Chapter 884: This Scenery Is Amazing (One Update)
At Princess Zelda's soft call, Link opened his eyes.
A dazzling blue light appeared in Zhao Lei's field of vision, and the picture gradually became clearer, and what he saw at this time was something with a strange shape.
After a closer look, it turned out to be ...... Lamp?
It's just that this lamp, along with the ceiling next to it, has a unique style, a sense of combining ancient style and futuristic style. The special material that looks extremely hard, the blue color like a constellation lights up with the shimmer of fireflies, and the rounded and stylish texture......
Just the design of a lamp, coupled with the graphics style of the whole game, brought Zhao Lei to another virtual world.
Link ...... Wake up......"
At the call of Princess Zelda, Link opened his eyes and sat up in a special round platform, looking at everything around him in confusion.
At this time, Zhao Lei's feeling was similar to that of Link, both of them were at a loss.
Who am I?
Where am I?
What am I going to do?
This is a place with a peculiar style of painting, with patterns, constellations, and points of light on the walls, making people feel as if they are the product of alien technology, and everything around them is indestructible.
However, the whole style of painting is very unified, and this special scene also makes Zhao Lei feel very novel.
Link came to the camera, and Zhao Lei found that he could control the camera.
The VR version of "The Legend of Zelda" has a somewhat similar perspective to VR "The End of America", both of which are third-person follow perspectives, except that the camera is far behind the characters, and Link's entire body, including his feet, can be fully seen.
Link's body only occupies a small part of the overall field of vision, so it does not obstruct the field of vision in any way.
VR games mostly use the first point of view, mainly to maximize the sense of substitution in the game, but there are also some individual games that use the third person perspective, such as "The End of America" and "The Legend of Zelda", the former is to prevent players from cognitive misalignment and increase the game's plot narrative fluency when the identities of the two protagonists are swapped, and the latter is to deliberately zoom out the camera to avoid exposing the lack of performance of the sitch and matrix glasses when running VR games.
It's a strange feeling if you've only played first-person in VR games, and when you turn the camera, the camera rotates around the main character, and if you use the surrounding scenery as a reference, you feel like a ghost suspended in the air, constantly moving around the main character.
However, Zhao Lei quickly got used to it, after all, most third-person stand-alone games on PC are based on the same principle, and it is the same when moved to VR.
In front of it, there is a strangely shaped stone platform with a faint blue light shining on it. In the very center of the stone platform, there is a special stone slab.
Link had just walked to the stone platform when the mechanism turned slightly, and the uniquely shaped stone slab stood up, as if asking Link to pick it up.
Princess Zelda: "That's the Shika Slate...... When you wake up from your long sleep, it will guide you forward......"
Link reached out and took the Shika Slate in his hand.
On the back of the Shika slate, in the center is a pattern of an eye, the position of which emits blue light; There is a grab handle on the upper part that can be held or hung to wear.
And on the front of it...... It turned out to be a display.
The entire Shika slate is about the same size as the sitch, and it is just right to hold in the hand, except that there is no handle.
Link put away the slate and continued walking.
After getting his worn shirt and trousers in two chests, Link dressed up and opened the door to the shrine with Shika slate.
The door slammed open, and the sunlight from outside shone in, and Link shielded his hands from the light, squinting his eyes outside.
Princess Zelda: "You are the light that illuminates Hyrule again...... Now, it's time for you to embark on your journey......"
Zhao Lei manipulated Link to run out of the shrine, and in the process, he became familiar with a series of primary operations such as running, running, climbing walls, changing perspectives, and wearing equipment.
Unlike Assassin's Creed and Uncharted, Link, the protagonist of The Legend of Zelda, does not need a specific grab point when climbing, and can climb as long as it is a regular mountain. It's just that it takes physical effort to climb, and the climbing speed is much slower than in Assassin's Creed.
Facing the sun, Link ran out into the outside world.
The camera went from far to near, following the running Link gradually pulled down, and when Link ran to the edge of the cliff, the camera slowly pulled up again, and in an instant, the grand scenery of the entire Hyrule Continent was unobstructed!
In the distance are lava-spewing volcanoes and evil royal cities, and in the near distance are destroyed ruins, lush forests, and vast grasslands......
With a faint mist and warm sunlight, the whole scene seems to be covered with a special filter, like a watercolor painting.
A faint BGM sounded, and in the lower right of the field of view, the name of the game appeared: "The Legend of Zelda: Breath of the Wild".
The camera pans slowly, and then freezes to a tall temple on the right side of the frame, where an old man in strange clothes stands by the fire halfway up the mountain, as if waiting for something.
"This scenery ...... Absolutely! ”
Originally, Zhao Lei didn't look forward to the VR effect presented by the matrix glasses at all, after all, this thing is far from a serious VR game pod in terms of size and price. But after opening to the opening vision, Zhao Lei was instantly convinced.
The graphics are certainly far less detailed than the VR game pod, but this distance makes up for the lack of detail, and the stylistic advantage of The Legend of Zelda is instantly reflected.
Compared to those realistic games, this style of art is more freehand and artistic, giving people a feeling of a carefree fairy tale world.
If it's a realistic style game, this kind of thick grass and slightly rough mountains will definitely be disliked by many people, but under this painting style, it blends in well with the environment, and even a little cute.
"Huh? There was a branch on the ground. And a mushroom. ”
"What is this? Unicorn? Hey, hey, flew away! ”
On the way down the mountain, Zhao Lei found that there were many collectible elements in the surrounding environment.
The entire UI system of "The Legend of Zelda" is somewhat similar to that of "Uncharted", that is, all text information is hidden as much as possible to make the whole game more immersive. Collectible elements such as apples and mushrooms are included, but there are some faint glowing effects to alert the player.
Gatherable creatures such as the Unicorn will alarm the player if they run over it, and must sneak past it to catch it. Players are almost certain to fail if they don't prepare in advance.
On the way, Zhao Lei also encountered an apple tree with two red apples on it. But the branches are too high to be touched by normal jumps, and Link must be asked to climb the tree to get them.