Act 129 Woodland Front

It was early in the morning.

But the forest was still silent in darkness and silence, except for the white mist that spread across the woodland, with a biting chill, and the edges of the rows of spears reflected the cold light of the campfires. The druids searched the forest in groups, and the rustle of the leaves broke the dead silence in the distance.

Someone on the ground coughed, and the air was filled with a choking smell of blood. By the time Brando arrived, the druids on the front line had already organized a counterattack and reclaimed parts of the Wall of Rose.

Standing on an open position between the forests and looking into the distance, in the darkness, the gray-yellow grass was not far away with the corpses of black wolves.

These corpses will shrink in a day or two, turning into pure magic crystals.

As for the corpses of the druids, they have long been cleaned up by their own people, and the tomb culture of the druids is quite primitive, and it can be said that it is a return to nature, and it only needs a little treatment to be buried directly and return to the origin.

The night's battle was too fierce to describe in words, but fortunately, the Black Wolf Tide had bypassed the valley of vines to the north, and seemed to intend to encircle the Green Tower area first, thus leaving an open space in the center of the city, allowing the druids to avoid the attacking arrows of the opposing side. But the druids still recaptured only a small part of the woodland, and the monsters retreated into the darkness from the woodland, seemingly pregnant with a new attack.

However, it is not only Brando who has arrived here, in fact, at this moment, all the large and small forces in the Green Tower have come, the Cruz Empire, the wizards of Buga, the Sanctuary of Fire, and even some adventurous groups.

Brando had expected most people to leave the area when the tide came, but he had clearly miscalculated, and it seemed that the changes in the Ring of Trade Winds and the lure of artifacts could even outweigh the threat of wolf tides. But it's good that "at least it will relieve his pressure, the only trouble is that there will be a fight before entering Valhalla, and his biggest concern is not the Cruz Empire" but the wizards of Buga. Fortunately, it seems that the wizards of Buga also don't know much about the changes in the ring of the trade winds, which is his biggest reliance.

Brando looked into the darkness in the distance, knowing in his heart that the sun would no longer rise, and that for seven long nights, the Green Tower would face an almost endless number of monsters.

Historically, there were 3,000 players here, and now he is the only one. Whether he can retrace history by himself is still a question.

Akane sat beside him with Antitina, while Brando leaned against an aspen tree, listening to Antitina's report on the movements of the other forces in the Green Tower last night, and opening the panel, also making final preparations. Although the wolf disaster at the beginning of the Year of the Sword is limited to the Black Forest, as the first large-scale plot of Amber Sword, the difficulty is beyond imagination.

For this, he must be prepared for everything, and the first step is to improve his own strength, and as a hardcore player, Brando knows this very well, and no environmental factor is more reliable than his own strength.

He starts by opening his properties panel.

However, the experience of the adventure has not increased much in the past month, and the only time I have gained more experience is back in the middle of the sleeping month when I fought the five-headed snake lizard, and since then the experience has stayed at 57,000, which is still a short distance from the mercenary upgrade.

What's more, the first-level increase of the character's level does not have much impact on the strength" Therefore, Brando did not stay on this page for long, the green light in his pupils changed, and then the light net stopped slightly.

Brando flipped the pages down one by one, and soon found the resources column, it had been almost three months since the trip to the Helllund Mine, during which time he only paid a hundred fortunes to unlock the Silver Dovetail Flag, and with the blessing of the Silver Dovetail Flag, to this day, in fact, Brando has a lot of wealth.

Then he looked down and saw the number of resources he had. Wealth: 2220

Prestige: 330

Brando's saving so much wealth is purely to unlock the 2500 wealth of Dral's "Self" port "Dral's "Dral's self" port can generate 20 wealth per day, and you can also get gems and reputation when tapped, which is the most necessary core card to maintain the platinum angel.

But now he had to interrupt the plan and reconsider.

Brando opened the seal card book, and he pulled out the cards he needed one by one. First up are the three Bloodline cards, the Vampire Baron, the Blood Vampire, and the Night Lord.

Although Brando prefers the white cards in the card album, in fact, his white lands are very scarce, and even if they can be summoned, they may not be able to support the maintenance cost, but the bloodline is different, and in the fate card, the bloodline has a characteristic that only the host needs to pay life to provide the maintenance cost.

This is extremely important for a spell profession, but for him as a warrior, it seems a little painless. Not to mention that he also has an indomitable talent, and the natural recovery rate of life is three times that of ordinary people.

He paid 400.600 and 800 fortune respectively to unlock the three cards, then scanned them to enter his library in the car of the Vampire Baron (Nightshade XI)

10 Dark, creature undead, vampires, flying creatures, vampires.

When the Vampire Baron is on the field, add combat counters to all minor vampires.

When the vampire baron is on the field, pay 2 lives per day.

