Chapter 563: Realistic Achievement Points Exchanged for Game Gold
The rise of the family took place in this historical background. Pen & Fun & Pavilion www.biquge.info
According to Gaia's premise, after the expansion is released, three types of families will appear in the wilderness.
First, the dynastic family.
The family of the Eastern Han Dynasty appeared in the royal city of Luoyang. The family of the Wei, Jin, Southern and Northern Dynasties appeared in the royal city of Quanzhou. The family of the Sui and Tang dynasties appeared in the royal city of Chang'an.
In other royal cities, to a greater or lesser extent, there will be families appearing.
Of course, the historical celebrities in the family will not show up for the time being. They will not appear one by one until the corresponding dynasty has joined the wilderness process.
There is no doubt that the appearance of the family will bring different changes to the royal city.
In the eyes of the player, the somewhat illusory court, as well as the families in the city, will gradually materialize and appear in front of the player in a more realistic manner.
Adventure players in the royal city will have the opportunity to trigger more quests.
The interaction between the two will be more frequent.
In addition, due to this update, the barrier on the periphery of the royal city has been removed. Therefore, it cannot be ruled out that the family of the royal city exerted its influence on the wilderness.
Player territory will have a greater chance to recruit excellent talents.
Second, the Wilderness Family.
Such families will appear directly in the wilderness and compete face-to-face with lord players.
In fact, Xiang Yu's Western Chu, although it was a family at the end of Qin, was also classified as a family. It also means that the second year of Gaia is just the warm-up year of Xichu, and they will have to wait until the third year of Gaia.
As for the second year of Gaia, the four rebel armies are the protagonists of the wilderness.
Unlike the rebels, the families of the wilderness will not all appear at once. Instead, they don't show up until the end of the campaign of the respective dynasty, or when a mission of some kind is triggered.
As a result, they have greater uncertainty.
Third, the territorial family.
Once the historical talents recruited by the territory belong to a certain family, their clansmen will appear one by one. Of course, whether or not they can be made is another matter.
In addition, the counties and counties in the territory will also give birth to local wealthy families one by one.
There are pros and cons to territories.
Needless to say, although the big family will restrict the imperial power, among its clansmen, there are indeed many talents. It will have an immediate effect on solving the problem of talent shortage in the territory.
The disadvantage, equally obvious, is that it will form a powerful force within the territory, and the passage of the lord's authority and decrees will be an obstacle in a sense.
All in all, the expansion pack of [Rise of the Family] is not as simple and crude as [Rise of the House], but will be more secretive, and the tentacles will also go directly into the territory.
For the Wilderness Lord, it was an even greater test.
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Not long after the expansion was released, another system announcement shook the world.
"World Announcement: On the occasion of the second anniversary of the operation of "Earth Online", a limited-time exchange event for achievement points will be opened, and players are requested to log in to the official website to view the specific content."
For players around the world, achievement value is a sensitive topic.
Because the amount of achievement value is related to the level of authority they can obtain on the Hope Planet. Players, including Ouyang Shuo, struggle in the game in order to gain achievement points and improve citizen authority.
Now, Gaia claims that achievement points can be redeemed in-game.
The impact on players can be imagined.
Even Ouyang Shuo was confused.
Because in his memory, there was no such time-limited exchange event for achievement points in his previous life.
Clearly, he, the reborn, changed the course of the world once again.
According to Gaia's information disclosed on the official website, the so-called exchange only occurs between the game gold and the actual achievement value.
Players can exchange the initial achievement value obtained on Earth for in-game gold; You can also exchange the gold coins obtained in the game for real-life achievement points.
The exchange ratio between the two is 1:200, that is, 1 achievement point is exchanged for 200 gold coins.
Because at the time of immigration, the personal assets of citizens have been greatly weakened by the reduction factor. Especially for the wealthy with assets of more than 100 million, the reduction coefficient has reached a terrifying 0.0001.
A rich man with 100 million credits only gets 10,000 achievement points in the end.
In addition, the game has been running for two years, and the output of gold coins has increased significantly, and the exchange between credits has depreciated significantly.
Therefore, the exchange ratio of one to two hundred is quite reasonable.
Let's take a billionaire as an example. If he converts all the 10,000 achievement points in reality into gold coins, he can get 2 million gold coins at one time.
The actual exchange ratio of credits to gold coins is fifty to one.
In addition, it is also necessary to calculate that if a large amount of gold coins are exchanged and flow into the game, it will inevitably cause another depreciation of gold coins, and the actual exchange ratio that can be used will be lower.
Therefore, exchanging achievement points for gold is a game with no way back.
For the average player, because of their low asset reduction factor, it is very cost-effective to convert achievement points into gold.
A normal adult has an achievement value of around 1,000 points. If all of them are converted into gold coins, it is 200,000 gold coins, which is a huge fortune for ordinary players.
Of course, in order to prevent the gambler's psychology of players, Gaia restricts that each player cannot redeem more than one-third of his or her existing achievement value.
In other words, a player with 1,000 achievement points can only redeem a maximum of 333 points, which can earn 66,600 gold coins.
And for the major forces, this is not a game with no way out.
Take Chun Shenjun as an example, he is now in the game, and his decline is beginning to appear. Without the help of external forces, I am afraid it will be difficult to return to the top. And once he redeems his massive achievement points, he can be brought back to life in the game.
In that case, Chun Shenjun will really have no way out in the game.
Because, he can't afford to lose!
As for exchanging gold for achievement points.
At present, among the global players, I am afraid that there are not many people who can have such a strong capital.
Even Ouyang Shuo, the world's number one lord, has very little liquidity in his hands. 200,000 gold coins can only be exchanged for 1,000 achievement points, and I am afraid that no one will exchange them.
Once redeemed, it is undoubtedly equivalent to drinking to quench your thirst, destroying the foundation of the game in advance.
After all, even Ouyang Shuo didn't know how Gaia would evaluate the assets in the player's game after the end of the ten-year period and the end of the game.
Therefore, it is really not a wise move to redeem it in advance.