Chapter 1036: All Parties Gather
It is almost impossible for two evil forces to trust each other, not even if they sign a magic contract. Pen %Fun %Pavilion www.biquge.info This is actually determined by their nature.
When faced with the actual benefits of violating the contract, they will not hesitate to abandon their allies, betray their companions, and even start an even more brutal and bloody civil war.
And Li Xun, as the owner of the cemetery, is completely a typical evil god in the eyes of all outsiders. Powerful, cold, evil, insidious, cunning...... These are all illusory halos imposed on Li Xun by the enemies of the cemetery.
Although Li Xun is reluctant to admit this, when one fact is placed in front of him, Li Xun can't help but sigh that the cemetery has changed a lot for him.
Let's take teaming up with the Mind Flayers!
Knowing that the cooperation between the other party and the other party is not good, but the cemetery is still willing to mix with them. The reason is nothing else, it is just a kind of self-confidence. The current strength of the Necropolis is no longer something that can be shaken by one or two conspiracies.
The Mind Flayer wants to find a bargain in the Necropolin, and the Necropolis wants to rub some oil and water on the Mind Flayer! You lie to me, I lie to you, and both sides don't have any psychological burden on this at all. Even if you are deceived afterwards, you will not cry and cry for the shamelessness of the other party like those hypocrites, but will only look into your own problems and see where you are not shameless enough, and why you will fall into the trap of the other party in the competition of conspiracy.
This may be the main reason why Li Xun is tired of the void and grievances with the Mage Guild, and frequently gets closer to evil forces such as the Mind Flayer.
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The battle in the distance has gradually come to an end, and the battlefield in full swing has begun to cool down.
With the fall of the outer elf islands one by one, the stubborn elves in the corner could not resist the surging insect swarm after all, and died one after another in this beautiful land where they were born and grew up.
And on the ruins of a ruined battlefield ten miles away from the Tree of Life, a huge team of hundreds of people was silently stationed here, watching the changes in the battle situation in the distance.
This is a powerful team composed entirely of human mages, ranging from level to level 20 of high-level mages, great mages, and saint-level mages, almost including nearly 7 percent of the high-end spellcasters of the mage guild. And the leader is none other than 14 guild legendary mages and 3 legendary lichs led by Valens.
They were in a former elven stronghold, the torsos of countless fallen Treant warriors mutilated, and the marks of the swarm of insects gnawing at them were everywhere. Smoke still rises from the charred ground, and although the furious magical flames have subsided, the ground is still too hot to stand.
But all this is not a problem at all for the high-end spellcasters of the guild who have been prepared for a long time.
A large illusionary barrier propped up, cleverly disguised as a nondescript bush jungle. Countless Angela war insects rushing through the surrounding area will consciously or unconsciously avoid this area, through a translucent magical barrier, grazing the corners of the human mage's clothes, and rushing forward and backward to the scorching battlefield in the distance.
On the magic barrier of this large illusion enchantment, there are countless strange runes that swirl and disappear all the time. Under the guidance of these strange runes, any intelligent creature that passes through this area will be dominated by a strong psychological suggestion, obviously walking in an arc, bypassing the area where the human mage exists, but in the bottom of his heart he stubbornly believes that he is passing straight through, and no anomalies are found on the way.
And this kind of psychological suggestion is not only for those low-level Angela war insects, even the Zerg host who is hidden and hangs under the clouds has been deceived together. So much so that the brainworms who commanded the entire battle did not notice any anomalies in this place.
The reason why the Mage Guild chose this site that had just experienced the battle as a temporary camp was to use the magic disorder left over from the previous war to cover up the weak magic fluctuations of the illusion enchantment and the mental runes. It was evident that their approach had been successful, and that such a large army of mages had entered the battlefield in such a strange way, and the two warring sides were unaware.
But the Mage Guild came out of the nest, obviously not just to hide from the Zerg and Elves and watch a wonderful magical war show up close, but for the fate of the enemy graveyard.
The origin of the cemetery, they could not find out. They can't find out what the cemetery has done in recent years.
This terrifying foe resembles a ghostly assassin who walks in the infinite shadows, shrouded in a disgusting fog of fate at every moment.
However, the roots of the cemetery cannot be found out, but the fate of the Mage Guild itself is so unconcealed.
