Chapter 615: Fairness
China's game market is too extreme, PK online games you don't fight or even say that you can't even get together PVE equipment, harmonious online games you want to fight at all, no one will accompany you to fight, at most in the arena of the system to make a small fuss, at most 5v5, not to mention the battle of thousands of people, maybe even the 100-person gang war did not have a chance to experience. Pen, fun, pavilion www. biquge。 info
PVE online games are subject to the influence of balance factors, and it is impossible to do large-scale team battles themselves, and it is easy to make up for the little professional disadvantage when you are heads-up, but if there are many people, the level of equipment and operation is average, and both sides are about the same, and a little advantage is not made up, it will be infinitely amplified by the number of people, and it can't be beaten under the same conditions.
PvP online games, will not give players much time to farm monsters, because everyone goes to farm monsters to level up and engage in equipment, who will fight?
This degree, everyone can't grasp it well...... Is it?
It's funny, it's a very simple thing for a game company to really want to get it right, but why should people bother to grasp this?
For game companies, the initiative of what an online game wants to do is not in their own hands at all, the key is what they can win over the player group, especially the potential consumer group, what they want him to do.
"A peninsula country" is an online game, and the main target users are their own players, people watch soap operas every day, and they are powerless to open up the territory and lose their land for so many years, who likes to fight and kill every day?
Local online games, except for an operator with an absolute advantage in the number of users can do this kind of harmonious online game business, the main consumer groups of other developers are those white-collar workers, who can be online in three or four hours a day or night, who is willing to brush?
What you want is simple and straightforward.,The simpler the system, the better.、The less the operation, the better.,All the basic attributes of the equipment are fixed and buy them directly in the system store.,The difference is strengthening.、Gems、Enchantment or something.,Close your eyes and go up to the point of being rich is the master.,Anyway, the equipment goes up and starts fighting.,What you want is to go directly to the past.、What you want is to abuse people.、What you want is cool.。
And because the system is simple and the balance is quite easy to adjust, all classes are useful, and there is no such thing as saying who spends money and can't be happy.
To put it bluntly, the number of users is limited.
If you want to make an online game with a balanced PVE and PVP component, you need to have enough players, and you need overwhelming publicity and advertising.
Before "Under Heaven" came out, there were so many online games, and the number of users was limited, so there must be a focus and sacrifice.
The player base is too important, so the "union" is created, and there are people who can bring consumption to the game company, so in turn, the game company must also give people "returns"?
"Rebates" and "commissions" are one thing, and on the other hand, they are the resources in the game.
The former will definitely have it, and it's hard to say whether the latter has it, depending on the attitude of the game company and the strength of this union, at least not on the bright side anyway.
Online game companies and big guilds, the two sides are actually mutually beneficial and win-win, ordinary players ......
It's also not a loss.,Because if this game is not popular.,There are few local tyrant players.,Ordinary people can't be good even if they try their best to mine and move bricks.、Brush a single copy to vomit blood.,Even the little monsters can't be abused.,Why play this game for?
And if you really want to say it, in fact, the life of the players in the PVP online game is better;
Because the fun of the local tyrant every day is to go out and fight, not to mention brushing copies, that is, there are many people who are too lazy to do daily tasks, even if a game is not good, it is impossible to say that all expenses are bought with money, and they have to ask for some other consumables, these things they don't brush themselves, so they can only buy them from life players?
PVE online games are different, local tyrants brush every day, and people come up with the highest difficulty of single brushing, even the bricks are faster than life players!
PVP online games,Game companies are most unhappy,But you have to find a way to keep life players and let them abuse local tyrants,PVE online games are different,You can go if you want to go,Anyway, people soft sister coin players can go to farm monsters and play stand-alone if they don't fight.。
If you really want to talk about it, in fact, PVP online games may be a little easier, and it is easier to achieve the achievement of being able to play without spending a penny, of course, it is more comfortable to rush about 500 yuan a month.
If you want to play PVE online games, the second easiest way is to brush and brush, and the first simple is of course to flush money;
If you are in good shape for pvp online games, the second easiest way is to find a powerful union, of course, the first easiest is to rush money.
The game "Under Heaven" is okay in both aspects, because relatively speaking, the daily consumption is too large, and the connection between the equipment system and probability is not very large - in other words, it is not a pit, local tyrant players will not be wasted when they rush money, and life players are also comfortable.
This situation can be produced is inseparable from the profit method of Shengshi, because the main profit comes from the player's transaction fee, and the official does not sell strengthening stones, gems, wings, mounts, or clothes...... And so on and so on all kinds of things are not sold, everything is produced by life players.
To be able to do this, of course, what is needed is this almost monopoly player base, half a billion players in China, spending more than one billion gold every day, and the handling fee is calculated according to an average of 3%-6%, which is tens of millions of gold.
Less, indeed less, it looks like the margins are extremely low, but it's the long term, and it retains players.
The more profitable things are, the more unhappy consumers will be, and the lower the profit margin, the more they can fight for word of mouth.
If you want to have so many players, it is useless for Shengshi to do well by himself, the key is the connections of these unions.
The top 100 in the standings, 98 mages, this is inseparable from the professional positioning, and these 98 mages are ...... There are 12 guilds in other counties, 6 Qingfeng, 11 supreme, and 69 people left, all of whom are mad wolves and mad wolf branches.
This is quite fair, people have good union resources, and they spend a lot of money, so there is no reason why the output is lower than other players who stay in small unions and don't spend money.
There are exceptions...... Red.
If you want to say that Hongchen's Lin armor is worth about 4 million gold, it should be said that in the past, after all, infinite halo, after all, 20% damage bonus, small-scale combat artifact.
But no matter how expensive it is, it is unrealistic, because under a large-scale battle, this infinite halo of half a meter is really equal to nothing, and it also nails itself to death and cannot fight sports warfare.
As for Lu Guo, her outfit ...... Not counting the armor and the baby, that weapon alone may already exceed the value of the equipment of any player present...... Except, of course, Lu Ming, who has an artifact.