, elegance in the dark, is a deadly art. , Blood Vampire (Nightshade VI)

15 Dark, Creature Undead, Vampire, Level 0 Elite, Vampire Sacrifice, Non-Black Creature, Adds three combat counters to the Blood Vampire (to reset phase). When the Blood Vampire is on the field, pay 5 lives per day.

Inferior people often forget that they are not guests, not servants, but property.

Night Lord (Nightshade III)

15 Dark, Creature Undead, Vampire, Level 35 Elite, Lifesteal pays 5 Dark, and places a small team of black tokens into the field.

When the Blood Vampire is on the field, pay 10 lives per day.

and blood dripping downward. , these three cards can be said to be a set of cards "Vampire Baron, although his own strength is only the peak of black iron, but it can provide bonuses for vampires below him."

And the strength of the Blood Vampire itself does not belong to Metisa, and after sacrificing a non-black creature card, it can skyrocket to the peak of gold in a short period of time, "This is almost the strongest card he can get at this stage."

As for the Night Lord's own strength, he has a golden median, and constantly paying for dark elements can continue to create tokens, and combined with the ability of the vampire baron, it can be said that it is like a tiger with wings.

Brando was going to use these three cards as his other core deck in addition to the Holy Sword Wind Spirit Spider, and even for this purpose, even the addition of the Blood Vampire and the Night Lord himself would bring the number of gold-level savings in his hand to seven.

This is already a big force in Eruin.

As for the rest of the wealth" he spent another 550 to open the Wave Gem and the Grey Haven Tax Officer: The Wave Gem (Wonders v)

10 Any, Treasures, Wonders, Magic, Waves Gems provide 1 reputation per day when on the field.

Tap, get rich.

Sacrifice this card and choose any card in your hand to make it a rabbit cost.

, The Unstoppable Temptation, Graywind Harbor Tax Collector (League of the City-States Silent IV)

5 lights, treasure humans, officials, level 5 creatures, provide prestige every day when the Greywind Harbor Tax Collector is on the field.

Tap "As long as you own a city, building lands, get 2 fortunes."

, Taxes, the foundation of the city-state, the purpose of opening these two cards is to make up for unplanned losses, since it is impossible to meet the requirements of the platinum angel in one step, there is only a choice of more tortuous paths" Fortunately, both cards increase prestige and wealth, but also meet the requirements.

After using the riches, Brando used his reputation to activate the Graveyard Resurrection Spell.

Graveyard Resurrection (Graveyard Whispers II)

20 Dark, Sorcery Enchantment, Puts into play any target artifact or creature card that dies (or in the graveyard) under your control, and that creature additionally has the category Black and, Zombie.

,Death is not an excuse for disobedience,Graveyard resurrection This card costs 325 reputation to unlock,You can directly resurrect a dead creature into a black card.,There are almost no exemptions except for the time of death.,Brando believes that this magic tide will meet his favorite target.,So he decisively took this card.。

At this point, the young lord's fortune and prestige had been drained of his sons for months, but these were not all his land cards," he said, pulling out five more cards from his pocket.

They are two black lands, Netherlands of Water and Forest of Death, and a gray land of the Mountains of Anjou. The other two cards are Firepaw's Trumpeter and Mystic Summoner.

These five cards were all exchanged by him for three moon crystals from the wandering mage, "In addition to the land cards, the rest of the Fireclaw Trumpeter and the Secret Summoner gave him a big surprise.

The Firepaw Trumpeter and the Firepaw Lizardman are in the same deck, and this card can summon a Black Iron Median Firepaw Trumpeter, but that's not the best part of it, the point of this card is that as long as the Firepaw Trumpeter is on the field, you can duplicate an identical red token card for every Fireclaw Spearman card on the field.

In other words, as long as the Fireclaw Trumpeter is on the field, one Fireclaw Spearman card enters the field as two Fireclaw Spearman cards enter at the same time.

Brando only has one Fireclaw Spearman card in his hand right now, but he believes that one day this card will be as powerful as the Holy Sword is to the Wind Spirit Spider.

As for the Esoteric Summoner, this has almost the same ability as the Night Lord, except that for every 10 mana paid by the Traveling Mage, the Esoteric Summoner can summon a gray token equal to the number of lands the Traveling Mage has.

It's also a card that is weak in the early stages, but has near-infinite potential in the late game.

Brando also swept those five cards into his library, and now his library has grown so much larger that he has fifteen cards of all kinds in addition to the lands. That means he can no longer grab all the cards in his library.

As the number of cards increased, Brando found himself facing a new problem, that is, the cards available to him each day became random, and how to draw cards became a new problem.

He examined his hand first.

Blood Vampire, Wind Spirit Spider, Holy Sword, Fire Djinn, Side-by-side Sprint, Energy Drain and Fire Claw Trumpeter.

But Brando didn't summon immediately, because he felt Antitina nudge him, and Brando raised his head and came back to his senses from his world.

He immediately saw a group of people walking towards him at the edge of the woodland not far away.

That's not a druid.

It's a group of humans, a group of Eruin.

……