Chapter 184: Global Online

(ps: Finally the question, it's not easy~~)

At four o'clock in the afternoon on July 1, the last passengers boarded the spacecraft. Pen, fun, and www.biquge.info

At five o'clock in the afternoon, the spacecraft took off from airports around the world, assembled in space, and formed a huge fleet of thousands of spaceships, heading for the planet of hope.

The mighty fleet, with the last hope of mankind and the desire of a civilization for new life, sailed to the vast starry sky and sailed to an unknown world. According to the experience of the advance team, the fleet would have to travel in space for at least a full decade before it could reach the planet of hope.

At eight o'clock in the evening, which is eight o'clock in the morning in the game, a system announcement sounds.

"World Announcement: "Earth Online" has officially entered the global online era, and the game will undergo a major update, effective immediately, for specific content, please log in to the official website to view."

Gaia has built the official website of the game into the game, and players can log in to the official website and game forum at any time to view relevant information during the game. This is also the key to Ouyang Shuo's previous life, although he was a personal adventure player, he still has some understanding of territory construction.

On the homepage of the official website, the headline is not the content of this system update, but a farewell speech delivered by the Federal President, showing the public to officially say goodbye to Mother Earth.

What's more, in his speech, the president finally revealed the secret of counting personal assets.

Due to interstellar immigration, most of the fixed assets, including houses, factories, machinery, equipment, etc., have been abandoned on the earth and cannot be taken away, including the loss of many intangible assets, resulting in many billionaires or celebrities becoming destitute overnight.

Global citizens, in an instant, are on the same page. So when it comes to Hope Planet, how to weigh personal assets is a very critical issue.

If no compensation is made, then it is very unfair to those who have lost their wealth. Because when these people were on Earth, they worked for interstellar immigrants and made a lot of indelible contributions.

The future Planet of Hope also needs this group of entrepreneurs and artists to contribute to the construction of a new society. You can't let an entrepreneur become a lumberjack. This is not in line with the social division of labor, nor is it in line with the basic principle of human resource allocation, and it is a huge waste of human resources.

In addition, the loss of their wealth was caused by natural disasters, which is a force majeure, and the federal government is obliged to pay for their lost wealth.

Of course, the loss of wealth cannot be fully compensated to them. Because this wealth is indeed abandoned on Earth, it is necessary to establish a compensation factor.

In order to determine a reasonable compensation coefficient, federal economists racked their brains and wrote various functions. In the middle, there is also a game between the consortium and the federal government, which is really extremely difficult.

Eventually, the federal government, supported by Gaia's superior computing power, decided to adopt a universal compensation mechanism. In order to complement the compensation mechanism, the Federation has also created a new conceptual term - achievement points.

This means that the personal assets of all citizens, multiplied by the compensation coefficient, give not a new asset data, but an achievement value.

Why not new asset data, because most of the physical assets are abandoned on the earth, and liquid assets without the support of fixed assets are just a bunch of data that has no meaning and can't buy anything.

Achievement points, which will play a vital role in Planet Hope, are similar to the merit points in the game. Depending on the level of achievement, citizens can receive different levels of permission.

The federation divides the authority into nine levels: sss, ss, s, a, b, c, d, e, and f, and different permissions can be allocated to different resources and have different social status after arriving at the planet of hope.

SSS-level permissions, unique, and exclusive to Gaia. Activating this permission means that in order to check the core database of Gaia, the consent of more than 75% of all citizens must be obtained before the permission can be activated.

SS-level authority, which is also unique, is the exclusive preserve of the President of the Federation and is only available during his term of office. At the end of the presidential term, this authority is automatically transferred to the next federal president.

This means that ordinary citizens can only get S-level authority at most.

F-level permissions require an achievement value of at least 100 points, and the achievement value is increased by 10 times for each level of advancement. And so on, S-level clearance requires an achievement value of at least 100 million points.

The compensation factor is a maximum of 0.01 and a minimum of 0.0001. The more personal assets there are, the lower the compensation factor. If a citizen's personal assets are less than 10,000 credits, they will receive a compensation factor of 0.01. If a citizen's personal assets are higher than 100 million credits, they will receive a compensation factor of 0.0001.

