Chapter 574: Chen Mo is a sincere person! (3rd Watch)
The movements of the characters in "Glory of Kings" are very smooth and the operation is very comfortable, which surprised Zhang Bei.
The operation of a mobile game MOBA can be so smooth?
This was felt very clearly in the actual combat training, Zhang Bei chose the shooter hero, and he even found that he had learned to walk A!
In League of Legends, walking A is actually a relatively complicated and very tiring operation, if the player wants to take A, he must first right-click on the position he wants to move, and then click on the enemy target to attack, then move, attack again, and so on.
Of course, there are some players who like to attack with the A key, but in general, the main amount of movement and attack is on the mouse, and the position must be very accurate. For example, if the attack button doesn't hit the enemy hero, but it happens to hit the ground, it's a disaster.
But in "Glory of Kings", Zhang Bei found that the movement was so smooth? All you have to do is use the virtual joystick in your left hand to control your character's movements, and then keep clicking the attack buttons.
Since the movement and attack operations are divided between the left and right hands, players no longer have to worry about making mistakes, and the click operation has been changed to a joystick operation, so there is basically no problem with the direction of movement.
So in "Honor of Kings", basically everyone can go A, which is determined by the operation mechanism of the game itself.
Zhang Bei was a little puzzled, why didn't he have this very smooth feeling when he was doing the mobile game version of "Ancient Havoc"?
After careful study, it turned out that Chen Mo's "Glory of Kings" made some modifications to the characters' actions. Minor changes have been made to attack forward, backward, and related stats, so that some shooter heroes can move more smoothly, and even some melee heroes can move the whole way.
After the victory of the battle, "Glory of Kings" also popped up a special settlement interface, showing Zhang Bei's various data in this battle in the form of a pentagram, and at the same time touting him in the form of text, which made Zhang Bei feel very fluttering.
Although Zhang Bei, as a designer, knows very well that the content in this is fake, he is still very happy.
What surprised Zhang Bei even more was that there was an expansion exercise after that!
In the advanced practice, the player will control Hou Yi to release skills, and to Zhang Bei's surprise, Hou Yi's second skill turned out to be a skill similar to Annie's ultimate in "League of Legends", which all cause damage effects in a small area!
This is also a problem that plagues many mobile game MOBA designers.
And after seeing the design method of "Glory of Kings", Zhang Bei suddenly slapped his head, it turned out to be so simple, why didn't I think of it?
The operation is very simple, just press and hold the button of the second skill, and then drag your finger to drag the skill range to where you want.
But it's such a simple operation, and the previous mobile game MOBA designers didn't even come up with it.
In fact, this thing is called the two-wheel system, and the so-called two-hand wheel is: the left-handed stick is a roulette wheel, and the right-handed skill is also a roulette wheel.
It's not technically difficult to control the range of ability release by dragging it, but it's important to note that many designers have a hard time turning corners when they first start shooting.
This seemingly natural design, in Chen Mo's previous life, was also a design that appeared after the development of mobile game MOBA reached a certain stage, and once it appeared, it was quickly popularized in the vast majority of MOBA mobile games.
And it's not just this one skill, but also some ultra-long-range full-map skills.
Hou Yi's ultimate is exactly the same as Ash's ultimate, which is a long-range flying skill and comes with a stun effect. Zhang Bei was surprised to find that this skill could also be perfectly reproduced in this way of operation!
Zhang Bei tried Hou Yi's skills many times, and he found that this mode of operation is very friendly, especially for mobile games, and the operation is even more convenient than on the PC!
Since players no longer need to click the mouse frequently, "Honor of Kings" actually requires very little operation, and players don't feel tired at all after playing for 15 minutes.
And judging from the situation of novice guidance, Chen Mo's game should be aimed at players who have never been exposed to MOBA games, and the novice guidance is very detailed, even more detailed than the novice guidance of "League of Legends".
There is a lot of instruction in the beginner's tutorial, including the basic design of the game, such as level, money, skills, defense towers, etc., as well as some more advanced content, such as choosing target heroes, adjusting the direction of the wheel, casting spells in areas, moving through walls, and so on.
And what surprised Zhang Wei even more was that this operating system actually had advanced gameplay?
In the upper and lower gaps of the attack buttons, Chen Mo inserted two additional very small buttons, which were replenishment and tower pushing.
After clicking these two buttons, the hero will automatically attack nearby creeps or towers, preventing the embarrassing situation of wanting to replenish the hero but hitting someone, and wanting to kill the hero but hitting the tower.
In other words, this design breaks down attacking heroes, replenishing troops, and pushing towers into three different attack operations, so that players can be well sure of what they want to attack as long as they get used to it.
Another special design is the addition of five additional slots in addition to the ability to serve as enemy hero avatars.
When an enemy hero enters the player's attack range, his avatar will be displayed in the corresponding position, and he can launch a normal attack by clicking on the avatar, and dragging the skill to his avatar can be selected to release.
The design of the entire operating system made Zhang Bei dumbfounded, because the content that he had been troubled before had been perfectly solved by Chen Mo!
Don't know how to choose between replenishment or towering?
Don't know which hero the skill should be given to?
Don't know how to adjust the range of skill release?
It doesn't matter, under this system, all these doubts are solved.
Zhang Bei even had an illusion, how do you feel that the operation of "Honor of Kings" is much simpler than "League of Legends"?
And not the kind of simplicity after castration, but the rationality of the design.
Not only that, but even the entire interface design makes Zhang Bei feel very comfortable.
The entire interface of League of Legends is still based on the design concept of PC games, and the various elements on the game interface are relatively scattered. This style is fine on a PC, but not on a phone.
"Honor of Kings" is completely designed with the idea of a mobile game, and the various partitions on the interface are very clear.
Aside from some very well-defined buttons, the interface is a large chunk of UI. Like the battle mode, ranked mode, etc., basically the most important features are all placed in front of the player in a very eye-catching way.
After reading this design, Zhang Bei simply had an impulse to overturn and redo all the mobile game versions of "Ancient Havoc" that he was responsible for......
People have to die more than people, and goods have to be thrown away!
And Zhang Bei found that Chen Mo really didn't lie to him, the operation mode of the traditional MOBA mobile game really has to be changed!
Compared with "Glory of Kings", the clumsy and single operating system of "Ancient Havoc" is simply unwatchable, and the feel is 108,000 miles away!
And limited by the operating system, many skills are simply highly repetitive, and it is also very boring, and it is impossible to reproduce the characteristics of MOBA games.
Zhang Bei was messy in the wind, Nima, who told me not to believe Chen Mo?
Chen Mo obviously told the truth...... What a sincere man!