Chapter 768: This Year's Thunder Mutual Entertainment is Terrifying (Second Update)

At this time, it was already mid-October, and in the next month or so, I didn't hear of any more classic games developed by major manufacturers to be released. If nothing else, it's a foregone conclusion that Apocalypse America won Game of the Year.

However, it is not only this that shocks the entire game circle, but also the fact that how many of Chen Mo's games will be shortlisted for the Game of the Year competition?

Last year, Chen Mo won the honor of Game of the Year with the excellent level design, world view, plot and difficulty of "Dark Souls", and also made Thunder Interactive Entertainment named "Dark God Factory", many people in the game circle thought that he would continue to continue this style and carry it forward, and continue to dig deeper in similar hardcore games.

However, Chen Mo embarked on a completely different path.

Uncharted redefined the adventure genre, while Apocalypse America redefined the post-apocalyptic genre.

Obviously, even compared with the best works of the big studios this year, "Uncharted" has an advantage with a high score of 9 points, not to mention that the full score of "The End of America" is even more people block killing, Buddha blocks killing Buddha.

The scariest thing is not only these two games, there is also one game that is more popular than both games, and that is PlayerUnknown's Battlegrounds.

After the opening of the international server of "PUBG", the popularity of this game has been rising, and the occupancy of VR game cabins is constantly refreshing people's cognition. On the VR platform, the momentum of "PUBG" is completely unstoppable, and if there is no other more powerful dark horse to step in, "PUBG" is very likely to reach the popularity of "League of Legends" on PC in the VR field.

Even the mobile game of "PlayerUnknown's Battlegrounds" has topped the best-selling mobile game list in more than 130 countries and regions, and domination of the world is just around the corner.

It is said that in some foreign campuses, students' addiction to the "PlayerUnknown's Battlegrounds" mobile game has affected the normal curriculum, and the IFI of some schools has even specifically blocked "PlayerUnknown's Battlegrounds", which shows the popularity of this game.

Originally, the designers of traditional games did not pay much attention to "PUBG", because this is a game that has nothing to do with "Game of the Year" no matter how you look at it, and no matter how popular it is, it has nothing to do with them.

But after reaching this heat, no one can ignore it.

"Popularity" will also be an important consideration when evaluating games in major game media. Like "PlayerUnknown's Battlegrounds", it has become so popular that even if it doesn't win Game of the Year, it is very likely to be nominated for a Game of the Year.

Generally speaking, the selection rules of major game media are different, and the number of nominations for their best game of the year varies, it may be five or six, or it may be a dozen, as long as it is a game of the year, as long as the score is good (8.5 points or more), you have the opportunity to be nominated for the game of the year.

After all, there's only one best game of the year.,The others are all running accompaniment.,It's a bit too much to work hard to make a good game.,It's a bit too much to even run along.。

But this year is a bit special, as Apocalypse, Uncharted, and PUBG are almost certain to be nominated for Game of the Year, with the first two being highly rated enough and PUBG exploding in popularity.

In other words, if you don't count small games like "Seaside Mansion", Chen Mo has developed three masterpieces this year, and then all of them were nominated for Game of the Year......

This is truly terrifying......

In the game industry, there are many prolific designers, and there are many designers with stable quality, but it is scary to have high production and stable quality at the same time.

Many people in the industry are speculating that this year will be the year of the real rise of Chen Mo and Thunder Mutual Entertainment, and maybe in the future, Chen Mo will open a game era that is completely his own, and even reach the heights that those traditional manufacturers have not been able to reach!

……

As the popularity of "Apocalypse America" continues to ferment, the connotation of this game has also been excavated more and more.

Players seem to have gone back to the interesting experience of deducing the full story through item descriptions in Dark Souls a year ago.

Of course, the story of "Apocalypse America" is very complete and smooth, but there are still a lot of small puzzles hidden in it waiting for players to discover. These puzzles could be about a character, an entire story, or a story about a location.

And these small puzzles further enrich and improve the world view of "Apocalypse America", making it a unique post-apocalyptic world.

For example, in one room, Ellie sees a man who commits suicide in the bathtub and says that he can't stand this kind of life and chooses a more relaxed way to get out. But Joel said, believe me, it wasn't easy, and it was much better to be bitten to death by a zombie or kill yourself by a bullet. In other words, in the past 20 years, Joel, who has suffered the loss of his daughter, has tried to commit suicide, but in the end he chose to survive strongly.

For example, when the black brother wants a toy, but the brother stops him, Ellie goes out of his way to help the black brother bring the toy. After the death of her black brother, Ellie also carried the toy in her backpack, and other collectibles included a letter her mother gave her before her death and a firefly dog tag from her good friend Riley.

For another example, in the opening plot, when Joel approached two passers-by, one of them provoked him, but the other passer-by hurriedly apologized to Joel, and after Joel walked away, the apologizing passer-by asked his companion: "Are you crazy?" Do you know who that guy is? "From the side, it can also be seen that Joel was a guy who made many people extremely afraid when he was a stowaway.

Including in the cannibal hunter town, you can find the places where these people burned their bodies, where they discarded their clothes, and the "harvest list" of each batch, with a detailed record of how many people were killed at regular intervals.

There is even a joke about Halloween in the stock records of Firefly Labs, and the stock list on Halloween is 50,000 werewolves, and it is also marked Happy Halloween.

These seemingly inconspicuous puzzles and details permeate the entire game, and players can always find a lot of interesting gadgets in the corners, whether it is a note, or an identity card, or a cassette tape, and these small details also make the world of "Apocalypse America" more complete and realistic, and players seem to be able to see the life of each supporting character through the experience of Joel and Ellie.

Many players are sighing, this is the real zombie theme, this is the real end times!

The games that created the apocalypse only for players to wreak havoc in the game were taught by "Apocalypse America".