Chapter 286: The Glory of the BGM Summoner (Four Changes)

Coming to the art side, Zhou Hanyu was busy coloring the hero concept draft.

Before developing "League of Legends", Zhou Hanyu hired several more people, including an experienced concept artist, two UI artists, three 3D modelers and two action artists, which can be regarded as a relatively small art team.

In fact, according to the previous situation of "Warcraft" and "Diablo", the art can still be fully outsourced, but the communication cost is a little higher and it is slower to do.

However, Chen Mo considered that in the future, "League of Legends" will produce a large number of original character paintings and models, including new heroes, new skins, etc., and frequent outsourcing is not a problem, so he wanted to set up a small art team first.

Moreover, Chen Mo now has a lot of R&D funds on hand, and there is no pressure to maintain a whole art team.

At present, the art progress is to do a small part of it by itself, and most of it is outsourced, and when the team expands further in the future, it is a small part of outsourcing, and most of it is done by itself.

"Well, is there anything you don't understand about these heroes?" Chen Mo asked.

Zhou Hanyu said: "No, the settings of these heroes are relatively clear, and the current progress is very smooth." But I have a question, Teemo, Annie, Nunu, Amumu, Lulu, these heroes all have a 'moe' in the trait notes? This ......"

Chen Mo nodded: "Yes, they are all cute, especially Timo." ”

Zhou Hanyu said: "Well, I know this, the line drawings have been drawn very clearly. But I'm a little puzzled.,There were only 25 heroes in the early stage.,5 heroes are made like mascots.,Is our game ...... Toddlers? ”

Chen Mo couldn't help laughing, and then said seriously: "Our games are for all ages, but primary school students will be an important group of our players. ”

Zhou Hanyu scratched his head, a little confused.

Elementary school students are an important group of players???

At present, domestic games, except for casual puzzle games, do not seem to regard primary school students as an important player group.

The reason is also very simple, because they are generally more dish-oriented, have no money, and don't have time.

Basically, the mainstream games in China are dominated by players over 15 years old and under 45 years old. These people like cool, realistic painting styles, and they may not be extremely repulsive to the Q version, but after all, they are a bit incompatible.

Among the heroes of the first version, the cute heroes (Timo), the handsome heroes (Ezreal), the ugly B heroes (stone people), the traditional heroes (Galen), and the special heroes (robots) each account for one-fifth, which makes Zhou Hanyu a little worried, what kind of hodgepodge is this game?

Although the bright art style, Q-biased heroes, and simple operations will expand the player base of League of Legends, will it be a bit too much?

In a game like Warcraft, it's hard to imagine characters like Teemo and Annie.

Moreover, take the hero Amumu as an example, he is obviously a mummy, isn't it good to be a mummy with a normal body type, bandages all over his body, and summoning scarabs?

Why do you have to be a big son?

And the setting is to cry all the time, and the attack is very similar to kowtowing......

Zhou Hanyu still has a lot of questions, but these questions can only be answered after the game is launched.

Chen Mo took another look at the current model production progress.

Because the line drawing has been given, the hero model and the original painting are basically synchronized, and two models have been released, namely Galen and Ash, but because they are still adjusting the action, they have not been replaced in the game.

In Chen Mo's previous life, Galen's model had undergone rework, and Chen Mo did not take this detour again, and directly made the redone model.

After the rework, Galen's textures, movements, and details have been greatly improved, but on the whole, it still continues the previous style, which is heavy, calm, and feels very reliable.

As for some players, they think he is very obscene, squatting in the grass all day long and waiting for others to pass by and shout "Demacia" and then rush out and spin their big sword wildly...... That's because of the player's gameplay.

The current Galen model stands upright like a stick, his hands diagonally 45 degrees down, and the great sword is also on one side.

If you look closely, you will see that there is a big difference between this model and the real proportions of people.

His shoulders are particularly broad, his arms are thick, his legs are thick, and the whole person looks like a low stump, infinitely approaching a square.

The legs are about the same length as the upper body, giving the impression that you can walk on all fours effortlessly by bending down.

Obviously, normal people rarely have this body proportion, especially heroic figures.

I don't have two long legs these days, and I'm really embarrassed to tell people that I am the leading actor.

However, there is a reason for this model.

Because League of Legends is a God perspective, players don't actually see the model at eye level, but from an oblique upward view.

From this point of view, Galen's body proportions will appear just right, tall and mighty, with coordinated proportions, and the huge shoulder armor and great sword can well highlight the hero's characteristics.

If it is done strictly according to the human body in reality, it will look ugly from this perspective, and the details are very difficult to distinguish.

These are all specially emphasized by Chen Mo, and with the production experience of "Warcraft" and "Diablo", Chen Mo's team is already very handy in the production of models.

There was nothing wrong with the art section, and it was going well.

Chen Mo went to Fu Guangnan's side again and asked about the progress of the music sound effects.

Fu Guangnan said: "On the sound side, most of the demand has been given to the outsourcing company, and it is the most professional sound team in China, so there should be no problems." ”

"The background music is also going well.,Store manager, your song is really good.,I feel like the follow-up is to enrich the various elements of this song.,It will definitely become a classic game BGM.。

"By the way, the background music for the first version is already available, you can listen to it."

Fu Guangnan handed the earphones to Chen Mo.

Chen Mo took it, and a very familiar melody sounded in the headphones, "Summoning Glory".

This song is the victory BGM of the LPL Professional League, known as a god-level battle song, and its English name should be translated as "Summoning Glory", but Chen Mo considered that this translation was a bit blunt, so he set the Chinese name as "Summoner's Glory".

This track will appear in the first version as the login soundtrack for League of Legends.

Chen Mo listened to it, although the current version is still relatively few instruments, and the processing of some details is not perfect enough, it has been able to express the charm of this piece well.

Chen Mo nodded: "Well, yes, this kind of blood-boiling feeling is more, and people can't help but want to shout Demacia when they hear it on the street." ”

Fu Guangnan: "...... Good. ”