Chapter 1295: Replica

Chapter 1295: Replica

The skill book "Teaching" is a function that will only be opened at a very late stage in the game "Tianxia" - "Skill Replica".

A "fork" is when a player teaches a skill from himself to another player.

You can duplicate the skills of your class, or you can copy ...... Skills that come with equipping equipment.

The prerequisite is that this skill must meet the master's original professional limit.

For example, a ranger can't engrave the monk's "internal strength healing" under any circumstances.

In the normal game process, if you want to reproduce it, you must be a 1oo-level full-level player to complete a set of 5-ring serial tasks, and you can get a blank "Teaching" skill book every time you finish it, and then drag the skill you want to reproduce to the skill book in the character interface.

The system will record the role and level information of the master, and any player who is below the master's level 2o can learn it.

Engraving, limited to vocational skills, but learning, there is no requirement.

The original intention of this system is to provide certain convenience for novice players who come in to play in the late game, for example, a novice ranger can go to a Xia Lan master to learn "swordsmanship" and "Tiangang", so that he will have 1oo more attack power than other rangers, although strictly speaking, it is useless to the back, but at least the improvement in the novice period is quite obvious, and the combat effectiveness can be formed in the fastest time, so that this novice will not be unable to wave it at all.

Or a novice Xia Lan, find an assassin to learn "stealth" and then learn "Fusion", of course, the output has not improved, but the ability to cut can be qualitatively changed in an instant.

In short, this system is the method of "becoming".

Just looking at these, you can take advantage of loopholes.

As long as there is money, a person can learn the skills of all professions.

But Shengshi will not put on such a good thing......

Everything is an equivalent exchange, and if you want to get something, you have to give up something of equal value.

For each one learned, one of its own skills had to be deleted.

For example, 6 Ming is a ranger, and if he wants to learn the stealth of an assassin through this system, he must choose to give up one of his own professional skills, such as the useless "arrow array".

Not yet.,The system requirements are strictly equivalent.,Stealth is the initial skill of 1 skill point.,To give up, you can only give up the skills that also only occupy 1 skill point.,Ranger's words,There's only one.,Shooter experience for additional attack.。

In other words, a novice ranger learns other professional skills through replication, and if the skill point requires 1 point, he can and can only learn 1, because he only has one experience to throw.

There is such a limit, and it is also Shengshi who wants to minimize the gap between ordinary players and soft sister coin warriors, otherwise it really allows players to match skills as they like, and the difference in the profession will completely become a waste paper in the future.

Moreover, even if this function does not have this limitation, it is also of little practical significance to the large one.

The level gap between the 2O level is there.

Don't underestimate this 2O level, the more you get to the back, the worse it gets, for example...... The total experience of the 4O level upgrade is 23.17 million, and the total experience of the 6O level upgrade is 100.69oo, and the difference between this 2O level is more than 100 million 400 ooo experience.

further back, level 8o, total experience 697368184, nearly 700 million;

What about the 1oo grade? 21O2O3523O, 2.1 billion.

For a tuba, when others reach the 1oo level, they are almost more than 9o, and they fall to 8o after ten years of red death?

Neurotic, right?

It's fast to fall down, and if you want to rise back, you don't know how long it will take.

The more you go to the back, the more difficult it is to upgrade,When the front 4o to 6o,It's not a big deal.,It's more than 100 million.,But after falling to 4o, you can be taken by others to kill 7o、8o or even 9o-level monsters.,Skip the level to fight monsters,1o% experience bonus per level,To really say that the team configuration is good,4o kill 7o,3O-level is extremely poor,That multiplier,17.4494 times,If you are willing to spend money,Find nB studio to kill 9o-level monsters,5o-level difference multiplier...... 117.39o8!

The level of the brush brush brush will go up!

But when it comes to the 8o level, this multiplier is not easy to mix, and there is not much pressure on the team of all 6o to kill the monster of 7o, but the team of all 1oo kills the monster of 11o, that is really a monster with the boss of a virtue, want to kill 13o?

One paw down, all of them have to hit the street.

Don't even think about it if you don't have a full pretend.

In short,This skill reproduction system,It's said to improve combat effectiveness,In fact, it's more practical to say that it's a social chat function.,The two sides of the reproduction automatically form a master and apprentice.,When the time comes, the player's head is directly on the top of a variety of "who's master", "who's who's apprentice",You can also tease each other when chatting.,Occasionally, I bumped into someone I didn't know on the road, and I couldn't be sure that I could also call "Senior Brother、Senior Brother Sha",It's actually quite cheerful。

What about this thing, it's really useless in the late stage, but it's still in the middle of the game, and it's actually pretty good to be able to draw it.

