Chapter 228: Yan Zhenyuan's "A Thousand Prisons" (Second Update)

It has been nearly four months since Yan Zhenyuan officially started developing a VR game like "Dark".

Although the secrecy measures of Imperial Mutual Entertainment are very good, there will still be some words that will be revealed.

Of course, no one can be sure of the authenticity of this information.

Yan Zhenyuan's VR game, called "A Thousand Hells", is an original IP, and it is said that he has signed an agreement with a certain network god and will launch a network of the same name before it is launched.

The prototype of this game comes from Buddhism-related allusions, and the overall art style is somewhat similar to Chen Mo's "God of War" in his previous life.

The background of the story of "A Thousand Hells" is a world where the world is plunged into eternal night, and the demons in the thousand-layer hell have broken through the enchantment seal and brought disaster to the world. Players will play the role of six reincarnations, layer by layer into a thousand layers of hell, destroy countless demons, and finally seal the hell barrier to save the people.

There are six professions in "A Thousand Prisons", which are the so-called six reincarnations: the way of heaven, humanity, the path of animals, the path of Shura, the path of evil ghosts, and the path of hell.

Similar to "Dark", these six classes are all output classes, but the means of output are different.

The setting of the Heavenly Dao is more inclined to divine spells, and it is the embodiment of heaven's will.

The humane setting is similar to that of hunters and assassins, and is equivalent to the heroic characters of humans.

Beasts can transform into various beasts, somewhat similar to druids, except that they are all mythical beasts.

Shura Dao is a bit like a berserker or a barbarian, fierce and tenacious.

Similar to a necromancer, the Demon Dao can summon the demons of Hell to fight for itself.

The setting of Hell Road is biased towards warlocks, mainly controlling dark spells, focusing on damage over time and negative effects. Unlike Heavenly Dao, it is part of the Hell consciousness in the background setting of the story, but it is on the side of Li Min.

It can be said that the career design of "A Thousand Hells" is very good, it cleverly makes use of the concept of "six reincarnations", which has been deeply rooted in the hearts of the people, and the setting of the profession is also very close to the characteristics of "six paths".

What's more, these six professions can all get some inspiration from the characters in "Dark", such as the skill design of Shura Dao, which is a reference to the barbarians in "Dark" to some extent.

With Diablo, a successful PC game, as a prototype reference, the chances of success in A Thousand Prisons become even higher, and the risks are relatively manageable.

Based on the information that has been leaked so far, the game "A Thousand Hells" can be said to be impeccable in terms of packaging.

The other is the gameplay.

Since "A Thousand Hells" is still in the initial version stage, there is not much gameplay coming out, only the basic gameplay.

Players will play as the Six Realms, fight their way into a thousand layers of hell, defeat a large number of enemies, and finally seal the entire hell to restore peace to the human world.

This gameplay is somewhat similar to Diablo 1, where it is all challenged layer by layer.

The map of each layer of Hell is relatively large and randomly generated, and the entrance location of the next layer is randomly refreshed, and the exact location can only be determined after exploration.

Each layer of Hell has different art styles, including Molten Hell, Ice Hell, Mirror Hell, Steamer Hell, Bronze Pillar Hell, Knife Mountain Hell, Blood Pool Hell, and so on.

Of course, a thousand layers of hell cannot be a thousand styles, it can only be cycled in these styles with certain rules.

The scenes in Hell are also similar to "Dark", full of terrifying and desperate elements such as capital punishment, going up the knife mountain, and going down to the oil pot.

(Of course, this game is also a proper 18+.) )

Considering that the visual impact of VR is stronger, Yan Zhenyuan will definitely retouch and beautify these contents to a certain extent to prevent serious discomfort from players caused by being too real.

At the top of Hell, there are human villages where players can trade and team up.

This world is an alternate world, with an ancient background and no technological factors. In terms of art style, it is not clear what the specific age is, but there are some religious elements.

Other specific information has not been leaked too much, including social systems, special gameplay, etc., and there is no information leaked for the time being.

……

Chen Mo was thinking about what the final form of this game would look like.

Judging from the current information, Chen Mo has basically determined the status of "A Thousand Hells" on the PC platform, but what will happen on the VR platform, Chen Mo can't imagine it.

After all, the change in perspective is a bit big, and there are a lot of modifications caused by this, in Chen Mo's opinion, this game may become a dark version of the lawn mowing game of "Dynasty Warriors" in the senses.

Of course, all of this will have to wait until the game is actually made.

In the past few days, the three assistants are hurrying to come up with some details of the setting in "Minecraft".

Qian Kun handed over a document to Chen Mo, which contained a detailed explanation of the entire production system in "Minecraft".

In the concept draft, Chen Mo only briefly mentioned the production method of the workbench and various tools, and did not elaborate on the specific tools, which part was designed by Qian Kun.

Chen Mo took a look at the design documents of the production system.

Qian Kun said: "Store manager, the front part of the current design draft is relatively clear, mainly to make various gathering tools and weapons. Gathering tools include axes, pickaxes, etc., and combat items include swords and armor, but I don't know how to design the things in the back, and how high should the technology level of this world be? ”

Chen Mo thought for a moment and said, "It can be very high." ”

Qian Kun was a little confused: "Very high...... How tall is it? ”

Chen Mo said: "You can build rockets." ”

Qian Kun's eyes widened: "Fire ...... Rocket? ”

Chen Mo nodded: "Yes." Remember the trains, cars and rockets inside the LEGGO bricks? You can consider designing it into Minecraft. ”

Qian Kun scratched the back of his head: "What is this design?" Rockets, too, are they too complicated? And, where are you going? ”

Chen Mo said: "Think a little different. In fact, at present, there are two ways to create a new thing in "Minecraft", one is to arrange the materials in a certain way in the workbench, and you can create a new thing. The other is to put blocks together in a specific way in the world, and a new thing will automatically generate. ”

"For example, if you put a block in a human shape, an iron golem will automatically spawn."

"We can also set up some relatively complex technology trees, such as certain special materials can be used to make control units, and through special objects such as control units, fuel, reinforcement materials, switch modules, etc., we can piece together trains and even rockets."

Qian Kun: "I seem to understand. ”

Chen Mo continued: "There is no need to think about realistic technology. You can re-engineer an entire tech tree for the world, just like in Don't Starve. ”

Qian Kun roughly understood, and nodded: "Okay, then...... I'll rewrite it again. ”