Chapter 872: Thinking Too Much About Everyone (Second Update)
The battle between open world and linear game has also caused a lot of debate on the Internet.
Even some pure game lovers joined in the discussion, but their discussions mainly focused on personal preferences and feelings, and inevitably degenerated into self-talk, chickens and ducks, and no one could convince anyone.
As for the game designers, some of them did use various data and research to demonstrate the direction of future game development, while many more took advantage of this discussion to adjust their own development direction and decide which approach to adopt based on the characteristics of their own games.
I have to say that "Uncharted" and "Apocalypse America" have indeed resurrected the linear game.
It's not quite accurate to say that it's resurrected, but it should be that these two games have redefined what a truly qualified linear game is, and brought the concept back to life.
In this discussion, Chen Mo's example was inevitably discussed repeatedly.
Last year, he won the best of the year with his perfect masterpiece "The End of America", and this year's first VR masterpiece "Assassin's Creed" created a new big IP, Chen Mo can be said to have become a benchmark figure, and his approach is also regarded by many people as representing the most advanced design concept in today's game industry.
Just like Chen Mo's Apple mobile phone in his previous life, even if many people complained about ugliness when the new product was released, even if there are so many mobile phone manufacturers in the world with their own merits, when Apple's new products are released, everyone will still be clearly aware of one thing: the best mobile phone is still Apple.
Just like Apple's reputation is stacked with generations of flagship mobile phones, Chen Mo's reputation is also stacked up by one classic game after another.
He is no longer the little-known rookie designer who will be questioned every time he steps into a new field, and now Chen Mo, no matter what type of game he does, most people's first reaction is: "Is Chen Mo going to redefine this game genre again?" ”
And many people who support the open world are just taking Chen Mo's practice as an example.
What was Chen Mo doing when other game designers imitated Chen Mo to make games like "Traveler" and "Lost Fleet"?
Working on Assassin's Creed: Origins.
What type of game is Assassin's Creed: Origins?
Open world.
Look, Chen Mo is no longer doing linear games, he is doing open world, obviously open world is the future development direction!
Not to mention, this argument, while it seems stupid, is really bluffing.
Many people are wondering: Does Chen Mo feel that after "The End of America", he has tapped the potential of linear games, so he chose an open-world game with more development prospects?
On the Weibo Q&A, many people are expressing their opinions around this issue, and the discussion is in full swing.
At this time, someone had an idea, and he could pay to ask Chen Mo!
The last time Chen Mo answered on Weibo Q&A that the new game was "PlayerUnknown's Battlegrounds", just four words were watched hundreds of thousands of times, and the local tyrant who paid 9999 to ask Chen Mo a question made more than 100,000 yuan.
This time, another local tyrant decided to follow suit and paid 9999 to ask Chen Mo: "What do you think about open world and linear games?" Which game genre has a better outlook? Is the success of Doomsday America the success of a linear game? Why did this year's Assassin's Creed move to the open world? ”
There are a lot of questions asked, and it is clear that this local tyrant is full of curiosity.
Many players are eagerly looking forward to it, eager to hear Chen Mo's own answer.
After all, his answer is, in a sense, the right answer to the current direction of the game industry.
However, some players feel that Chen Mo will not answer, even if he sees the future development direction of the game industry, how can it be made public and let those competing game manufacturers know?
If the linear game is really so good, and the game manufacturers are all rushing to do it, wouldn't it be very disadvantageous for Chen Mo himself?
However, what these people didn't expect was that Chen Mo really answered.
And the answer ...... In a sense, it makes people laugh and cry.
"I think too much about everyone, I'm just tired of doing linear games, and I just want to change the tricks."
The players who spent 1 yuan to watch this answer all spurted out a mouthful of old blood.
"I just want to change the trick???"
"Damn! I thought I could hear something earth-shattering! Just cheat me out of a dollar? ”
"Come on, drag Septant out for me, it's for you to answer the question, not for you to pretend!"
"Pretending to be like the wind, always accompanying me?"
"It means that you guys are so entangled in the linear game and open world, I don't have any entanglement at all, I can do whatever I want, and I can do it well?"
"Hahahaha, I'm afraid other designers are not going to be angry with you!"
……
……
Although Chen Mo's answer was once again frantically watched by netizens and received a lot of likes, I have to say that it ...... This answer is the same as not answering.
The debate continues, and each designer makes their own judgment about where the game will go in the future.
And Chen Mo himself ...... At this time, the development plan for the new game has been basically decided, and at the same time, he has also paid attention to the game design competition.
So far, the game design competition is still moving forward in an orderly manner, and the graduates from various universities have shown extraordinary enthusiasm for this competition.
Because any player with excellent performance can directly get the opportunity to join Thunder Interactive Entertainment, whether it is as an employee or as an independent game designer, it is equivalent to hugging a thick thigh that can not be thicker, and the future is bright.
Those other jobs, whether they are stable or seem to be lucrative, seem to have become scum compared to the job opportunities of Thunder Entertainment.
After all, it is rumored that the year-end bonus of Thunder Mutual Entertainment is paid according to a three-digit monthly salary.
There are also viral rumors that the total quarterly awards of all employees of some popular projects of Thunder Mutual Entertainment have even reached nine figures.
It can be said that there is no humanity in the trenches!
And a lot of these people really came with a love for the gaming industry.
These new graduates are full of ambitions, hoping to make a big impact in the game industry, hoping to let players play their own games, hoping that their games can enter the international market like "American Doomsday", conquer the major game review media, and make their names become household names......
Even if you can't be the main creator, even if it's just a participant, it's a great honor to be on the final list of the producers of this kind of perfect masterpiece.
After layers of screening, those players who are really capable and have an attitude have basically stood out.
And now, they're all excited.
Because Chen Mo is going to give them questions.