Chapter 1292: Battle Record

The unscrupulousness and give-and-take of the Yunmeng players lasted for more than twenty minutes. しXS520. COM

The results achieved were average.

Overall, the front line only advanced less than 70 meters to the side of Hon Hai City.

In fact, it could have been more places to play, but the first thing that quite a lot of players did after rushing to the front was not to stand firm and line up first, but to chase the players with the remnants of blood on the opposite side all the way.

Can you catch up?

You have a momentary step, but others don't?

Do you have a strong hidden, but others don't?

Do you know that if you want to take medicine, people are really so stupid and stand still and wait for death?

The most painful part is that those who have the ability to chase people are generally crispy.

Heavy armor has short hands and short legs, and the skills are all close to the body, and there is no acceleration skill for yourself.

It's funny to be beaten up, and it's funny to chase people.

A bunch of crispy skins have no cover to chase forward, what awaits them?

Decisively beaten up by someone and regained work for free!

This is the so-called daily life of prohibition, and after winning a head-to-head team battle, the benefits are only heads and data, but there are no other more critical things.

It's easy to understand in e-sports, passers-by don't push the tower when they win the group, so what about in online games?

What is the most important thing in the "world"?

Resource.

The largest, and even the only value, of any map lies in the number of living resource points, calculated according to the average of 40.6 purple resources per day at a resource point, and the unit price of each copy is 70, which is a negligible and seemingly meaningless coordinate is equivalent to a cash cow with a stable income of 2842 gold per day.

Some people think that this number is meaningless, after all, if it is 2842 a day, it will only be 1.03 million gold output value all year round, and this output value has not taken into account labor costs and anti-monster expenses.

And selfishly, the resource points are there, and any player has the right to pick them, and it has nothing to do with the gang itself, and no gang or individual can enjoy it exclusively.

Maybe in the end, the players or studios who don't come here to fight at all will enjoy the benefits of this resource point?

Isn't that a wedding dress for someone else?

In fact, this problem can't be looked at like this, and because it should be promoted, no matter who picks these resources in the end, he is a player in Yunmeng City after all.

Whether it's a studio or an ordinary player, the extra value will definitely flow into the life resource market of Yunmeng City.

Without taking into account the changes in demand, what will the supply increase of more than 2,800 gold bring?

It will bring about a decrease in the overall price of living resources - of course, this decline will be very, very low, because the daily value output of living resources in a city is originally 1 billion gold.

A single resource point, of course, doesn't make any sense, but what if it's in the thousands?

The width of this front is about four or five kilometers - of course Lu Ming doesn't know how much, this kind of map of the border area is very sensitive, even if there are big players who can draw it, they will not be sold on the market in the open.

Counting the width of 4,000 meters, the advance of 70 meters is equivalent to grabbing 280,000 square meters of Hon Hai City, a total of 420 acres of land, Shengshi in order to provoke trouble in this kind of border area set the resource coverage rate is very large, an acre of land often has four or five or even seven or eight resource points, 400 acres is more than 2,000.

How much do you need to grab 2000 maps for a map?

60,000 resource points, how much gold is in a day?

With resources of 170 million gold, this can't be said that the waves can't be turned over, right?

The increase in the amount of living resources will directly affect the trend of equipment prices, and the price reduction of equipment will bring obvious benefits to all players in the city.

Another obvious benefit is the increase in overall spending power.

Life players need to grab points when they go out to collect and make money, grabbing points will produce infighting and contradictions, infighting is always a lose-lose, no matter who wins, the loser will not let the winner live in peace, even if I can't grab it, I will stand by your side and disgust you.

Harming others is not good for oneself, hey, everyone in this world has this mentality!

Each additional resource point will reduce such a dispute, and similarly, it will also give two or three players who couldn't grab a point before have an income - even if a player gathers 8-10 hours a day.

Before 10 resource points, 12 people grabbed, 8 points were operating at full capacity, and 2 points were grabbed by two people each, assuming that the loss of infighting was 10%, then the total output of these 10 points and 12 players in a day was 8 + 1.8 = 9.8;

Now there are 11 points, or 12 people grabbing, 10 points are operating at full capacity, and only 1 is grabbed by 2 people, with a total output of 10.9;

One more point, but the extra output is greater than 1.

