The settings of "Starry Night".
Basic Attributes of a Warrior:
Health: (Stamina *50 + Gear HP)
Attack Power: (Strength*1 + Gear Attack Value)
Physical Defense: (Stamina *2 + Equipment Defense)
Magic Defense: (Spirit*2 + Equipping Magic Defense Value)
Speed: (Dexterity*2 + Equip Value)
Will: Affects the effect of controlling the controlled (Spirit*1 + Equip Value)
Hidden Attributes: Perception (insight to discover lurking enemies), Luck (affects the explosion rate of items and the harvest of opening various treasure chests), Tenacity (fatigue value, the stronger the toughness, the longer the battle lasts. Pen | fun | pavilion www. biquge。 info)
Race:
Human (+1% growth for each attribute),
Talents: Resilience Boost: Passive, HP Recovery Speed +20% (Protracted Battle)
Elf (-10% Stamina Growth, +10% Spiritual Growth), Strengths: High Magic Defense and Will, Good Looks Disadvantage: Weak Physical Defense
Talents: Elemental Affinity: Passive, Elemental Magic Resistance +10
Barbarian (-10% agility, +10% strength), Strengths: Strong attack, Blood Ox, Muscle disadvantages: Slow speed, easy to be kite-flyed
Talents: Savage Roar: Active, let out a roar, 10% increased strength for 10 seconds, and a cooldown of 1 minute.
Dwarf (-10% Spiritual Growth, +10% Strength Growth), Strengths: Strong Attack, Small Size and Flexible Disadvantages: Low Magic Defense and Will, Weak Resistance to Control Skills.
Talents: Alchemist: Passive, increases proficiency by an additional 5% when crafting items with subclass forging and engineering.
Race exclusive to the Dawning Alliance:
Feather Clan (-20% Spiritual Growth, +10% Intelligence Growth, +10% Agility Growth), Strengths: Restrain Dark Monsters and Racial Disadvantages: Weak Magic Defense Will
Talents: Holy Light: Passive, 30% of the damage is converted to light damage.
Dark Alliance Exclusive Races:
Demon (Endurance Growth -20%, Strength +10%, Agility +10%), Advantage: Strong Attack, Strong Explosiveness Disadvantage: Thin Blood
Talent: Bloodthirsty: Active, converts 5% of your damage to your own health for 10 seconds.
Title:
Civilian, prestige 0
Good people, prestige 500
Honorary citizen, prestige 1000
Baron, prestige 2000
Viscount, reputation 5000
Earl, reputation 10000
Marquis, prestige 20,000
Duke, reputation 50000
Lord, reputation 100,000
Military Rank: Divided by military merit points, those who kill demons and hostile alliances can obtain military merit points (10% of all military merits of the target)
The limit that a player can reach with a general (2 million, 5,000 troops).
Partial general (1 million, 1,000 military leaders)
Colonel (500,000, 500 troops), Lieutenant Colonel (200,000: 200 troops), Major (100,000, 100 troops)
Captain (50,000, Command: 50), Lieutenant (20,000, Leader: 20), Second Lieutenant (10,000, Leader: 10)
Sergeant (5000), Sergeant (2000), Corporal (1000)
Private (500), Private Medium (200), Private (100), Private (10)