Chapter 1014: Communication

"It's okay! You can just throw dirty water on us and it's no problem at all! We open the door to do business, if we cause trouble to the guests and do not help solve it, when the time comes, we will be more troublesome when we smash the signboard, if you can, let me kneel and kowtow to you, we are willing! If it can be solved by just being scolded for a few words, it will be too cheap! ”

Hearing Cangqiong say this, everyone was embarrassed to scold him.

I just listened to the firmament and continued, "Seriously, this matter is actually good for our company, this kind of thing is to stimulate consumption in the final analysis, and a closed market will seriously affect player consumption*, for example, Yunmeng City's heavy armor equipment is slightly cheaper...... Of course, I mean the average price, in the high-end market, the price level of Yunmeng City's heavy armor equipment can be ranked in the top three, because the proportion of heavy armor players in Cloud Dream City is relatively low, and the big guilds and studios do not have such a high * and power to carry out very large-scale production, and there is no large number of accumulations, and the top-level top-level top-grade heavy armor is naturally less;

In Wangjing City in the north, the situation is just the opposite, the high proportion of scarlet heavy armor players is terrible - after all, more than 90% of their gang are men, and the battle for heavy armor resources in that city can almost be described as cruel, any piece of heavy armor equipment can easily find its owner, and the average price level is naturally high, but it is precisely because everyone does more and produces more excellent equipment that their high-end market tends to be more rational;

The price of heavy armor equipment in Wangjing City is too high, which is naturally not a good thing, because it occupies most of the spending power of their urban heavy armor players, and they will first consider whether this money will cause them to be unable to change equipment next time they change jobs, and they will naturally tiptoe when they spend money;

The daily resource output of each server is capped, the production capacity is subject to the basic resources, the number of equipment that can be created every day is limited, and the total value is also limited.

But too high prices will hinder this process, for a single merchant, hoarding does not produce much loss, I can't sell this thing, I can sell other things at a higher price, don't you say?

The hoarding businessmen have made enough profits, but they have also caused a huge waste of resources, not only a waste of resources, as I said before, they have also squeezed the consumption power of players, squeezed the scale of the entire market, our company's main income depends on the transaction flow commission, is all transactions, not just one or two markets, the equipment market to do, other sponsors and advertisers traffic market we also have to do, not only these, but also those leisure, tourism, art market, we have to do, Even the upcoming chess and card competition market will become a very huge cake.

Colleagues from the Ministry of Commerce are so angry when they see us every day, they feel that it is our side that instigates players to fight all day long, and the players have no mind and no time to go to Modern Street to buy clothes and watch movies or something, which causes them to shrink their bonuses.

And another point, if we don't incite players to fight, this game is dead, players have less time online - but there will be no less time to upgrade and engage in equipment, and there will be less scattered time for entertainment and leisure, will players buy more clothes and watch more movies than before? You're here to judge, isn't that the truth? ”

The more he talked, the more excited he became, and it sounded as if someone had just given him a look on the face, and now he was angry and ran to spit out bitterness by the way.

"In fact, the best solution for this kind of thing is to integrate, integrate the production capacity and market of ten servers, and make the price more average, more rational, and more market-oriented. The bigger the market, the bigger the hand, the stronger the ability to regulate the economic system, and every resource can be used to the best - of course, this is relative, as long as the human brain can still think, people's choices will be affected by perceptual factors, there can be no absolutely reasonable resource allocation in this world, but even if this thing is only slightly improved, the value that society can produce will be higher, and the total profit obtained by our company will naturally be more;

In fact, at the beginning, our idea was indeed that the national server would only set up one server, and all players would be on this big map, without so many administrative divisions and map mirrors of the border, so that the server resource consumption would be lower;

Technically, there is no problem, not only the integration of the national server, but also the integration of all servers in the world, there will be no problem technically!

However, the management cost of this thing is too great.

You must not think that the difficulty of managing 10,000 people and 20,000 people is simply 1:2, this kind of thing, that is 1+1>2, because human beings are too good at infighting, the more people there are, the more ruthless the fight, not to mention doubling, even if it is just 10% more than 1,000 people, it may be quarrelsome at that time, and the troubles that need to be solved will be more than one grade in an instant.

There is no way, we are all ordinary people with the naked eye, aren't we the Marquis of Wuxiang who carries the Shu Kingdom forward with all his own strength, and Zhuge Liang alone carries the Shu Kingdom to a good result?

If the personal ability does not reach that level, it can only be gradually subdivided, to the point that it can be managed properly by manpower, and only in this way can our game, this virtual society, and this barely complete system operate normally.

In fact, we are very conflicted in our hearts, really, too contradictory, on the one hand, we have to provide players with reasons to fight so that they have something to entertain and projects to play, on the other hand, we are afraid that they will really fight on the head, fight too much, and fight so that the two sides are really like having the hatred of killing their father and taking their wife, because this will affect the player's communication outside the battlefield, and will affect the trade between the two cities.

What do we most want to see? On the battlefield, the two players fight like enemies, but as soon as they are out of this battlefield, they may instantly become close friends - not to mention friends, business partners;

even, what's more, while calling you brothers and sisters on the battlefield on regional channels, while killing you all over the ground to find teeth, chatting about extraordinarily speculation, and killing heartily; This is the real game and the real spirit of entertainment. (To be continued.) )