Chapter 824: Understanding Egyptian History (1st Update)

In the experience store, Chen Mo was looking at the new game development plan sent by the co-designers of the Thunder Game Platform.

In the new year, many independent game designers in China have arranged new development plans, and the planned development time is also different.

In fact, before, the designers of Thunder Interactive Entertainment made their own R&D plans, and after the R&D was completed, they were released to the Thunder Game Platform, and Chen Mo basically didn't ask about the quality of these games, anyway, they would recommend them according to relevant regulations and decide on follow-up recommendations based on player feedback.

This can basically be seen as a stocking policy, which game will be promoted if it has results.

However, since last year, the Thunder Game Platform has introduced a new regulation for its designers, which is to coordinate their research and development direction as much as possible.

It's not that it's about restricting their R&D freedom, it's just about making better use of the existing platform resources and avoiding game crashes and wasted resources as much as possible.

Although the number of users of the Thunder gaming platform is still growing steadily, the attention span of players is still limited. If two games of the same type appear at the same time, and both games are of good quality, it is equivalent to diverting players, and it may be difficult for both games to achieve good results.

Therefore, Chen Mo considered that all the designers who cooperate with the Thunder Game Platform should submit new game development plans in a unified manner, on the one hand, it is to find out the new games in the future in advance, so as to facilitate the arrangement of recommended positions, and on the other hand, to avoid internal friction caused by collisions between its designers, so that they can make full use of channel resources.

This is also a good thing for players, for example, some players are particularly fond of RPGs, and as a result, RPGs appear in a bunch in one month, and after this month, there is no RPG, all of which are strategy and casual games, and they will feel idle during this time.

Through overall planning, it is a good thing for designers and players to properly arrange the release order of the games that will be released on the Thunder Games platform. Therefore, these designers are also more supportive, although this regulation does not have any mandatory, but these designers are still more cooperative.

"Limmu...... "Greece"?"

Originally, it was just a routine and a casual one, but Chen Mo couldn't help but pause after seeing Lin Mu and the name of this new game.

Lin Mu was the designer who developed "Sheng Tang" before, and lost to "Overwatch" developed by Chen Mo by a narrow margin in that year's annual game selection. After that, Lin Mu developed two more games, namely "London" and "Babylon", which were not big hits, but they also caused a good response in China and were also sold to overseas markets.

The reason why it didn't sell well is the problem of "Tang Dynasty" before, that is, it did a particularly good job in terms of scenes and cultural backgrounds, but it didn't have any particularly significant advantages in other aspects.

This is also related to Lin Mu's personal preference as a designer, he prefers to delve into things related to history and cultural connotations, but he has a weak ability to control the gameplay and many characteristics and cool points that attract players.

"The Tang Dynasty" is set in Chang'an City, and "London" is set in London in the 18th century, both of which refer to a large number of historical facts, and even visited professors and scholars from some famous universities, basically with the goal of reproducing the history of the time. "Babylon" uses more fantasy content, but the response is mediocre, so when it comes to this year's new work "Greece", Lin Mu has obviously decided to go back to the old way, or to recreate history as the first goal.

This choice can't be wrong, after all, "faithfully reproducing history" is also a good gimmick, for some players, domestic people like Lin Mu are down-to-earth and do similar games, and even there are not many similar designers abroad, so these players who are interested in history have basically become core fans, even if the gameplay of these games is not particularly good, they will also buy it.

Now, Lin Mu has set his sights on the next sequel to Greece, and if nothing else, this game should still be called a qualified sequel.

However, Chen Mo felt that it was a bit condescending to let a designer like Lin Mu only do one city at a time. After all, Lin Mu is an independent game designer, and the funds he can invest are very limited, so the development cycle is long, and it is difficult to increase sales significantly, and it is difficult to roll out the scale of the entire game.

Chen Mo thought about it and decided to give Lin Mu a call.

"Hello? Lin Mu, I'm Chen Mo. Let me ask you a question, are you familiar with Egyptian history? ”

……

After receiving Chen Mo's call, Lin Mu immediately said that he would rush over to discuss in detail.

After hanging up the phone, before Lin Mu arrived, Chen Mo still had half an hour to use it for the lottery.

This time, Chen Mo used the lucky capsule, and finally his luck broke out, and he drew a few skill books on the ancient history of the world. However, after all, this lottery is relatively short since the last draw, so I haven't saved too many draws.

With Chen Mo's professional knowledge now, it is still a little difficult to make an original game with an exotic ancient background, but with Lin Mu in charge of the background culture control of the entire project, there is basically no big problem.

Soon, Lin Mu arrived.

Chen Mo and Lin Mu have seen each other for a long time and have known each other for a long time. It's just that the two people take different routes, Lin Mu still insists on making independent games, while Chen Mo takes the route of commercial games, the volume of Thunder Mutual Entertainment has expanded rapidly in the past two years, and the gap between the two people is already very different.

However, Lin Mu will definitely not regret his original choice, after all, everyone has their own ambitions, and independent game designers also have their own principles and persistence. For him, it is also a joy to be able to make a game like "Tang Dynasty" for players, and to be able to popularize and promote the knowledge of ancient culture. What's more, he is not good at taking the commercial route, and it is much more difficult for him to take the path of imperial entertainment and Zen entertainment, which is much more difficult for him than making games.

The two of them didn't have too many pleasantries, after all, they were both designers, and they spoke straightforwardly.

"You said on the phone, do you want to make a game with an Egyptian setting? Want to work with me? Lin Mu asked.

Chen Mo nodded: "Yes, I think you should be the most suitable person for domestic designers." At that time, I will be responsible for the gameplay structure, plot, and combat of the entire game, and you will be responsible for the game's historical research, cultural connotation, etc. ”

Lin Mu hesitated for a moment and asked, "I want to know, why Egypt?" Do you want to make a sequel to "Uncharted", a similar adventure theme? ”

Chen Mo shook his head: "Actually, it's not just Egypt. There will also be North America, Jerusalem, Florence, Paris, ......"

He paused, then continued: "This will be a series of games that will even encompass many major historical events in the ancient history of the world. ”