Extra? Game Forum Series 5

"Again for nothing." Cheng Peng climbed out of the game pod and sighed regretfully.

Counting today, the crusade against Dong Zhuo's coalition army has been grinding under the Tiger Prison for a full ten days.

In the past ten days, except for accumulating many merits and practicing the proficiency of the basic skill "fists and feet" by the way, he basically has no decent gains.

The bottleneck from two stars to three stars has long been broken, but the accumulation of experience points is slow.

At the current rate of experience accumulation, it will take about a month to be promoted to three-star.

In fact, a month is not necessarily a long time, but now there are many two-star players, among which there are also a large number of masters whose abilities far exceed the ordinary two-star level.

To gain more experience, you'll have to fight stronger enemies.

It's simple, but it's hard to put into practice.

Many players have gone to the challenge of skipping the level, but most of them have returned home.

Because players are distressed to find that from now on, every death will make them extremely slow to accumulate experience points for a long time.

There is indeed no perverted setting of "death loss experience" in "The Great Adventure", but death is definitely not without loss.

"Each death will cause the experience to stop increasing for the next two hours, and if you die continuously, this time will increase exponentially." In the technical post on the forum, the long-dormant "Bai Xiaosheng" said, "The specific calculation method is not clear, but it is basically certain that if you die three or five times in a row in a world, the experience points will completely stop increasing for a long time in the future." ”

"There are only two ways to solve this kind of problem so far: first, participate in the plot mission, the plot mission has the highest priority judgment for the state of the character, so no matter whether the mission is successful or not, as long as you participate in the story mission, you can wash away this state of 'experience stop growing'."

"Of course, everyone knows that story missions are hard to come by, so the more practical way is the second way - to travel to other worlds. The player's status value in each world is independent, so even if you are suspended in this world for 1,000 hours of no experience penalty, you can still start in vain in other worlds...... As far as I know, this is the most popular way for the public to use. ”

Cheng Peng is currently a two-star high-end player, and there are many worlds he can go to, so even if he dies a few times, it will not affect his experience point growth.

However...... big plot of "Heroes Defeat Dong Zhuo" can break through at any time, and in this case, it is a bit of a pity to risk losing the story mission rewards just to increase the experience points.

"It's just a pity, I think it's more important for you, Brother Peng, to impact Samsung." Regarding Cheng Peng's decision, Wende said that it was difficult to understand, "It's too much of a waste of time to stay here." ”

Cheng Peng just smiled and didn't explain anything.

In fact, he doesn't know which is more important, but for him, the most important thing at this moment is not the experience points, but the battle with everyone!

He missed the bloody battle outside Luoyang City last time.

So this time, no matter what, he will fight with everyone to the end.

It is not a matter of interests, but of principle.

However, it is good to understand these words yourself, and you don't need to say them.

"I don't know how long this battle will drag on......" Sitting in front of the computer and opening the game forum, Cheng Peng couldn't help muttering, "The plot designers are too lazy to drag the plot ...... in this way"

But in fact, it's not just the world of "Warriors of the Three Kingdoms" that drags the plot.

With the leap in the strength of the players, the large-scale plots of many worlds have kicked off, and the players invariably find that the plot tasks are very "procrastinating".

For example, in the world of Mobile Suit Gundam, the one-year war has reached a stalemate as the "Third Descent Operation" in Africa has come to an end.

With the spirit of not being afraid of death and the rapid improvement of strength, the players successfully forced the Jean army that tried to occupy Africa to retreat again and again, and finally the Jean army, which could not keep up with the supply, had to give up the plan of fully occupying Africa, and could only concentrate its forces in Central Africa, and even the army that originally occupied South Africa shrank back, concentrating on repeated tug-of-war with the player army occupying North Africa.

For example, in the world of "Fist of the North Dipper", the players, led by the famous master Liu Xuan, used small-scale guerrilla warfare to start a continuous battle with the lackeys of the Holy Emperor. In the words of the player "Polaris", "I fight every day, and after each battle, I either go offline to rest, or I have to prepare for the next battle...... It feels like a war! It's so exciting! ”

Both the Southern Dipper Sacred Fist and the Northern Dipper Divine Fist have the power to kill with one hit, but when encountering players who are not afraid of death at all, even the Holy Emperor himself has a big headache.

