Chapter 460: 1.5 Million Knife Reward! (3rd Watch)

At the beginning of artificial intelligence's entry into the gaming field, it didn't go well.

Before developing Origin, the company also developed another artificial intelligence to set foot in the RTS field, but it was completely hammered by human players.

Of course, the choice of RTS as the main direction of attack is mainly due to the game genre.

At present, the games on the market are only RTS games, where humans can fight a fair battle with artificial intelligence.

Like FPS games, no matter how hard humans try, they can't beat the cheat; And in casual puzzle games, humans also have no chance of winning.

The puzzle levels that seem very difficult are just very difficult for humans, but not at all for artificial intelligence.

After all, there are so many puzzle games in the world, which one can surpass the difficulty of Go?

As for the MOBA game that is now on fire, this is a 5v5 game after all, allowing five human players to play five artificial intelligence with exactly the same idea? It doesn't feel quite right.

Therefore, the company that studies artificial intelligence is chosen, and only RTS games are the most suitable.

The most critical element of RTS being more difficult to conquer than Go is the fog of war.

In RTS, due to the limited field of view, it is impossible for the AI to grasp all the movements of the opponent, which gives the two sides room for strategic games.

At the same time, due to the extremely complex mutual restraint attributes between the various classes, this change is often faster and more complex than Go. If you don't discover or comprehend the other party's small intention in time, you may be bulldozed by a wave of direct dragging.

When it comes to artificial intelligence, the biggest limitation is always one thing: the speed of computation.

At the beginning of the battle between AI and Go, humans could beat AI when playing fast chess, but once they played slow chess, they would lose completely. Because artificial intelligence is completely different from the way humans think, the more complex the situation, the longer it takes to think about it to calculate the optimal solution.

In real-time strategy games, there is not as much time to think as Go, and for artificial intelligence, it may have to change to a completely different algorithm and rules.

Of course, in addition to these aspects, in terms of operation, artificial intelligence obviously crushes human players in an all-round way.

For some human players, APM in RTS games is never enough, because dozens of units need to be operated at the same time, and even if the brain is enough, it is impossible for the hand to keep up.

But for artificial intelligence, no matter how many units are operated, it is no problem, and in terms of both reaction and accuracy of operation, it is a complete human player.

Therefore, considering that this is relatively unfair to human players, the company that developed Origin has also imposed certain restrictions on the operation of artificial intelligence, forcibly limiting its average APM to about 400 and the peak limit to 600, which is on par with the first-class human hand.

Of course, for AI, even if APM is limited, it has an advantage over humans, because it doesn't need to do those repetitive operations to warm up its hands, and every step of its operation is effective.

In other words, the average APM of Origin seems to be about 400, but it should actually be equivalent to 500 or even 600 for humans.

After Origin successfully climbed the ladder of the three major servers in the United States, Europe, and South Korea, Origin's R&D company announced that considering that Origin has too many advantages in APM in the face of human players, it is considering continuing to lower Origin's APM value to an average of about 350.

Of course, this can be said to be fair, or it can be said that Origin's R&D company is afraid that the professional players will be scared away and no one will respond, or that this man-machine battle will become one-sided and unsightly, so it made this adjustment.

But for the pros of Warcraft, it's a bit of a blatant provocation.

At the same time, Origin's R&D company also announced that it would offer a reward of 1.5 million US dollars for this man-machine battle, as long as you can defeat Origin in BO3, you can get it!

Such a super high bounty is a huge temptation for professional Warcraft players all over the world, after all, "Warcraft" is not like "League of Legends" is on fire, and these professional players of "Warcraft" do not have enough money.

What's more, this time you can not only gain money, but also gain popularity! Fighting on behalf of humanity and defeating artificial intelligence is the highest glory that most people can only encounter once in a lifetime, and who wouldn't want to go?

Even if the company that developed Origin doesn't offer a bounty, these pros will definitely go.

And Starlight, the "first elf clan" of Hanbok, obviously has such a determination and has become the first professional player to face Origin head-on.

……

On the Internet, some people are also questioning, why "Warcraft" was developed by Chen Mo, and the first person in "Warcraft" recognized by the national service is also Chen Mo, Origin does not directly challenge Chen Mo, but first challenges Starlight, the first elf family in Hanbok?

Actually, this is not difficult to understand.

In Chen Mo's previous life, Alpha Dog did not challenge Ke Jie as soon as he came up, but first challenged from ordinary first-line chess players step by step.

On the one hand, it is to continuously gather the topic effect, and if you challenge the world champion as soon as you come up, it is not conducive to creating a topic and gathering attention.

On the other hand, it is also for the sake of gradual progress, after all, Origin's R&D company does not know what level Origin is now, and the challenge is going up little by little, and Origin has a greater chance of winning.

Moreover, Starlight is indeed the best choice for Origin, because they have just played on the Hanbok ladder before, and there is not much difference in strength between the two sides; At the same time, both of these clans are elves, and although the viewing of the civil war is slightly worse, it can definitely ensure absolute fairness.

If it were other races, maybe even if Origin won, some people would say that it was a racial advantage, and the first one was opened with a civil war, which could better show the fairness of this man-machine war.

The opening battle of this man-machine war has already attracted the attention of the whole world before it has even started.

The reason why it is said to be the opening battle is because everyone knows very well that whether Origin wins or loses this time, it is impossible to stop itself. It's definitely going to get stronger, and then it's going to keep challenging for stronger human players.

Everyone has different opinions about the outcome of this game.

"One week is enough time for Origin's level to improve by leaps and bounds, Starlight couldn't beat it before, and now it definitely can't beat it, this kind of script has been seen countless times in the previous chess man-machine war, what else is there to doubt?"

"But this time Origin's APM has been further lowered, and the RTS game is a game that affects the whole body, in case Origin causes the hero to be seconds due to insufficient operation, wouldn't it be the whole game directly GG?"

"But the offline game has not been delayed, the reason why Origin won hard last time was mainly because of the delay in playing Hanbok in North America!"

"Starlight wasn't prepared last time, as long as you study Origin's footage carefully, you will definitely be able to work out how to deal with it!"

Players have different opinions and opinions.

While most players are psychologically on the human side, it's clear to everyone that Origin will have a bigger chance of winning.

After all, such a script has been played out many times during the chess game.