Chapter 534 - It Feels Like This Game Is Simple! (2nd Update)
This boss fight is a battle with Giant Yum, in the video, Brother Onion and the player each hold a Storm Keeper, and go crazy against Giant Yum.
This video is different from the previous God's perspective video, and it was released from a first-person perspective, and at this time everyone felt the shock from the first-person perspective.
Although the perspective you see now is a 90-degree perspective, which is relatively limited, you can feel that the sense of substitution in this game is very strong just from the sense of oppression given by the giant Yum on the screen.
The giant Yum, who was covered in burning embers, swung his machete and slammed the ground continuously, each swing of which caused the screen to vibrate and leave deep cracks on the ground.
During this period, the player was accidentally slashed by the Giant Yum, and as a result, he was slashed upside down and flew out on the spot, and everyone could clearly feel the powerful power of the Giant Yum, which was obviously also the credit of the Pangu Engine.
However, under the combined output of the two storm controllers, the giant Yum quickly fell to the ground, and his huge body turned into a salaryman.
After watching the video, everyone has the same question, is that simple?
In the video, the player doesn't really have any particularly sophisticated operations, because Brother Onion has already attracted most of the attention of Giant Yum, and most of the time the player is just using the Storm Steward to fatten Giant Yum.
Yum occasionally switches targets, but the player only rolls twice to dodge the machete, and does not feel any difficulty at all, which reinforces the mowing nature of the game.
But just the overall atmosphere of the game, this sense of epic and oppressive has already shocked many people.
Regardless of the difficulty of the game, at least in terms of the setting, music, sound effects, and other aspects of creating the atmosphere of boss battles, it is all excellent. And the experience should be even more exciting in VR game pod mode.
Chen Mo explained: "Well, this is strictly a plot kill, and I can't spoil too much about this, I hope you can experience it in the game." To put it simply, this onion-headed NPC is a good friend of the boss Giant Yum, and after the Giant Yum lost his mind, the two weapons in the player's hands are called Storm Controllers, and they are also weapons created by Giant Yum himself against himself, so this battle will look relatively simple. ”
Oh, I see!
Many people suddenly realized, no wonder this battle seems so simple, it turned out to be a plot kill.
It seems that if you use this weapon to fight the giants properly, you will win without any suspense.
Some players even wonder if the game will be too easy.
However, the story background slightly revealed by Chen Mo also aroused the interest of some players. Because Giant Yum is the salary king who appeared in the cutscene CG, that means that the player must defeat all the salary kings?
Chen Mo said: "Okay, then let's ask questions freely, you can ask anything you want about this game, and I will answer as appropriate." ”
Obviously, at this press conference, Chen Mo will only release these two new videos, and it is better to wait for players to experience the game for themselves.
The two new videos this time, one is about the game scene, the other is about the boss battle, plus the previously disclosed game information, basically some of the features of this game have been introduced.
Only regarding the difficulty of the game, Chen Mo did not mention a word.
As soon as I heard that the question session had begun, the reporters below were all in good spirits and asked questions one after another.
A reporter couldn't wait to stand up and took the microphone: "May I ask Mr. Chen Mo, now most people on the Internet speculate that this is a lawn mowing game similar to "Diablo", which you have never admitted positively, is this a lawn mowing game?" ”
Chen Mo smiled and explained: "I don't particularly like the term lawn mowing game, in fact, Diablo is not a lawn mowing game, it depends on the numerical difficulty of the game. If the player goes to the torture difficulty as soon as they come up, they will also not be able to mow the grass. ”
"Going back to Dark Souls, I think it's a game that has that quality in some way. If it's some very skilled veterans, it's definitely possible to mow the grass. But in this game, I still hope that it will give the player a bit of a challenge, rather than a brainless brush. ”
The reporter felt a little blindsided, Chen Mo seemed to admit that this game can mow the grass, but added a qualification, that is, only very skilled veterans can mow the grass.
But thinking about "Diablo", it seems that this is the case, even the lawn mowing game will be difficult, so everyone didn't care.
Someone else asked: "Then Mr. Chen Mo, how difficult is the boss battle in this work?" The boss battles of "Diablo" were generally criticized before, and the bosses in the later stages were not as good as some elite mobs. Has this improved in Dark Souls? ”
Chen replied: "Although Diablo and Dark Souls are both dark games, in my design ideas, they are two completely different works, so don't always use the solidified idea of Diablo to consider the game "Dark Souls". ”
"Suffice it to say, I think the difficulty of the mobs and bosses in Dark Souls is basically in a very balanced state, and the bosses are definitely more difficult than the mobs, that's for sure, but the mobs are not without challenges. Let's put it this way, Black Souls' level design should be the design benchmark in the current game industry. ”
The reporters in the audience were slightly shocked.
Chen Mo's expression was very serious, and he couldn't tell whether he was bragging, but judging from his statement, he should be very satisfied with his difficulty design this time.
Better level design than Diablo?
Well, whether it's true or not, it still makes everyone's hearts feel a lot more at ease.
Another reporter asked: "Mr. Chen Mo, can you give some specific examples of your so-called 'very good level design'?" ”
Chen Mo said: "It's best to let the players experience this by themselves, I say too much, it's a bit like I'm boasting." However, it can be revealed that many of the specific strong enemies in the game can be solved using terrain kills. ”
The reporters were stunned. Many strong enemies can be solved with terrain killing, does that mean that the difficulty of this game has been further reduced?
It seems that this is a well-intentioned design made by Chen Mo in his official capacity, encouraging players to win in a variety of ways.
Well, that's pretty good, after all, no one thinks it's bad to reduce the difficulty, and it's also a refreshing game.
Another reporter asked: "Hello Mr. Chen Mo, I am a reporter from the game channel of Skyline.com, and I am also a hardcore player. I've also played your Diablo and like it very much, the only regret is that I think Diablo is a lawn mowing game, and its difficulty is a little too low. ”
"When playing Diablo, it's hard to show off like League of Legends and Overwatch, so after playing for a long time, I don't think it's interesting, I wonder if I have a chance to show off in this new game?"
Chen Mo looked at him: "Well, you will have a lot of opportunities to show off in the new game, or you can show off all the time." I think the new game will become a regular visitor to major video sites and live streaming platforms, and those who are masters will get a very strong sense of accomplishment in this game. ”