Assuming that all economic activities take place between these 12 people, the money circulating between these 12 people is only 980 gold at the beginning, and in order to ensure that their goods can be sold, everyone must press their own things to 980 gold.

What can't be sold, no matter how high its intrinsic value is, rotting in the hands is equivalent to scrap metal.

Not everyone can figure out this truth, some people think that if they think that the things they make can be worth 100, they will never sell for 99 yuan 9, and it is impossible to sell for 98, because they feel that they are losing.

People in the world are not willing to suffer losses, and they are not willing to reduce prices, so in the end, no one wants to sell anything, and in the end, everyone has scrap iron in their hands!

But now, the amount of money that everyone can spend has risen to 1090 gold.

Before, those things that could only be sold for 98 can now be sold for another 100, and he can sell them.

This economy is alive.

In fact, it's not just games, it's also true in reality, in recent years, what has been said to expand domestic demand, so what is "domestic demand"?

It's the overall spending power.

The biggest problem facing our country is not that it can't make good things, but that it can't sell them at all.

Why can't it be sold?

Some people directly push it to overcapacity.

Excess? Is there really a surplus?

In fact, strictly speaking, there is no left, there is no left at all.

The public needs so many products, and enterprises can indeed make so many products, theoretically speaking, the economy should be harmonious and stable.

But the problem now is that a large part of the public capital is stuck in real estate and bank accounts, not where it should be.

There is an imbalance between supply and demand, and rich people neither consume nor invest in entrepreneurship - because they have worked hard to get up early and work hard for more than ten years to do business, it is not as good as to speculate in two more houses in peace and stability.

In the past, it was always said that we should be "diligent and thrifty", but in fact, at this stage, it is actually a bit out of touch to talk about "diligence and thrift".

It would certainly be a mistake of principle to say that "promoting waste" is advocating, but it is acceptable to advocate "slight luxury" to a certain extent.

Rather than letting those rich people speculate on ten, twenty, or even hundreds of houses, it is better to let them spend all day drinking, competing for wealth, and getting drunk on money.

At the very least, the money was taken out and spent, and the money flowed around, instead of being stuck to the bank account and not moving.

This kind of thing, ordinary people will not take care of it, of course, players are even more unlikely to think about it, the big guys here in Cuidie Valley only have contributions and heads in their eyes from beginning to end, and there is no concept of resource points and land lines at all, that is, relying on the advantage of numbers to play jubilant, if the opposite commander can really break the wrist of the strong man in the first time, and can shrink the breadth of the front according to the sharp decrease in the number of heavy armor, then the Che Gang is the same pill.

But fortunately, the commander on the other side reacted a beat slowly, and as a result, they lost their best fighter, and at the time when the players in Yunmeng City were at their worst, they did not organize an anti-encirclement and suppression attempt.

In fact, if they directly ignored the crispy and organized a wave of heavy armor to harass the nurse on the spot who rushed to their back row to chase and kill, this battle could still be won.

And the win rate will be very high.

The girls are generally afraid of death, and when they saw a group of muscular men waving big sticks and rushing towards them menacingly, their first reaction must have been to run away.

With this run, the center of Yunmeng City's formation will inevitably be pulled out of a long space, as long as the heavy armor on Hon Hai's side occupies that part of the space, the two sides wrap such a wave of dumplings with each other, and both sides have no treatment support, they can rely on the advantages of level and equipment to take the lead in beating the front row of Yunmeng City.

Wouldn't that just fight back!

Yunmeng takes his head to the top here?

But the other side did not fight like that.

Their players were also frantically chasing and blocking those who rushed over to chase and kill, and they didn't pay attention to the heavy armor that was gradually pouring behind them.

Teammates wave, opponent TM also waves!

So, it's rookies pecking each other.

This is not in awareness, or lack of experience, when the critical moment players themselves do not know what to do is correct, they must command a lot of heart-rending shouting before reluctant people to try, and only some people to try, and wait until everyone sees that the people around them do what the commander says can get results, will gradually spread.

If a commander wants to be "good", it is not about the tactical quality and strategic vision, but about the prestige accumulated over time.

But some conductors can't do that.

Players don't trust him in their hearts, so even if he is right, it doesn't make sense for everyone to do it.

If you want to establish this kind of "prestige", in fact, nine out of ten battles are still false.