In other words, a low-income account with 10,000 credits can earn 100 achievement points and obtain F-level permissions. A rich man with 100 million credits can earn 10,000 achievement points and gain D-level access. A billionaire with assets of tens of billions can get 1 million achievement points and obtain B-level permissions.

The richest man in the world, Jab Dawson, the father of Jack Dawson, the lord of Liberty County in the United States, is the only billionaire with assets of hundreds of billions, and can get 10 million achievement points and A-level permissions.

The compensation factor is not only related to personal assets, but also takes into account occupational factors. Of course, mainly for politicians, scientists, academics and artists.

According to Gaia's calculations, out of 1 billion immigrants, about 200 million citizens have received the lowest F-level clearance, and most of them are minors with only 100 base achievement points.

Bing'er, for example, only has 100 base achievement points. Her smart pet Cher, because she brought it on the ship, is a personal item and is not counted as a personal asset.

Of the remaining 800 million people, they are basically E-level clearances. Only a little more than 1 million people have been granted D-level access, including billionaires, scientists, elite academics and elite politicians.

There are more than 100,000 people who have obtained C-level permissions, including billionaires with assets of more than 1 billion, top scientists, national treasure-level artists, and senior federal government officials.

Only 500 people have been granted B-level authority, including billionaires with assets of more than 10 billion yuan, national treasure-level scientists, and high-ranking officials at or above the federal ministerial level.

And A-level clearance, there are less than 10 people, and their list is strictly confidential. As for whether anyone has obtained S-level clearance, it is even more of a state secret. Ouyang Shuo estimated that there would definitely not be more than three people.

Needless to say, Ouyang Shuo obtained E-level permissions, with an achievement value of 2,000 points, mainly thanks to the more than 80 credits in his account.

Strictly speaking, the compensation mechanism formulated by the federal government has been greatly weakened by the big powers. A billionaire is one level higher than the general public.

When the compensation mechanism was introduced, it was resisted by too big forces, and the result of the compromise between the two sides was that "Earth Online" did not do any publicity and opened it a year in advance, accumulating early advantages for the big forces.

So, why do these big forces attach so much importance to Earth Online, is it just because there is a chance to get real cheats in the game? No, the root of it lies in the second chance to get the achievement points.

In order to give the general public a chance to turn over, to be able to get a higher starting point on the planet of hope. It is also to appease the dissatisfaction of ordinary people that the rich have lost their assets and still have access to high-level authority. The federal government stipulates that before arriving on the planet of hope, Gaia will liquidate all players' game assets in the same way as personal assets on Earth, and then convert them into achievement points according to a certain percentage.

Note that there is no such thing as a reduction factor for this conversion, which means that the more assets you have in the game, the higher the achievement value will be.

And this is also Ouyang Shuo's ultimate plan, through the advantages obtained in the game, when he obtains achievement points for the second time, he will increase his authority and lay a solid foundation for entering the Hope Planet.

In addition to this, there is an added perk for lord players.

According to the information sent back by the expedition, the area of Hope Planet is more than 10,000 times that of the Earth, and the area is very vast.

This is also normal, because the Earth is a very small planet in the universe.

On such a large planet, someone needs to open up the wasteland. That's where lord players come in handy, which is why Earth Online is so realistic.

can fight in the game for ten years, and still stand still without being destroyed by others. Such a lord is already qualified enough to pioneer in reality.

In reality, naturally, there are no homeless people brushing out, let alone teleportation arrays. These two things are the greatest guarantee that the lord player can gain a foothold in the wilderness.

However, in reality, countless robots can completely replace the role of homeless people. As for the teleportation array, hehe, the air train expressed dissatisfaction.

As for the management team, the Federation also has a way to solve it for the lords, and that is cyborgs.

The high-level NPCs in the game all have their own independent consciousness, and the Federation can transfer this part of the consciousness to the biochemical body, completing the seamless switch from the game's virtual characters to real people.

In other words, only the authority of the lord player is high enough, and he can completely copy all the important ministers and generals he relies on into reality, help himself, continue to pioneer, and build the territory.

Because cyborgs are expensive to manufacture, they are half-human, half-mechanical creatures. Moreover, cyborgs are also hierarchical, and the higher the level, the higher the manufacturing cost.

Therefore, the struggle in the game cannot be stopped for a moment. (To be continued.) )