Chapter 292: The Importance of Fishpond Depth (5th Watch)

The so-called locked perspective is to keep the hero in the center of the screen, and the screen perspective moves with the hero.

Obviously, this is a self-stabbing game for games that need to keep an eye on the global battles, such as Warcraft and League of Legends.

There is relevant teaching content in the beginner tutorial, as long as you click the [Y] button, you can freely switch between the free view and the locked view.

The default view after the beginner's orientation is the free view.

In other words, Wen Lingwei and Chang Xiuya both voluntarily chose to lock the perspective to play the game.

Jia Peng was a little puzzled: "Don't you feel uncomfortable after locking the perspective?" ”

"Huh? Why? Chang Xiuya asked, "Isn't this very comfortable?" It's never impossible to find where your hero is, just like Diablo, it feels very convenient. ”

Wen Lingwei also said: "Yes, it's much more reasonable than "Warcraft". ”

Jia Peng: "......"

He watched the operation of these two people for a while, and it was a little miserable.

Chang Xiuya played very, very conservatively, Galen was obviously a tank-type hero, but she was played alive as a support, and when she still had half of her blood, she couldn't wait to turn around and escape, and even bought three defensive suits, but she didn't dare to enter the attack range of the defense tower at all.

Therefore, the progress of these two people was very slow, and they didn't even push off the highland tower.

Jia Peng could only patiently explain to them.

"Galen can move after using his E skill to spin in a circle, so always make sure that his E skill can rub against enemy heroes."

"The damage of the defense tower can be properly carried twice, and it will not be killed in seconds, as long as you exit in time."

"Galen's ultimate is a slashing effect, don't throw it around as soon as you meet."

"Why can't you buy two pairs of shoes, you ask? Because, the effects of the two pairs of shoes do not stack. Oh, I know your hero has two feet, but the shoes are a pair of this equipment instead of one, you look at the icons. ”

……

These most basic and basic knowledge in "League of Legends" are as simple as eating and drinking for players like Jia Peng, they don't need to be taught at all, they can guess by themselves.

But for Chang Xiuya and Wen Lingwei, they didn't know anything about it, and even made a lot of jokes.

In fact, many players will make the same mistake as Jia Peng, that is, overestimating the game IQ of the handicap party and sister players.

Everyone knows that if a game wants to be popular, it must be "easy to play and difficult to master".

There are many games that are difficult to master, and anyway, for players, what they can't understand by themselves, or who can't do it if they understand it, is difficult to master.

However, different players have different criteria for what constitutes "easy to get started".

For players like Jia Peng, "Warcraft" is not easy to use, "COG" is easier to use, and "League of Legends" is very easy to use.

But for players like Chang Xiuya, "Warcraft" and "COG" are completely unplayable, "League of Legends" can barely be used, and "Happy Match" is easier to use.

If you limit your vision to the RTS circle, or to the circle of male players and normal players, the novice guide of "League of Legends" is too mentally retarded, and it is like taking off your pants and farting.

What click to move, go A, replenish troops, such a simple concept can be prompted with a few lines of text.

But what if you expand that to handicapped players, elementary school players, and female gamers?

Players in the bronze and silver segments are properly considered "pits" and are fishpond players. Not to mention heroes like Zai, Yasuo, and Wayne, most of them can't even play heroes like Barrel and Card Master.

Take Card Master as an example, not to mention those high-end skills, just talk about the basic operations, cut cards, go A, and always pay attention to the battlefield situation, which is very difficult for the vast majority of bronze and silver players to do.

And what percentage of the player base are bronze and silver players?

Based on the data of Chen Mo's previous life, this number is a suffocating 37%.

That's right, half of the players in this game are so-called "pits".

If you add the players in the gold tier, then this number is around 59%.

Players in the Diamond and above tiers only make up 5% of the entire player base.

(14% of players in the platinum segment, and nearly 20% of players are underage accounts.) )

The numbers vary from season to season, but they don't differ too much overall.

This data does not mean that there is a problem with the game "League of Legends", but it reflects an objective fact: the domestic player base is basically distributed according to this ratio.

Players like Jia Peng may not be able to understand the meaning of this data at all, and they will be very shocked: "HAT??? You're telling me that half of the players are handicapped? And there are many people who can't play such a simple game at all? ”

But that's the case, League of Legends can be considered a difficult game for many players to play, let alone DOTA and Warcraft, which are even more difficult than it.

That's why "League of Legends" does such a nuanced novice guide, and it even makes people feel a little verbose.

This kind of overly detailed novice guidance will not dissuade those masters, but it will allow the handicap party and sister players to stay.

……

Why is "easy to use" so important?

Because all confrontational games, including League of Legends, are at their core "selling gameplay" rather than "selling content".

Like those stand-alone game masterpieces, they are selling content, experiencing a new plot and world, and they can be put aside after getting through it.

However, games like "League of Legends" and "Overwatch", its core is "selling gameplay", they are a replayable game, every game is a new opponent, a new battle, you can play for years without getting tired of playing.

For this kind of game, the most critical factor to ensure its vitality is the depth of the fish pond.

In other words, there are not enough rookies.

Because all the fun of this kind of game comes from winning, for most players, it is certainly cool to play a hero and show five at a time, but the real coolness comes from the moment the opponent's crystal bursts.

Carry or lie down to win, anyway, it's fun to win.

If you lose, whether you lose in the pit, lie down or lose after desperately carrying, you will be very unhappy.

If it's all rookies on the other side, then you'll be having a good time. But what if there are no rookies on the other side, all of them are masters, and you are abused in every hand?

A small percentage of players will rise to the occasion.

But most players will choose to abandon the game.

After all, it's just a game, and it's used for entertainment, and the work is tired enough, and the game is still tiring?

And, for the vast majority of players, hard work can certainly improve your level, but what matters more is how talented you play, how fast you are.

A player who is not born to play this kind of game is born a pit, just like some people are born poor, you have to accuse him of not working hard enough to be poor, then why not eat minced meat.

If the fish pond is not deep enough, and a newcomer does not play long before encountering opponents who are significantly higher than him, and is abused all the time, then he will not be able to have fun with this game.

Speaking of which, how does the depth of the fish pond come about?

Or rely on a large player base.

How does the huge player base come about?

relies on "easy to use", so that girls like Chang Xiuya can also play.

Therefore, if League of Legends wants to expand its player base, it must completely simplify its operations.

Only League of Legends, which is comprehensively simplified, can attract such a large user base.

If the "League of Legends" in the previous life did not have this characteristic, even if it was promoted by penguins, it would be no fun.

You don't see Penguin taking over so many game agents, most of the games have died from internal competition, how many games can really survive and enjoy the resources of Penguin's channels?