Chapter 96: The Flaws of VR Games

The settings in the game are all done in strict accordance with reality, driving violations will be posted, not taking the crosswalk will be fined, if you are accidentally injured, you will have to pay for hospitalization.

Of course, the only good news is that no one dies in this game, at most they will fall into a coma and wake up in the hospital.

This game is designed to make up for the shortcomings of players in the real world, and also to make the most of the features of VR games.

Chen Mo went out and took a turn, indeed, everything is really very similar to reality, but some details are reminding you that this is illusory.

For example, the player's body is not as delicate as a real human body, but like the CG level of some masterpieces in previous lives, although it is also very real, it can be seen that this is computer-generated.

Including walls, tables, cars, street lights...... All these scene materials, although they are also very delicate, can still be seen that this is not a real object, just a computer synthesis.

However, being able to do this level has already surprised Chen Mo very much.

Of course, although the name of this game is "Earth Online", this is actually just a gimmick, and it is impossible for game developers to really make the whole earth.

In fact, the scope of "Earth Online" is only a city, which is not much different from the map scope of "GTA5" in the previous life, maybe a little larger.

Just creating a virtual city, the amount of resources consumed is already extremely terrifying.

After experiencing it a little, Chen Mo quit "Earth OL".

Instead of leaving the game pod, he experienced another VR game, Legend of Edgeworth.

This game is the fist product of Zen Interactive Entertainment and one of the best VR games in China.

Chen Mo also roughly experienced it, this game is basically equivalent to the MMORPG porting VR platform of the Xianxia class, in addition to the feeling of Edgeworth flying is very good, its combat system, gameplay and other aspects are very average, that is, the ordinary MMPRPG level.

Chen Mo experienced seven or eight popular VR games in a row, and then opened the game cabin and retreated.

Some fatigue.

Chen Mo played for more than four hours in total, and he already felt a little sleepy, but fortunately, there were no symptoms such as headache or dizziness.

This is also one of the problems of VR games, because the player must be fully immersed in the game, the attention must be highly concentrated, and the player's brain is receiving a huge amount of information all the time, so when playing VR games, the player's fatigue level is no different from going to work.

Even during some key battles or events, the player's mental concentration is much higher than in reality.

As a result, VR game pod manufacturers require each player to play for a maximum of 8 hours per game, after which they must take a break. Each time it goes online, the game pod will detect the active state of the player's brain, and if the player's brain is in a more tired state, they will not be able to enter the VR game world.

This is also for the sake of the player's health.

However, this also exposes one of the problems of current VR games, that is, tired, much more tired than PC games.

Computer games, many people can play all night, and even many Internet addicted teenagers play for more than ten hours, and they are alive and kicking when they sleep, and there is nothing to do.

But VR games can't do it, VR games will be forced to disconnect, otherwise if you really let players play for more than 20 hours, it will almost 100% affect the player's health.

This is also a problem that cannot be solved by current technology, which severely limits the development of VR games.

The vast majority of players have to go to work, and when they get home, they have to do housework and rest, and the time they can actually play VR games on a weekday is only two or three hours.

Weekends may be a little more, but not much, as it's getting harder and harder for many adults to have a completely relaxing weekend.

It is precisely for this reason that many people will choose PC or mobile phones as a form of entertainment in their spare time, because playing VR games will be more tiring.

As for those local tyrants who are really rich and free, there are more entertainment activities, such as airplanes, yachts, sea and sky feasts, and they will not be addicted to VR games and the virtual world every day.

With all these limitations, there is still a long way to go before VR games can completely replace PC games.

Or rather, with the current state of technology, it is impossible to completely replace PC games.

For the world, VR games were a real sensation when they first came out, but when you look at them after a while, that's it.

Just like when the first triple-A masterpiece appeared, players were excited, and when the triple-A masterpiece came later, players would not be surprised.

……

According to Chen Mo's research, the impact of VR games on PC games in this world is mainly in the following game types.

First, action games (ACT), shooting games (STG), and fighting games (FTG).

This kind of game emphasizes the real experience, which is basically extinct on the PC side, and is completely the world of VR games.

After all, shooting a gun on a computer and shooting a gun in a VR game are not the same concept at all, and there is too much difference.

The second is the adventure game (AVG).

Needless to say, the scenery seen on the computer and the scenery seen in VR, rock climbing and surfing in the computer and rock climbing and surfing seen in VR are not the same concept at all.

Third, role-playing games (RPGs), which have also been impacted, but not as good as the first two. Because RPGs don't rely entirely on realistic experiences, elements such as socialization and world architecture are also important.

The focus of role-playing games is on "playing", so the structure of the world is important. VR games consume a large amount of resources, and the same resources can be made ten times larger on the PC, and in terms of richness, VR games cannot completely crush the PC.

Moreover, many game companies will develop a PC version to test the water before developing a large-scale VRRPG game, and only decide to invest in the development of the VR version if the effect is good, and there are also many RPGs that are double-ended, and both PC and VR can be played.

So there are quite a few RPGs on PC, and they are alive and well.

Fourth, strategy games and simulation management games. This kind of game has been very little impacted by VR.

Because of this kind of game, there are so many places that the player needs to operate, and the game must always be played from the perspective of God. Making a VR version is nothing more than that it will be cooler when you have an overview of the whole picture, unlike the previous types, which can make a huge leap forward in the game experience.

Moreover, the investment in VR games is too large, and it is better to do VR games or the previous games, and it is too wasteful to do strategy games and management games.

So, although PC games have been hit hard, they are still alive and unlikely to die anytime soon.