More often than not, it relies on the daily connections of this conductor in the gang.

In the average small trade union, this is much more important than the real hard power of dry goods.

After all, what level can a small union command have?

Players will also weigh it in their own hearts, people know that your level is at most like that, and if you don't have any hope at the beginning, then of course you won't be disappointed, relatively speaking, it's more tolerant, it doesn't matter if you're stupid, don't be too stupid.

In this case, as long as the commander is full every day, he has nothing to do and come out to bubble up and brag with everyone more, and usually multiple different players are selling copies and selling stupidity, narrowing the distance between him and ordinary players, and mixing his face first.

As long as you can be as kind as possible and get along with everyone as much as possible, then even if the players don't think that you are a powerful commander, people will give face and listen to you very much.

After all, in online games, players who care about winning or losing will basically choose the Grand Guild.

If this conductor goes online every day, he never speaks or plays with other people, and the voice channel always drills into a small room and looks like he is the only one in the world, and he is always arrogant in the gang, so that he uses a commanding tone to say, "Everyone has to go to fight!" ", and even said that there may be some relationships between men and women, so this kind of command, even if the level is super god, players should ignore it or ignore it!

You cow, what's the matter with Lao Tzu?

Why did Lao Tzu have to work so hard to fight, and won the battle to achieve the prestige of your bastard?

Of course, this does not mean that the conductor who is now on the microphone at the ends of the earth is this kind of person, but only that some of his efforts have not been translated into results in the shortest possible time.

When the players of Hon Hai City also start to wave, then the situation is really out of control.

It is obvious that when they hit the back, they should have changed their command.

Of course, it's not because there are players who spray "It's long overdue to get off the microphone" in the area.,Command this kind of thing,There is also a "shadow",Tactical literacy and broadcasting level are two different things.,Not all conductors speak quite majestic、Quite neutral.,People could have relied on the form of typing teaching to remotely control others to go to the microphone.。

The point is that the tactical gap between the front and rear is too large.

The first one was a ranger, threatening the players in the back row of Yunmeng's side through large-scale collective shooting, pulling out a certain gap first, and striving to launch a wave of charges while saving invincibility.

And the latter one, who chose the mage very safely, directly washed the ground with a wave of big moves, first forced out a group of invincible and then decisively broke the sky and closed the road, and then relied on Yunmeng's side during this period of time, the player did not dare to mess around and grind back the advantage little by little.

It is also this kind of tactic of starting with a direct nuclear bomb that is indeed too stable, and after Hon Hai City began to fight like this, Yunmeng really didn't have anything to do with it.

If you want to overcome this style of play, you need the front row players to have absolute hardness, and my heavy armor is all god outfits, and you don't need to be invincible to withstand it, so your skills are in vain.

On the contrary, I know that you have no goods in your hands, and I am fighting more unscrupulously, giving and taking, your place, I can come and leave if I want, what can you do with me?

But the players of the cart gang can't do that.

It's a disadvantage, but it's not terribly inferior either.

Grinding、It is true that you can grind back the advantages little by little,But in the end, you can only grind。

There are quantitative changes, but they can never be qualitatively changed.

Or is it the same reason, Hon Hai City players don't have nuclear bombs in their hands, so what can they do to launch a devastating charge?

If you don't charge the group, what will you do?

Their style of play is too safe, so steady that it can already be called "cowardice".

You can't lose, but don't want to win either.

In this way, the two sides formed a tug of war little by little, and the battlefield became an ugly meat grinder mode, and the two sides only saw the change of heads, but did not see the movement of positions.

When the final fight ended at 11 o'clock, the front line was compared to the wave of the cart gang...... The difference is less than 3 meters.

Win, of course win.

The final decision of the system to determine the record of the Cart-Pulling Gang is...... Map record +0.21%, Gang absolute record 1,648 million, relative record -74 million.

I won tonight, but I didn't make up for what I lost in the previous few days.

It doesn't matter, because the overall performance of Emerald Butterfly Valley is positive, and that's enough.

Of course, these are still corners.

The key is to look at the internal side-by-side contrast.

The proportion of the system's contribution to the city judged by the cart gang is ...... 4.16%。

That's pretty good, as it exceeds the percentage of players the gang has in Cloudmont.

And the overall record of the city that they were most concerned about at the beginning was......

+5.07%。