Chapter 921: Serente's Sinister Intentions (1st Update)
After the design concept was finished, most of the people in the room understood Silent's sinister intentions.
I'm afraid that it will not pay for the death of the player!
"Dark Souls" belongs to the difficulty at the beginning, the little monster can hurt you, Guda directly persuaded to quit, strictly speaking, this game is quite benevolent, at least give you a chance to refund.
But "Monster Hunter" is more thief, the tasks at the beginning are very simple, and the monsters in front of them are all fierce jackals, crowned dragons, weak horses.
But the difficulty of the latter is added little by little, and by the middle of the game, the male fire dragon and the horned dragon will have a very strong persuasion effect; As for the various cool ancient dragons in the later stage, such as the Exterminating Dragon, the Steel Dragon and the Flame King Dragon, it is that you don't have to negotiate in minutes, and the difficulty goes directly to the top boss of "Dark Souls", and it takes longer.
The key problem is that by the time it got to the horned dragon, the refund time had already passed......
"Dark Souls" is a bit like a roadblock robbery, and when you come up, you jump out directly, "I opened this mountain, I planted this tree", and when you meet Ma Yo, you pay for it and it's over; And "Monster Hunter" is more like the kind of black boatman, "when you go to Jiangxin, you will be asked whether you eat hob noodles or wontons", and if you pay for it, you may be kicked off the boat directly, which is simply a death pit......
Everyone shuddered, and secretly made up their minds.
After this game is made, no matter how well it is done, it must not be played!
In terms of difficulty, "Monster Hunter" is actually lower than "Dark Souls", because the whole process here is a boss fight, and in "Dark Souls", mobs may be more difficult to deal with than bosses.
But this in no way means that the old ASS of "Dark Souls" will have a smooth ride when he comes to play "Monster Hunter".
Because Monster Hunter has its own set of gameplay, the combat system looks a bit similar to Dark Souls on the surface, but it's actually very different.
If you want to play Monster Hunter well, you must first skillfully use various props to strike at the dragon; The second is to understand the habits of the monster, including its action rules, attack rules, meat quality, etc.; After that, it is the same as "Dark Souls", such as timing output, not greedy for knives, timely dodge, etc.
What's more, although there are certain variables when doing "Dark Souls", in general, it is still a backboard battle, as long as you can keep in mind the attack rules of the boss, you can still pass the level; But the monsters in "Monster Hunter" are self-aware, and they don't necessarily know how to escape until they have residual blood, and it becomes very difficult to predict the behavior of monsters.
In other words, the hunt in "Monster Hunter" is as tense and exciting as a hunt in real life, and it is full of dangers, not to mention that the humans in it have no advantage in force, they are completely crushed by monsters, which is a veritable dancing on the tip of a knife.
However, since Chen Mo wants to do it, let's do it, anyway, it is the players who are abused......
Maybe when this game comes out, the group of Shake M who like "Dark Souls" will still cheer!
……
The production of Monster Hunter is fast, as the main workload is on all kinds of monsters. As for the construction of the whole scene, it will be much faster to make because there are many corresponding resources in the art library.
Although the different weapons, moves, equipment, etc. used by the players also need to be made from scratch, those are not technical work, and they are made quickly under the premise of having original art.
What's more, relying on the powerful effects of the Pangu engine, the physics rules of the entire world are also ready-made, and there is no need to adjust them repeatedly, as long as they are fine-tuned for some characteristics of Monster Hunter.
Like what...... No matter how high you fall, the hunter will not be injured.
As long as everything is made in order, the entire jungle is turned into a complete ecosystem, and then the various monster AIs are filled in, and the jungle will immediately come to life and become the same as the real jungle.
On the other hand, promotional materials for Monster Hunter are also being prepared.
In this promotional material, the protagonist is no longer a player, but one of the strongest monsters in the game - the Exterminating Dragon, known as the Exterminator.
……
As for why Chen Mo wanted to make "Monster Hunter"......
It's very simple, resentment is worth it!
Although there was also "Silent Hill" used to collect resentment points before, the speed was still a bit unable to keep up. After all, mainstream games, such as "The Legend of Zelda", bring a lot of happiness to players, and they are constantly generated.
"Dark Souls" has been played so far, and the vast majority of players who like this type of game have basically figured it out, and there has been no new souls game on the market for a long time, which makes a group of Dou M players feel very lonely.
It's time for everyone to relive the thrill of being abused!
Oh no, it's time for everyone to re-experience the thrill of carrying a big sword and piercing everything! (That's weird.)
……
……
On the Internet, many players are talking about the new artificial intelligence.
The cats and dogs that come to life do surprise many players, but if you smack them carefully, you will feel that they are too big and overused?
"It's really cool to pet cats and dogs these days! But something feels wrong. ”
"Yes, I also think that such artificial intelligence technology is a bit too much to use as an electronic pet......"
But what else can be done if you think about it? Animal-related games? ”
"The Elven World is said to be joining this intelligent system, but it's just gossip, and there is no real hammer yet."
"It is said that in Europe, VUsoft is going to come out with a game called "Wild Hunting", which says that it will use the latest artificial intelligence to freely hunt down a variety of different prey in an area of dozens of square kilometers."
"Huh? Sounds good! Then I'm going to have to play with it. Is it an FPS game? ”
"Yes, FPS games. But it's not a strict PFS game.,Because this game,Marksmanship isn't the most important.,You think.,Even if a large prey is hit on the head with a shotgun, it's a direct GG.,And it's really a pure FPS game that can't show artificial intelligence.。 So, the key to this game is to track down the prey, fight with the prey, and when you actually shoot, it's going to be the final word. ”
"Isn't that a 'hunting simulator'? It's okay, after all, the vast majority of players don't have any similar experience, and it should be nice to be able to experience hunting in a VR world. ”
"Huh? Wait, look at Chen Mo's Weibo, the new game has a letter! ”
"New game? yes, it's almost time for a new game, what game? ”
"Uh...... I don't know! Look at the information for yourselves! ”