In the past day, countless Great Prophets affiliated with the Mage Guild have been surprised to find that any divination on the future of the Mage Guild has obtained terrible bad news. And the Holy Rank Great Star Sorcerer Solan Lian directly observed the terrifying scene of the Mage Guild's Destiny Main Star about to fall.
Although it is impossible to find out the reason, the prophecy that the Mage Guild will eventually be replaced by another force has been noisy.
And all of this happened after the Mage Guild explicitly declared war on the Necropolis!
Almost without anyone's guidance, all of the guild's high-end spellcasters turned their suspicious eyes on the Necropolis. Ever since the rise of this strange undead force in Klein, the Mage's Guild has been in a bad mood. Not only did several important guild operations fail, but even high-level spellcasters were ill-fated.
The millennium-old practice of not having a legendary mage die midway was broken this year. While there is no indication that the Necropolis was involved, there are still many legendary mages who blame the Necropolis for Benedictas' bizarre death.
The day before yesterday, the Necropolis suddenly hijacked the legendary lich of the Mage Guild without any announcement, and "indirectly" led to the death of the Lord of Rot, Owo, which became the last straw that broke the camel's back. The unbearable Mage Guild has finally erupted!
After the declaration of war, the Mage Guild was in no hurry to send mage troops to invade the two direct territories of the Necropolis. The original Mojolhead Kingdom has long been ravaged by the United Council of the Dead, and it is now a white land with no roosters crowing for thousands of miles, no people for thousands of miles, and red fruits! The Duchy of Novis is nominally part of the Necropolis, but the land ravaged by necromancers is slowly and strugglingly restored, and most of it is still controlled by the local nobles of Novis. And the only sign of the existence of the cemetery is the large group of surrendered necromancers and nearly 2 million low-level undead who have cowered in the Thundering Fortress.
There were no valuable targets in these two realms worthy of the Mage Guild's efforts, and the only identified large cemetery stronghold was far away, which made the Mage Guild's many high-end spellcasters excited but unable to find a target to vent to.
However, after all, there is no shortage of far-sighted legendary old monsters within the Mage Guild. After a thorough analysis and intelligence summary of the current battle situation, most of the behind-the-scenes conspiracy was estimated based on the confluence of the Necropolis and the Mind Flayer.
Whether the Necropolis and the Mind Flayer were plotting against the Zerg demigod or something else, the Mage Guild would never allow it to grow any longer.
Today, either sit back and watch it fight with the Mind Flayer and fight that Zerg demigod, or the legendary mages will take matters into their hands and wipe out these intruders who dare to break into the Crane Plane and act recklessly. Other than that, nothing else is possible!
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However, just as the Mage Guild was silently gathering powerful forces to serve them, on the other side of the jungle far away from them, another mysterious team that was powerful enough to make the world fearful was also hurriedly preparing.
Beneath the equally delicate and perfect illusion barrier, heavily armed church knights stood silently on top of their horses, huddled under the battle flags fluttering high. At a glance, you can be surprised to see more than a dozen knight battle flags belonging to different churches. These include the Celestial Banner of the Knights of St. Martin of the Church of Justice, the Dark Sun Banner of the Knights of the Church of Dawn, and the Iron Lion Banner of the Church of War.
It was a sea of battle flags, and it was also a well-prepared joint operation of the Church forces.
And what attracts even more attention is the dense number of magicians.
The bishops of the Church were dressed in elaborate and ornate magical robes, surrounded by brightly armored guards and knights. The battle priests all wore strong defensive chain mail inside, covered with priests' robes, holy scriptures in their left hands, and maces or flails in their right hands, and they all bowed their heads silently and prayed with solemn expressions.
These magicians also belonged to more than a dozen churches of different sizes, and even those small churches with no more than a thousand believers and no more than 14 or 5 clergy had sent their strongest teams.
However, on this occasion, even those cardinals (legendary) cannot be called absolute core figures, and the only ones who can be qualified for this title are the newly formed angel warband.
The major churches spared no effort to dispatch their strongest combat forces, and the angel war group with a number of up to 75 people included almost all the hidden forces within the church.
From this point, it can already be seen that the church forces are angry and strongly reacted to the previous Zerg demigods forcibly destroying the main temple of the just church.
Seriously, this is a battle for revenge and a strong backlash from the power of the Church.
Their goal is clear, it is the head of the Angela Zerg who wantonly slaughtered lives in the Crane plane!
Today, this dastardly invader must be made to pay for his previous actions.