Today's fourth watch, by the way, let's talk about the theme of copying
Thanks to Jin Jinjin and Ma Suichen for the two 20,000 rewards, the owe is still 63.
The subject matter of this book is very clear to everyone, it is a copyist, that is, the theme of using current literary and artistic works to get the parallel world.
From the time when this book was first opened, until now, there are readers asking, why don't you write domestic games? Why not an original game? Why don't you make the game yourself?
I didn't want to talk about this kind of problem before, and I didn't think it made any sense, but I happened to feel a lot more today, so I'll talk about it by the way.
When I heard that the all-out war was going to come out of the Three Kingdoms, many people on the Internet and on the barrage were very happy, and the propaganda video was really good. But I feel very sad that our own Three Kingdoms theme can only be pinned on foreign companies to do it, which is really helpless.
Am I not writing domestic games? On the contrary, I think the quality of domestic games is passable, and they are basically written.
Even if it's "Glory of Kings", in fact, I don't have any resistance to this game, I have a more open view of the "random change" of historical themes, if primary school students don't even know who Zhong Kui is before, how to pronounce this word, and after playing "Glory of Kings", I can help them know the word "Kui", let them know that there is such a historical figure, I think this is also a merit.
It's better to know a little than nothing, right?
I have always felt that even if a domestic game is a krypton game, as long as it can play a little positive role, it is worth writing about.
Like "Onmyoji", "The Legend of Chivalry", and "The Shore of the Land", in fact, it is difficult to compare with these foreign masterpieces in terms of magnitude, but they are still all written. A lot of people say why do you keep writing foreign games? I would like to write about domestic games, but the problem is that at this stage of writing, there is really nothing left to write about.
It's not that I worship foreign flattery, the current game industry is like this, the domestic game industry is not competitive, I can't make a 3A masterpiece, I want to write, and I don't have the material.
Why don't I create an original game?
First of all, as a copyist theme, the popular IP has not been written yet, so I don't need to be original.
If I were to be original now, many readers would have to ask, why didn't you write Zelda? Why not write about the world of mammoth men? Why not write God of War? Can your original be better than these games?
Yes, there are many popular IPs, even if they are original, they have to be after the popular IPs are written.
In addition, whether it is original or making your own game, it is not something that comes out of your mouth.
The R&D cycle of 3A masterpieces is often one or two years, and the game script basically has to be changed again and again, which is all tempered and polished. I update 6,000 to 8,000 every day, and at the same time, I have to write a plot comparable to a triple-A masterpiece? Do you feel realistic?
Later, when the book reaches the later stage, after it is stabilized, some original games will be written, but not necessarily original plots, it may be that movies and plots will be applied, and only original gameplay will be written. If some readers want me to write a plot comparable to "The End of America" while changing 8,000 per day...... Then I can only say, think too much, impossible things.
Unless I don't update it for two or three months in a row, I only polish the plot of one game, can you bear it?
Also, why don't I make my own game?
Because in China, it is not the designer's decision to make a game, but the capital's decision.
In addition to the heritage, 3A masterpieces also have to spend money, and no one in China is willing to spend tens of millions of dollars to make 3A stand-alone games.
If you take it like this, take out 100 million, don't use a U.S. knife, just RMB, no problem, you can recruit reliable planners, artists and programmers, and you can do 3A. The question is, can you dig it out?
Those who can afford this money are thinking about how to make more money. The triple-A masterpiece is thankless, and the rich people, especially the bosses of domestic game companies, are not stupid.
Those who can't afford this money are wondering, why is everyone reluctant to do 3A? But if you really have that much money, you will never invest it in the gaming field.
How good is it to have this money to flip a house?
And if you're just starting out as a game planner? So even if you are the main planner or even the producer, it depends on the face of the publisher and the capital, not that you can do what you want.
You are your own boss, dragging up and down employees, and the channel tells you that your game must add a mall and recharge activities, and if you don't add it, it won't be promoted to you. You look at the employees who have been working overtime for several months, thinking about the amount of money you have invested so far, do you add the mall, do you add the recharge activity?
At that stage, you have to change how the channel tells you to change, even if you change your beloved game to a different face, you have to change it, otherwise the channel will not push you, no one will see your game, and your hard work will be in vain, and you may have to post it backwards for a year or two.
That's why I hate channels so much, the current domestic game industry is channel kidnapping R&D, especially small R&D companies, which have no right to speak.
Moreover, in the process of research and development, there is also a possibility that various people will be held back, such as the program is not good, the art is not good, and any link cannot be made up, and the quality of your game may collapse.
And the powerful programs and art also cost money.
In other words, money is everything, I don't have the money, and I don't have the ability to change the status quo, so I changed my interest and came to write a book.
At least, you don't need to look at the face of the channel to write a book, and no one else will drag you back, and you can be considered a success if you write it seriously and make readers happy.
I believe that many people are also reading this book with the same feeling, because what is not realized in reality, I hope that it can be realized in the book.
In reality, there are no designers and bosses like Chen Mo, I hope there can be in the book. I hope he can make games that shock the world, so that every player can experience the shock and emotion brought by a good game.
The above is a little science popularization for some students who don't understand the game industry at all and are particularly curious.
As for the domestic game industry, can it still be saved? I don't know.
Of course, my attitude is still relatively optimistic, sooner or later, there will be good triple-A masterpieces in the domestic game industry, but it will take time. Maybe five years, ten years, or more.
If everyone really cares so much about the domestic game industry and wants to support domestic games, then I think everyone should be down-to-earth, work hard to make money, and buy more genuine games.
All industries, in the final analysis, are supported by genuine consumers, so thanks to every genuine reader at the starting point, there are more and more of you, and the domestic cultural industry will get better and better.