on stronghold groups to fight, once a player's stronghold on the front line is destroyed, it means that his troops have nowhere to stay, and they will either be stationed on the front line and cannot be moved, or they can only withdraw in disgrace.

Fourth, pathfinding. This is primarily the task of the death squads. Each player has to form death squads, that is, cavalry that runs fast, without any troops, just to find the way and see how strong the enemy force really is. Once confirmed, the main forces can be sent to attack.

Of course, in the course of a specific battle, as a commander, he also has to make a series of strategic decisions.

For example, where is the best place to stand in a fort? If you get too close to the front line, it is easy to be defeated, and if you are too far away, it is inconvenient to move. When should you defend? When should you attack? How many main forces does the enemy have, which troops should we use to eat them?

Once you make a mistake in decision-making, you are caught by the opponent and lose a fortress group, you may lose a key battle and damage morale.

Moreover, Zheng Hongxi quickly felt that Chinese and local tyrant players are important, but civilian players are also very important, because the two play completely different roles and are indispensable.

Obviously, as a kryptonite game, it is impossible and should not make every player equal, but it does have another way for civilian players to be able to contribute to the battlefield.

The only difference between krypton gold and not is whether your generals are strong enough. For example, it is normal for local tyrants to rely on a set of metropolitan governor lineups to beat a team of more than a dozen civilian players. But this does not mean that local tyrants can do whatever they want.

Resources cannot be bought, conscription cannot be accelerated, and the time for sending troops is also fixed, and items cannot be used to speed up.

In the battle of key locations, local tyrants can indeed play a very key role. For example, if you want to defend a key checkpoint and garrison more than a dozen troops, but the local tyrant comes alone and wears more than a dozen of your troops, and this battle cannot be fought.

Or you have to conquer a certain level, and as a result, the local tyrants are stationed on the level, and similarly, more than a dozen teams of civilians can't rush down, which is very painful.

However, no matter how strong the local tyrant's combat power is, his generals only have 00 points of physical strength and can only act five times. Moreover, it takes time for the troops to move, and everyone can clearly see the movement and arrival time of the troops, so civilian players can completely avoid it and let the local tyrants fight for nothing.

It doesn't matter if the local tyrants are stationed somewhere, we can walk around and not go head-to-head.

In addition to the absolute advantage of killing the enemy and garrisoning, the local tyrants are equally important, such as turning over the ground, attacking the city, exploring the road, and paving the road, and everyone can do it.

What's more, as the game progresses, many civilian players with good faces can also put together a good lineup, and as the game progresses, the gap between civilians and local tyrants is constantly narrowing.

Coupled with the restraint of the troops, the local tyrant formed a very strong Wei cavalry lineup, but the civilians just got together a set of Wu bows, so the two sides may have a tie at most, and it is impossible for the local tyrant to wear N.

After playing, you will find that an alliance with a clear thinking, a variety of tactics and a group of civilian players who can play and have a lot of time is far more important than a local tyrant.

……

The alliance war of peace is gradually becoming white-hot.

There are more people, and there are local tyrants like Yun Shen who don't know where to go, so they quickly dismantled the enemy fortresses around the alliance leader, and gradually pushed the battlefield to the position where the alliance leader is.

Civil wars in the same state are different from state wars between states, and the focus of civil wars is basically on the cities of the two alliance leaders, because it only makes sense to fall the alliance leader, which side of the alliance leader is defeated first.

Moreover, the players of these two alliances are basically all over Liangzhou, and all of them can use the allies' land as a springboard to fly anywhere, so they quickly opened up a second battlefield near the alliance leader, turning defense into offense.

After this lesson, the alliance leader also learned to be obedient, retained the fortress group that others cultivated around his main city, opened and held it every night before going to bed, and began to build his own branch city, in case of emergency, he could directly move the city and leave.