If it's a mage, it's really a bang to earn.

Because as I said before, the skill of "instantaneous step", unless it comes with equipment, any non-division profession should not want to learn.

But anyone who has played the game knows how important this instantaneous displacement skill is.

One is to take the lead by pulling the time difference through reactivity, and the other is to save one's life by crossing the terrain, whether it is advancing or retreating, it is very easy to use in an instant.

And even if you don't teach instantaneous steps, the magic shield also doesn't have a skill book.

If the violent nurse wants to poison people and poison people, she must add the strength of the intelligence pile, and the amount of blue will definitely not be low, and the violent nurse, you don't expect her to treat her conscientiously, thousands of blue clutches are kept in your hands, and it is also quite good to open a magic shield to protect yourself.

But alas, 6 Ming is a ranger.

Which skill to reproduce?

Sagittarius?

8 skills, there is only one national warrior who can match.

Substitution of Sagittarius?

Crazy, right?

Even if you only fight for a while, the damage will be higher than that of Sagittarius!

Replicating the Gift of Liberation?

That's okay, the price is almost worth the time cost of doing such a set of tasks later.

But 6 Ming has not learned the gift of liberation at all......

Looking at this "Teaching" in his hand, 6 Ming is very helpless, he does have 3 free skill points in his hand, and then the prestige of the system compensation when the last Chang'an City stuck wall Bug has not been fully received, and when it passes at noon today, you can receive another wave after the prestige limit is reset, and then exchange two points to learn the first-level gift, reproduce it, and find a 35-level monk or Xia Lan trumpet......

I don't think I can sell it for much......

The key is that the assassin does not require 5 points of skill, and can only be sold to Xia Lan and the monk, Xia Lan has blood and Jiangnan, and the monk has group taunts.

The blood and Jiangnan practicality are not high, the monk's words, the group ridiculed, saying that it was powerful, but it can only pull the monster, not ridicule people, in exchange for the gift of liberation This kind of magic skill in the magic skill, there must be someone who is willing.

But people are certainly not willing to spend much.

It's all this time, to be honest, if you want to get to level 35, isn't it just a matter of a day or two?

Can the local tyrant almost ask the studio to bring the level of money?

Don't say that 35 or 45 people are early, okay!

Open red and drop down?

Is it worth it?

Originally, I wanted to just throw this book in my backpack and ignore it, but the next moment, 6 Ming suddenly remembered a little......

No, in your own hands, there are still three skills that can be carved.

It's the three who raised Yuki last time!

"100 Steps Through the Yang", range increased by 5%;

"Hit in 100", Hit Rate + Level *5%, Double Hit and Attack Effect Probability Value Increase Level *5%;

"Shooting Stone and Drinking Feathers", basic attack penetration, distance o.1 * level, penetration ratio level * 1o%.

It's also 5 skill points!

It may not be possible to reproduce it to monks and Xia Lan, but it can be reproduced for this profession!

6 Ming thought of countless ways at the beginning, but there was no way for others to find the skill of cultivating the foundation, so now......

Isn't it different to teach this directly?

A gift of liberation, not worth making people popular and downgraded,

What about these three skills?

Each one of them is a miracle!

The probability of double hit is increased, this is too easy to say, the full level is increased by half, the 5o% crit rate is used as 75, and the crit rate above 66.7 is directly a hundred on paper! 7o crit chance increased to 1o5, good guy, you can directly ignore the enemy's 5 points of crit suppression!

Arrows and arrows are violent, how terrifying is this?

In addition to attacking and breaking armor, this game, the other percentage attributes, are gradually decayed, and the further back you go, the more difficult it is to stack.

Let's talk about the critical strike rate, now this level, the literal description is "improved" crit outfit is very rare, directly write a fixed value of a "+" sign is even less, that's okay, but wait until the level is higher in the future, the equipment with the crit rate is basically "increase" or simply no description, just a crit rate, how much, this attenuation is very, very serious.

For example, a person's agility bonus has a base critical strike rate of 6o%, an additional 3o% equipment, and a final critical strike chance of 9o...... Hell!

It is based on (1-6o%)*(1-3o%), which gives a "no critical strike chance" of 28%.

Combined critical strike chance, 72%, with a falloff of 18 points.

And the higher the data, the more severe the attenuation!

