Chapter 1056: The Dog Jumps Over the Wall
Inside the Arcane Tower of the Pioneer.
The vast galaxy flew by in front of him, and the bright starlight connected into a band of misery in the distance.
From afar, the surrounding area has become a colorful and strange world.
If it is placed in the past, such a beautiful scene has long caused everyone to sigh, which has led to countless profound and mysterious topics. But today, all the high-level officials of the cemetery have their own corners, silently making various preparations for the upcoming final battle.
Emptiness is not emptiness!
Patches of mighty energy tides rose and fell in the vast sea of stars, and terrifying void storms stretching for tens of thousands of miles could be seen everywhere. The Pioneer Arcane Tower trudged on the edge of this Void Storm, following a strange route from dangerous place to danger.
There were two people guiding the Arcane Tower to fly, one was the demon girl Molica with a cold face and a colorful soul crystal necklace around her neck, and the other was Alfonso, a brain worm who had just surrendered to the Great Graveyard.
There are two of them, one is tracking its flight trajectory by locking on to the supreme mastermind's half-plane breath, while the other relies on the perception of the Zerg General's soul breath to telemetry the direction.
Although the methods used by the two sides are different, the routes guided by the two 'people' are almost identical.
Synthesizing the information of the two 'Belt and Road Parties', Issa, the Ironhead, personally controlled the Arcane Tower, carefully navigating through the extraterritorial star sea. Only under its control can the Arcane Tower Central Control Crystal be able to deal with the dangerous and complex situation in front of it at a rate of tens of thousands of messages per second.
The Supreme Mastermind of the Mind Flayer has succeeded in 'hijacking' the Zerg General Kurinax.
Regardless of asking, the other party must be trying to control the Zerg general while fleeing frantically. Once its ruse succeeds, the Necropolis's enemies will change from a brute force worm to a combination of violent madness and evil brains.
However, that supreme mastermind is only a peak legend at best, and it is not so easy to brainwash a Zerg demigod smoothly. The danger of this process is terrifying just to think about, and it is even more difficult to implement smoothly.
The Necropolis had gathered all the dragon lich to prophesy about this, and predicted that the chance of success of the High Mastermind was no more than 17%. It stands to reason that with such a small chance of success, if a wise man does not do it, he should not be able to attract the supreme mastermind to do stupid things.
However, from the fact that the other party was willing to fight to the death, and even would rather abandon more than a dozen legendary-level Mind Flayer Elders on the elven battlefield to take away this Zerg general, the cemetery smelled a hint of conspiracy from inside.
There is something wrong with the prophecy of the Necropolis!
The opponent must still have an unknown hole card hidden in the graveyard that the cemetery does not know, and this hole card can also evade the Crane plane consciousness, making everyone's prediction of the Mind Flayer extremely biased.
It was precisely out of great vigilance against the Mind Flayer that the entire cemetery suddenly became tense. For this reason, he was willing to give up the palace sweeping of the elven battlefield, and he also had to draw out most of the high-level combat power and chase after the supreme mastermind.
And in another region of the vast Star Sea, a huge light shield with an area of 100 meters was also trudging through the fierce and tyrannical void storm.
Inside the light mask, it was densely packed with powerful angels of all ranks, as well as a large number of cardinal archbishops, charismatic knights, templars, and holy rank bishops. Looking at it, the weakest one among them also has the strength of the Holy Rank, and in any region of the Crane plane, he is a strong person who stomps the heavens and the earth and trembles.
But here, they became the lowest level of soldiers, and they could only gather around the perimeter, trying to pour the magic power in their bodies into the protective shield to support this thin magical protection.
There are no flying arcane towers, no fully functional half-planes, and once these Crane plane magicians come to the extraterritorial void, they will become bare-handed adventurers, and they can only force their way through one void storm after another.
And at the core of their team, three tall figures with divine brilliance were standing silently, pushing the entire divine light shield to carry nearly a hundred members to fly across the extraterritorial void.
At this moment, within the light shield, even those legendary-level high-level angels bowed their heads in front of the three 'light people', and kept chanting the sacred names of the three powerful gods.
The god of morning light, Loshanda!
Tampas, the god of war!
Tyr, the god of justice!
In order to eliminate this hateful bug that posed a huge threat to the Crane plane in one fell swoop, the gods behind the Tritheistic Cult finally couldn't sit on the throne of God and sent their strongest clones to dominate this void chase battle.
Of course, with the consistent urine nature of the gods, it is impossible to dispatch the main body until the last moment of life and death, and being able to send the strongest clone to such a distant extraterritorial void is already the limit of what they can do.
The three doppelgangers sent here are naturally dominated by the god of morning light, Loshanda, with a level of 29, while the doppelganger sent by the god of war, Tampas, is only level 27, and the god of justice, Tyr, has a level 28.
