Chapter 612: Optimization (Five Changes)
Back at the experience store, Chen Mo began to refine the design concept draft of "Torture and Killing the Original Form", finalized some specific designs, and prepared to explain them to the rest of the project team.
The VR version of "Torture Prototype" will be completely redone based on the story of "Torture Prototype 1", and "Torture Prototype 2" is not planned to be released.
Because in terms of sales and word of mouth, "Torture and Killing Prototype 2" is not a successful work, and it cannot even be regarded as a qualified sequel.
In terms of sales, the sales of "Torture and Killing Prototype 2" died violently, less than half of that of "Torture Prototype 1"; The word-of-mouth is even more popular, both in terms of player reviews and ratings from major game media.
The reasons are manifold.
In terms of the protagonist, "Torture and Death 2" not only changed the protagonist, but also arranged a generation of popular protagonist Alex as a villain, which caused a large number of old players to be dissatisfied.
It can be said that this should be a low-level mistake that no third-rate online writer will make, but the production team of "Torture and Killing the Original Form 2" made it......
There is no need to argue about whether this plot is plausible or not, a simple fact is that Heller's personality is much worse than Alex's, and the character creation fails.
So much so that when the vast majority of players mention the "Torture Prototype" series, their first reaction is Alex, not Heller.
From the styling point of view, Alex is chic and handsome, and the combination of shirt, sweatshirt, leather jacket, and jeans is also handsome, especially the design of the hood, which is similar to Assassin's Creed.
As for Heller...... Okay, this topic is talked about a lot, especially in the country of hope, and there may be people who talk about skin color, but the truth is that Heller is really neither handsome nor charismatic enough, and many of the plots are impulsive, reckless and full of swearing, which is obviously in stark contrast to Alex, who "doesn't talk much".
Actually, it doesn't matter if you're ugly, the key is that your personality is charming, just like Lao Cui in GTA5, isn't there also a lot of players who like it?
Online readers know that the protagonist is not well shaped, and a book is basically more than half of GG, not to mention a game that needs a stronger sense of substitution.
Of course, this is the production team's pot, and from Heller's character, it would be a rather likable character if it was handled well, but the production team didn't handle it well.
In terms of gameplay, "Torture Prototype 2" has made some new gameplay, but players don't buy it, because this series of works is originally to highlight a "torture and killing", players want to experience the thrill of recklessness, who wants to play with you to sneak in?
It's obviously a fast food game, so it's enough to make fast food good and make players happy, and if you want players to use their brains, that's Shi Lezhi.
And in the core battle that best reflects the cool point, "Torture Prototype 2" basically does not have much innovation.
Many players believe that the content of "Torture Prototype 2" can only be regarded as a large-scale DLC, and even some skills have been castrated, which greatly reduces the coolness that players get in the game.
Some people speculate that "Torture Prototype 3" is likely to bring Alex back to life, but ...... The production team got rid of it, so there was no then, and the game died violently, so I can only say that I made it myself.
Therefore, Chen Mo's idea is very simple, he didn't plan to make "Torture and Killing Prototype" a classic, which is also unrealistic, because the characteristics of the game itself are fast food games.
It's enough to make this game a cool enough fast food game.
It's almost the end of the year, and it's time for players to eat something sweet after suffering for so long......
……
For Chen Mo, it is not difficult to produce "Torture and Killing the Original Form" now.
In Chen Mo's previous life, the launch time of this game was 2009, and the game was only less than 3G after removing the memory animation, which can be said to be very economical.
The entire map of the game is a super miniature version of New York, and the capacity is far worse than that of games like GTA5, not to mention that the buildings in the game are only made of shells, not interior space.
Of course, there is no need to make the content of the building in this game, because the main story takes place in the open scene, and what players want is to run on the roof and walls of the building, and they want to fight planes, tanks, and various monsters in the open area, and it doesn't matter if they can't enter the building.
Regarding the various actions and skills of the protagonist, it is also easy for Chen Mo. After the production of "Dark Souls", Chen Mo has been very mature in controlling the combat system in the game, and the actions of parkour in the building can also be well reproduced with the help of skill books.
In addition, there are some modern weapons such as guns, tanks, helicopters, etc., which can also be crafted with modern weapon skill books. Moreover, these modern weapons in the game do not have such complex performance differences, which can be done with the most basic skill books.
For some of the relatively criticized content in "Torture and Killing the Original Form", Chen Mo also plans to optimize it accordingly.
The first is the monster AI. Overall, the monster AI of "Torture and Killing" is relatively simple, and the specific performance is as follows.
The protagonist storms the military base, grabs the commander and absorbs it.
Creep (radio): He's coming! Our commander is taken out, fire!
The protagonist goes out to clear his hatred and then transforms into a chief and comes back.
Creep: Hello sir!
And as a superpower, the protagonist swaggers around in the sky and does not even arouse the vigilance of the army, which is really a mystery, making people wonder if the group of soldiers on Black Watch are all mentally retarded......
Of course, part of the reason for this setting is the gameplay considerations, if the protagonist is recognized by the army every time he runs on the building and then goes after him wildly, it will greatly affect the game experience of some players.
But in any case, this setting does affect the realism and sense of substitution of the game to a certain extent.
Chen Mo considered that the original setting would continue on easy difficulty, so that all players could play happily, while on hard difficulty, the enemy's AI would be increased, and players would have to play more carefully.
In addition, the overall game content of "Torture and Killing the Original Form" is relatively monotonous, after all, it is a 09 game, and many of the content is not rich enough. Whether it's virions, human soldiers, or modern weapons, there are not many types.
There are also scenes, basically there are only three styles of the whole game: normal urban area, infected urban area, and transitional urban area, and there should be a relatively serious reuse of the building, so it will be aesthetically tired after playing for a long time.
Chen Mo's consideration is to increase the content of the game, adding more characteristic buildings, pedestrians, vehicles and other elements to make the whole city feel more real; At the same time, some special weapons and equipment and enemies are added, and it is no longer necessary to fight the same target back and forth.
In addition, Chen Mo considered adding a weather system to the game, where the weather in the entire city would automatically change, and players could experience fighting freely in various weather conditions.