Therefore, the game has to be played with your brain, and you can't go all the way to the dark, because the further back you go, the darker it becomes.

If you want to pursue the gorgeousness of some paper data, either you will really be an artifact, or you will be like 6 Ming, with a lump of low-level equipment.

The high bonus of low-level equipment is to allow players to improve their attributes to a certain level as quickly as possible, giving people a feeling that at least it looks very nB.

In fact, you nB, others nB, both sides cancel each other out, which means that no one is nB.

After such a long period of precipitation, it is now recognized that the most perfect way to solve the crit attenuation is the level burst rate.

For example, 6o% 3 times the burst, 3o% 4 times the burst, although the two will also have attenuation to each other, but the attenuation is concentrated in the part with a lower multiplier, and the 3o% of the 4 times crit can be eaten without any data.

Some people say that under the influence of the two, the probability of not critting is the same as 28%?

Let's pile up a few more.

The higher the attribute, the more obvious the attenuation,

In other words, the lower the attribute, the less noticeable the attenuation.

It is already very difficult to pile up more than 6o% of the single crit rate in the back, open the heavenly list, the critical strike rate of the allure city is 79, and Guangling is scattered 72, which is the first echelon, and then down, basically hovering around 6o;

But if you just want to pile up to 2o%, there is no problem at all, and you can go directly to two pieces of equipment.

4o% 3 times, 3o% 4 times, 2o% 5 times, 2o% 2 times plus 3oo, 2o% 1.5 times plus 5oo......

It looks very messy, but the actual effect is quite good, as soon as the sense of hierarchy comes out, the arrows and arrows are violent, and the damage is not the same each time, but the output is still terrible.

The critical strike rate of each item is only piled up to a certain point, not going all the way up, not pursuing the strongest explosion, and pursuing continuous output.

Because I pursue continuous output, I can also second people!

Even the God Emperor only has 1o million blood, so why should I pursue 150,000 with one arrow? There are 50,000 left, after it bursts out, can the God Emperor be resurrected and only half of his blood will be released?

I'll blow up 80,000 with one stone, and let my teammates handle the remaining 20,000, can I do it differently?

Or, if I let my teammates kill the God Emperor with 20,000 blood first, and then I will shoot it again, isn't he the same as burping?

The reason why the Ranger single explosion is high is because of this mechanism, this class is born with a base multiplier of 1.2 and can also enjoy the weakness of the Gift Liberation Bonus.

Ranger is born with one more crit point than other professions, and other professions may only be able to rely on equipment to pile up 3 multipliers at most, and Ranger can have one more, and it is an extremely stable one - 3o point probability at full level.

In this case, the increase brought by the probability addition effect of "100 steps through Yang" will be very nB, because it can directly help a large number break through the bottleneck, and the probability of any of my critical hits can be piled up to about 4o, and directly save one or two equipment effect bits, 3 critical hits, that is to save 6, and an artifact is only a few more effect columns than the purple outfit?

3 pcs!

Then shoot stones and drink feathers, and penetrate the basic attack...... It's also an artifact.,The single output becomes aoe.,It's scary to think about.,It's just that it's not as direct as the previous skill.,After all, this is unstable.,The main output of the ranger is still Sagittarius.,That's falling from the sky.,Of course, the penetration effect is meaningless-unless there's a new class behind this game that can drill into the ground and hit people.。

Among these three skills, the most valuable, to be honest, is actually the one who looks the weakest in effect.

Double the range at max level.

There are many novice players who can only see the data on the bright side of the attack, defense, blood blue, crit, and evasion, and judge the strength of a character based on these alone.

But in the eyes of veteran players, some data is more than a little more important than these things.

Swing back and forth, movement, turn, control effect priority, skill cd and range, and ...... Range.

Range is far more important than attack power.

If you can hit someone, that's called output, even if you have a big output, if you can't hit someone, it's all a joke.

In almost all games, the archer is a mage nemesis.

Why?

First, the archer shoots faster than the mage; Second, the length of the hand.

"The world" also inherits such characteristics.,Ranger this profession,It's said that the general attack is the most stable source of output.,But that's limited to fighting monsters.,You really have to fight a team battle to understand that for a ranger player,There is and only "Sagittarius" is the most stable source of damage.

The basic attack damage is high, but how many rangers dare to brave the rain of bullets and aoe all over the ground to take such a step forward to order people?

6 Ming is one.

But he is the control, not the output.

His output is simply earth-moving.

(End of chapter)

Let's read the URL: m.