On the bright side, among the three, Tampas, the god of war, is naturally the weakest.
However, most of Tampas's clerical duties involve the field of warfare, so in large-scale battles, the combat power that can be exerted is much higher than that of the other two gods.
Seriously, in the combination of the three gods, Tampas is more of a stormtrooper and Losanda is a full-time priest. As for Tyr, he was a pure paladin.
Among the three gods, Tyr has the ability to track down the evil, so the task of guiding the entire team in the direction of progress has completely fallen on the head of the whole.
Compared to the Necropolis, which trailed behind, the Church team, supported by Tyr's powerful divine power, was able to overtake the enemy's path and intercept it. This also forced the Supreme Mastermind to change the direction of the half-position frequently, and even sometimes even rushed into a certain void storm to avoid the teleporting church team.
…………
Half-plane space.
This lair, which has been painstakingly managed by the Supreme Mastermind for thousands of years, can no longer see any trace of dimensional space. Anyone who suddenly breaks into it will be shocked by the terrifying and bizarre sight here.
The entire half-plane is now like a giant vesicle filled with a viscous and cloudy mysterious liquid. And the supreme mastermind was like a giant octopus slowly floating inside, controlling everything in the half-plane with dozens of 100-meter-long brain infarctions dragged under him.
As for the Zerg General Kulinax, who teleported into the half-plane, he was anchored motionless in the central area of the vesicle as if he had lost consciousness. Large strands of blood were escaping from the scarred and broken body of the worm, mixing with the mucus and making the inside of the vesicles even more cloudy.
Although the other party has been dragged into multiple dreams by the psionic array he arranged, the supreme mastermind still does not dare to invade consciousness on a large scale, so he can only quietly probe a cerebral infarction into the opponent's worm head, slowly and cautiously peeling off the opponent's consciousness fluctuations.
Such a demigod powerhouse is extremely sensitive to dangerous intuition.
As long as its actions can endanger its life, no matter how deep the dream is, it will not be able to trap its soul consciousness. Therefore, the Supreme Mastermind must be careful in its every move, on the one hand, it needs to hold up a mental barrier to isolate Kulinnax from the outside world's soul connection, and on the other hand, it needs to hide its true intentions, and slowly erode the opponent's mental defense line with a disguised consciousness fluctuation.
Although the other party has a severed limb and a greatly reduced strength, the fierce power that disturbed the Klein plane before is still there, and the tyrannical killing nature of the Zerg is still there. Therefore, even if he was facing a miserable Zerg general, the supreme mastermind still did not dare to be careless, but should pay more attention to his every move so as not to arouse the opponent's instinctive counterattack and dangerous intuition.
It's a pity that the harsh reality doesn't allow it to be so slow!
The tracking forces from the two major forces have approached the half-plane several times, which also forces the Supreme Mastermind to take a desperate risk, while speeding up to eat away at the heart of Kulinax, while driving the half-plane to break into the edge of the Void Storm one after another.
A mighty Void hurricane is enough to tear anything to shreds, and the fragile protection of the half-plane is only suitable for staying in the interdimensional layers where the storm is weaker. Once you break into the Void Storm that stretches for millions of kilometers in the extraterritorial void, it will be a plane damage and material loss, or a fragment with no bones left.
However, even such a path of death could not completely escape the pursuit of two powerful enemies.
The enemy is getting closer and closer!
Distracted, the Supreme Mastermind, who was distracted by the movement of the outside world, gritted his teeth fiercely, and finally the 'bow' of the ship fell, and rushed towards the area where the Void Storm was most violent.
In the endless extraterritorial void, the Arcane Tower of the Necropolis and the Church of the Tritheistic Cult rushed to the edge of this vast void storm that stretched for tens of thousands of miles at the same time.
Seeing that insignificant black dot slowly submerge into the most violent and raging area of the energy storm, all the powerhouses present couldn't help but frown and gasp.
This supreme mastermind is ready to fight to the death......
Every Void Storm is like a tornado in nature, with a gentle zone on the periphery, a raging zone in the middle, and, of course, a calm zone at the core of the storm. As long as this supreme mastermind is a little lucky, and he can control the half-plane to hide in the calm zone of the storm core, he will naturally be able to buy himself a short period of 'development time'.
Even if the Necropolis and the three gods of the Crane Plane were chased here, it was still unpredictable whether they would dare to risk their lives and go deep into the Void Storm. After all, this was a gamble on life and luck, and even the Supreme Mastermind did not dare to guarantee that he would be able to escape alive from the furious area of the Void Storm.
Therefore, the supreme mastermind chose to gamble on his life!
And next, it depends on how the two major forces are prepared to choose......