Not long ago, Liu Xuan once disguised himself as a seriously ill and dying old man lying on the side of the road, and launched a brazen attack when the Holy Emperor passed by. Although he died without any suspense under the "Heavenly Soaring Cross" of the Southern Dou Phoenix Fist, he managed to pour a bottle of powerful dye given to him by players in the tech world on the opponent's head.

The screenshot of the "Holy Emperor Green Turtle" has been really popular on the forum for a while!

The enraged dictator launched a sweep against the undead powerhouses of Renxing's men, and hordes of thugs went from village to village, looking for any clues—but to no avail.

That's rightfully taken because players have an invincible downline big. Law......

Sweeps, counter-sweeps, raids, raids, arrests...... Because of this endless battle, Kenshiro, the protagonist of the world of "Fist of the Hokuto", has almost been forgotten by players.

There are many similar situations, which can be summarized in the words of the forum celebrity data emperor Bumpman, that is-

"According to the analysis and statistics of three hundred and five large-scale plots and one thousand one hundred and forty-four small plots in a total of one hundred and forty-six worlds, it can be clearly seen that since the relatively high-end ones among the players have stepped into the two-star realm, the plots of each world have been significantly delayed and repeated, forming a large-scale tug-of-war."

"After tracking and analyzing data of 16,300 players...... We can be sure that this is a situation deliberately created so that the overall level of players will not be too different, presumably game designers do not want to see a small number of players standing tall and most players buried in the dust. ”

This post is just a small recent work of the Data Emperor, and his biggest research during this time is a large investigation report on the "death of NPCs".

The report was more than 100,000 words long, citing more than 1,000 examples — including several of Cheng's battles. Data Emperor has given full play to the three tricks of "statistics, analysis, and comparison" that he is best at, and the rigor of the argumentation and the detailed information are breathtaking.

After detailed research and analysis, as well as a long period of follow-up investigation, Datadi finally came to the following conclusions:

"All NPCs related to the story are very difficult to die, and in general, to kill them, you must trigger a quest that can directly lead to the 'death ending'. Not only that, but in most cases, a story quest can only be given to a few—generally two—NPCs to put up a death flag, and the rest of the NPCs, even if they participate in this quest and die in the quest, will not really die, but will just explode once, and then it will be refreshed again. ”

To demonstrate this, he gave about 300 examples, including the battle in which Cheng Peng and Zhai Rang joined forces to ambush Li Mi.

For that battle, the data emperor said: "The core content of this plot mission is 'Zhai Rang and Li Mi are fired', and it is certain that the two NPCs, Zhai Rang and Li Mi, have erected the death flag - the later development of events also proved this, although Li Mi successfully escaped with the efforts of Shen Luoyan and others, he was killed on the way to escape - this is off-topic, what I want to say - please pay attention!" In the course of this mission, Cheng Peng once stabbed Cheng Zhijie (Cheng Biting Jin) and Shan Xiongxin under the horse successively, especially Shan Xiongxin, who was simply stabbed by a shot, but he was stunned that he didn't die! ”

"We don't know what props Cheng Peng has exploded, but everyone knows the follow-up development - Cheng Zhijie and Shan Xiongxin have both joined Li Shimin's Tiance Mansion."

If the example of this battle is not so clear, the villain mini-bosses in the world of "Fire Emblem" who are not strong but have been defeated again and again prove more clearly the law of "you can't destroy this person without directly triggering the task against him".

Those guys, but they've gotten mixed up to the point where players have repeatedly teamed up to farm equipment......

After completing the previous discussion, Data Emperor made a discussion on the topic of "how to destroy NPCs".

Cheng Peng really didn't have the patience to read the specific discussion process, but the conclusion was very clear.

"The best way to destroy NPCs is not to trigger a plot that can kill them directly, but to find NPCs related to their plot and try to get those NPCs to make a move. NPC to NPC, as long as the plot is related, you can destroy each other! ”

The response to this post was so overwhelming that even the game's designers couldn't resist appearing in the replies to that super hot post.

A guy with the official ID "GM013" said with emotion: "Seeing you as a serious and meticulous player, I really feel a lot of pressure as a game designer. Faced with the vast sea of data, I just want to sincerely say, 'Elder, take the supernatural powers!' When our planning team sees the operation team now, they can't even lift their heads! ’”

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As always, ask for a red ticket~