The settings of "Starry Night".

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Basic Attributes of a Warrior:

Health: (Stamina *50 + Gear HP)

Attack Power: (Strength*1 + Gear Attack Value)

Physical Defense: (Stamina *2 + Equipment Defense)

Magic Defense: (Spirit*2 + Equipping Magic Defense Value)

Speed: (Dexterity*2 + Equip Value)

Will: Affects the effect of controlling the controlled (Spirit*1 + Equip Value)

Hidden Attributes: Perception (insight to discover lurking enemies), Luck (affects the explosion rate of items and the harvest of opening various treasure chests), Tenacity (fatigue value, the stronger the toughness, the longer the battle lasts. Pen | fun | pavilion www. biquge。 info)

Race:

Human (+1% growth for each attribute),

Talents: Resilience Boost: Passive, HP Recovery Speed +20% (Protracted Battle)

Elf (-10% Stamina Growth, +10% Spiritual Growth), Strengths: High Magic Defense and Will, Good Looks Disadvantage: Weak Physical Defense

Talents: Elemental Affinity: Passive, Elemental Magic Resistance +10

Barbarian (-10% agility, +10% strength), Strengths: Strong attack, Blood Ox, Muscle disadvantages: Slow speed, easy to be kite-flyed

Talents: Savage Roar: Active, let out a roar, 10% increased strength for 10 seconds, and a cooldown of 1 minute.

Dwarf (-10% Spiritual Growth, +10% Strength Growth), Strengths: Strong Attack, Small Size and Flexible Disadvantages: Low Magic Defense and Will, Weak Resistance to Control Skills.

Talents: Alchemist: Passive, increases proficiency by an additional 5% when crafting items with subclass forging and engineering.

Race exclusive to the Dawning Alliance:

Feather Clan (-20% Spiritual Growth, +10% Intelligence Growth, +10% Agility Growth), Strengths: Restrain Dark Monsters and Racial Disadvantages: Weak Magic Defense Will

Talents: Holy Light: Passive, 30% of the damage is converted to light damage.

Dark Alliance Exclusive Races:

Demon (Endurance Growth -20%, Strength +10%, Agility +10%), Advantage: Strong Attack, Strong Explosiveness Disadvantage: Thin Blood

Talent: Bloodthirsty: Active, converts 5% of your damage to your own health for 10 seconds.

Title:

Civilian, prestige 0

Good people, prestige 500

Honorary citizen, prestige 1000

Baron, prestige 2000

Viscount, reputation 5000

Earl, reputation 10000

Marquis, prestige 20,000

Duke, reputation 50000

Lord, reputation 100,000

Military Rank: Divided by military merit points, those who kill demons and hostile alliances can obtain military merit points (10% of all military merits of the target)

The limit that a player can reach with a general (2 million, 5,000 troops).

Partial general (1 million, 1,000 military leaders)

Colonel (500,000, 500 troops), Lieutenant Colonel (200,000: 200 troops), Major (100,000, 100 troops)

Captain (50,000, Command: 50), Lieutenant (20,000, Leader: 20), Second Lieutenant (10,000, Leader: 10)

Sergeant (5000), Sergeant (2000), Corporal (1000)

Private (500), Private Medium (200), Private (100), Private (10)

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