Chapter 204: Don't Starve and the Sandbox Game (Three Watches)

In this world, sandbox games are mainly done by foreign manufacturers, such as "Earth OL", which allows players to work in the game, buy a car and a house, and experience various occupations, which is a game with a high degree of freedom.

However, it's not really a sandbox game either.

In fact, there are two elements of sandbox games, one is that the elements are rich enough, and the other is that players are allowed to create freely within the game. A game like Earth Online is indeed rich in elements, but in fact, players can only play within the framework designed by the designers, and they are not free to create too many things.

Again, creativity is at the heart of the sandbox gameplay, which allows players to create what they want from the objects provided in the game.

Anything that doesn't fit this can't be called a true sandbox game.

Of course, there are also some foreign works in this world that have tried in this regard, such as allowing players to customize characters, customize houses, cars, etc., but this is all attached to the original gameplay of the game, just a derivative factor, and has not become the core fun of the game.

Therefore, Chen Mo wants to use the game "Don't Starve" to test the taste of players in this world a little, if this game can be successful, then his first VR game should be finalized.

Of course, there is another key reason that "Don't Starve" is easier to do than other sandbox games.

In Chen Mo's previous life, the first version of "Don't Starve" was completed by three designers in 8 hours, of course, this is just a relatively simple DEMO.

The real full version of Don't Starve has been in development for more than a year, but most of that time has been spent exploring various brain holes and exploring some of the game's conceptual directions.

For example, there was a heated discussion within the Don't Starve team, with some people arguing that as a survival game, players should become stronger and stronger as the game progresses, so that they can have a sense of growth; While others believe that it is a survival game where the player will still end up dying and losing everything.

Eventually, after intense discussions, they settled on the second option.

Although the art style of this game is unique in terms of production level, it is not very difficult, the characters and monsters only have four directions, and the action is also very simple.

For Chen Mo, the only trouble in making this game is the relatively complex setting in it, but with the memory playback potion and everyone's divergent thinking, it is not difficult to produce a "Don't Starve" that does not lose to the previous life when the general direction is clear.

Chen Mo intends to develop a survival mode, an adventure mode and a cooperative mode, the first two modes do not need to be repeated, and the cooperative mode is to allow players to experience the fun of this game together in an online situation.

In fact, co-op is indeed the most popular game mode.

The core of the game is very clear, which is to explore and collect resources in a strange world as much as possible, build various means of production, and try to survive as long as possible.

The basic world rules include: map generation, item attributes and how to use them, character attribute changes, monster spawn mechanics, environment and season settings, and so on.

The elements of the scene map are very rich, there are 9 kinds of plains, swamps, grasslands, mining areas, forests, caves, etc., different terrains produce different production elements, and the monsters generated on the terrain are also different.

At the beginning of the game, the system will randomly generate a map according to certain rules, and there is a great deal of randomness in the appearance of various terrains, ensuring that each game is different for players.

In addition, the basic rules of the game include the setting of seasons.

Spring rains are frequent, and crops grow faster than in other seasons.

In summer, combustibles will spontaneously combust, and the character's body temperature will rise rapidly and enter a state of heat stroke.

Winter crops grow slowly, and the character's body temperature drops quickly and enters a frostbitten state.

These seasonal settings, combined with the others, can be extremely difficult for players, and they must be prepared well in advance to avoid losing a lot of money when the seasons change.

After building the basic world rules, it is to constantly fill the world with new elements, so that it becomes richer and richer, and becomes a larger and more complex world.

In the initial version of Chen Mo's plan, the main characters are Wilson, Willow, Wendy, Wolfgang, X-78, Weiss, Wickembolton, Woody, and Maxwell, a total of 9 characters.

These characters can only be unlocked after certain conditions have been met, and they have different abilities. Like Vero the Pyroman, which can be unlocked after 8 days of survival, her special ability is that she can set fire to a frenzy and is immune to fire damage.

In terms of monsters, there are four categories of humanoid creatures, wild creatures, mutated creatures, and artificial intelligence, all with different attributes.

Many humanoids have a certain amount of intelligence, and there is no possibility of any bribery in wildlife. Different monsters drop different items after killing, some can be used to make tools, and some can be used to make food.

Don't Starve has a very rich prop system, including daily tools (gathering, lighting, etc.), consumables (food and ingredients), and weapons and equipment (weapons, armor, traps, etc.).

Moreover, different props can also be reprocessed, for example, the ingredients that are about to expire can be reprocessed through meat racks, fire grilling or cooking, and the processed ingredients can be stored for a long time.

Of course, as a sandbox game, the biggest fun of this kind of game is that it allows players to develop their own mods and make these mods a part of the game.

These mods will be built into the game *** players are free to choose, and the features vary. Some mods can suggest specific values to make the game more difficult, while others are meant to enrich the game.

With these mods, players will be able to adjust the difficulty according to their needs and experience a richer game content. Like some novice players, you can add a lot of mods that reduce the difficulty of the game to keep yourself alive longer.

……

Diablo: Scythe of Souls and Don't Starve are both in steady development.

In the outside world, the popularity of "Diablo" is still increasing.

After a staggering 1.87 million sales in the first month, the performance in the second month was still strong, breaking through 1.68 million units, which also brought the total turnover of "Diablo" to nearly 450 million.

For the vast majority of new players, the game is still full of fun, as they struggle to challenge Diablo on a Nephilimian mission, and they can't help themselves in the fun of brushing and dropping.

However, some other voices are starting to emerge.