Chapter 844 618 Activity Planning (1st Update)
Shortly after the release of Assassin's Creed: Origins, follow-up events followed.
The first is the game pod theme of Assassin's Creed: Origins.
As with Uncharted, how can this kind of sightseeing game not have a theme? There are also ten themes, corresponding to different scenes, such as deserts, oases, pyramids, Alexandria, Nile scenery, etc. Basically, these iconic locations of Ancient Egypt are all themed for players to choose from.
As for the price, it's still 10 yuan a theme, 10 yuan can't buy a loss, 10 yuan can't buy a fool, 10 yuan buy home a huge advertisement urging you to buy the "Assassin's Creed: Origins" game every day, well, spend money to buy ads, completely ojbk.
Secondly, Orgrimmar, the second city in the world of Azeroth, is nearing completion and will soon be available for players to experience as a follow-up addition to Seaside Mansion.
With the launch of Orgrimmar, not only is the city starting to meet players, but there are also more race models for players to choose from.
In the version of Stormwind, the player defaults to a human, but in Stormwind you can also see NPCs such as dwarves, gnomes, and night elves, and in the Orgrimmar version, the player defaults to a blood elf, and in Orgrimmar you can see all kinds of orcs, undead, minotaurs, and so on.
As for why the default race is Blood Elves instead of Orcs...... Don't you have any points in mind?
By default, it is estimated that more than 90% of female players will be dissuaded, so it is not possible that the world of Azeroth has not yet been launched, so they will swing their swords from the palace first, right?
Orgrimmar is similar to Stormwind in that it is also mainly for tourism, although the city comes with its own dungeon, but it is also for players to have fun. The main role of this city is to level out the player's faction tendencies, otherwise everyone will wander around Stormwind every day, subconsciously choosing humans, and then the faction balance will not be possible.
Now that there are blood elves with explosive appearances, the tribe can also attract a group of young ladies, and the tribal players will not be full of love every day.
Of course, because the VR version of Azeroth World produced by Chen Mo uses the latest physics engine and art standards, and it also integrates a lot of oriental aesthetics, so humans and night elves are much better looking than in the original "World of Warcraft", especially human males are no longer thick, short and fat, and their appearance has increased a lot.
As for when it will go live......
Chen Mo pinched his fingers and counted, just 618!
Double 11 is still half a year younger, it's too long, what should players do if they can't wait? It doesn't matter, Chen Mo's e-commerce companies in his previous life have thought about it, 618 is a good day, very auspicious, and it happens to be half a year apart from Double 11, in terms of time, it can be said to be very perfect.
As for the activities of 618, Chen Mo intends to distinguish them from the activities of Double 11.
In the final analysis, the Double 11 event is just one sentence, all half price. But if 618 is all half price, in fact, the two festivals are a bit conflicting in positioning, and they are discounted twice a year, and players can't afford to make too much Selent.
Therefore, Chen Mo gave 618 a unique positioning, which is to be active.
What game companies care about is nothing more than two data, one is profitability, and the other is player activity data. In a sense, the active data of players is even more important than the profit data of the game, because the high active players mean that there are many people playing the game and new blood joining, even if the profit is not high temporarily, it will always rise slowly in the future.
Since 11.11 has focused on revenue, 618 focuses on active players, so that players can take more time to indulge in the VR world.
In addition, other versions of Assassin's Creed are being developed in an orderly manner.
In Chen Mo's previous life, the main works of "Assassin's Creed" were basically one a year before they were originated, so they were also called "New Year's goods" by some fans. In fact, one game a year is still a short time for this kind of triple-A masterpiece, so there will be a lot of bugs in "Assassin's Creed", which is jokingly called "buy a bug and get a game" by players, "you may be a victim of a genuine game" and so on.
In the parallel world, the technical level, development methods, etc. are different, there is a huge art resource library, and Chen Mo does not need to spend too much time to think about the gameplay repeatedly, so the development time is greatly shortened. But in any case, it is impossible to make so many "Assassin's Creed" in the previous life all at once, so you still have to take your time.
The project team that developed Assassin's Creed: Origins continued to develop other Assassin's Creed titles, which were released one after another.
In addition, Chen Mo also plans to develop a new game at the same time.
The main goal of this game is to collect the player's grudge points.
From "Dark Souls" to the present, Chen Mo has basically not developed any games that can take revenge on society. While the Dark Souls series is good enough for players to keep contributing resentment, and new players are coming in all the time, it's slowing down anyway.
For many players who have never played Dark Souls, this game is regarded as a masterpiece by many old fans, and the combat system and level design have been blown to the sky, but its difficulty has also discouraged many players.
Nearly two years have passed since the release of "Dark Souls", and players who bought it, whether they have cleared the customs or been persuaded to quit, have basically experienced it, except for a few hardcore players who can't be more hardcore, others will not experience it over and over again.
Moreover, even those hardcore players who have cleared the level several times have a higher and higher suffering threshold, and the generation of resentment points has long been much worse than before.
Therefore, Chen Mo plans to make a game that can harvest the players' grievances this time.
This game doesn't have to be too big, it's just short and concise like Escape, the important thing is to bring constant depression and torture to the player. It's best to be able to develop it in a short period of time, and it would be even better if it could catch up with the 618 campaign.
If there is a rich level and combat system like "Dark Souls", then the development time will definitely be extended accordingly, and it should be difficult to complete it on time.
Therefore, horror games are the most suitable, after all, since "Escape", players have gradually forgotten the fear of being dominated by the director of the mental hospital, Serent.
However, considering Selent's current reputation, this game must still have a relatively rich connotation. Not only must it be scary and abusive enough, but it also has to give players a little bit of spiritual baptism after clearing the level. Otherwise, a game that is completely focused on creating negative energy and has no artistic connotation can easily affect the evaluation of this game by players and game media.
So, it's going to be a relatively small production, but a lot of horror games. Moreover, it must also have a certain spiritual connotation.