Chapter 886: The Goblin Who Worships His Head

[NEW](.)

Although the result of the draw was the Hall of the Chiefs,.

It's a very interesting thing - in magic, it's called a two-way choice, you choose one of the two, and then the magician decides whether you should be eliminated or stayed.

(The magician asked you to choose one, you chosen, it was the magician who wanted you to choose, he would stay, didn't you choose this and I put this away, this is a common magic trick.) )

Drunk wind grabbed lots, in order not to make a decision, but to judge which option he was more inclined to in his heart.

The Flame Rift is rarely visited, and Thrall is definitely on his guard, so Drunken Wind sneaks out of the hotel and heads towards the Flame Rift.

In order to hide people's eyes, Drunken Wind even left a doppelganger in the hotel.

What about someone doing rounds?

……………………

Durotar at night is particularly charming.

In the clear night sky of Northrend, there are stars and although there are no auroras, Northrend, located in the northernmost part of Azeroth, does have a beauty and purity similar to the polar regions.

Orcs don't like nightlife very much—they don't read, they don't party, and for orcs, night is used to make little orcs.

So, the drunken wind that quietly walked the streets of Durontar was full of the roars and roars of the orcs......

(For orcs, moaning is non-existent!) )

How to say it - full of primitive wildness!

Drunken Wind shook his head, he thought of Medivan, to be able to get together with Garona, this master's taste is really not ordinary...... Doesn't look like Medivan is strong? Could it be that the mage has any special skills?

There were no emergencies along the way, and Drunken Wind reached the Flame Rift safely.

The Flame Rift is an orc military stronghold, so it's heavily guarded at all times.

So the question Drunken Wind is facing now is how he should slip into the flame rift.

The main body of the Flame Rift is located in a small hill, it is a semi-underground building, there is only one entrance, and it is brightly lit, looking at the soldiers who are meticulously standing guard in front of the Flame Rift, Drunken Wind has a slight toothache.

It's not easy to do!

It's hard to know for sure if there's a hidden enchantment or totem or anything like that, and it's not very difficult to sneak in!

This kind of place with a single entrance and exit is the most disgusting!

Since Kukaron's training is an absolute secret of the tribe, although Drunken Wind tried to probe in advance, he didn't find any rules about orcs entering and exiting the Flame Rift, in this case, it can be said that it is quite difficult to take advantage of the change of guard or the opportunity for someone to enter the Raging Flame Rift!

Drunken Wind is actually still able to stealth - as long as you elementalize yourself, it's not for nothing to slip into the Flame Rift.

But this is orc's territory after all, and given their elemental sensitivity, Drunken Wind feels that it is very likely that he will be caught acting rashly.

As for the sound of the east and the west...... No kidding, orcs aren't the kind of NPCs that run out to see all the sounds of the passage and put down all doubts when they see that it's a mouse!

Drunken Wind doesn't know the layout inside the Flame Rift, as long as the orcs are single-minded and thoroughly searched, Drunken Wind is likely to be caught!

What should I do?

Unfortunately, he couldn't pull out the skill bar, and Zuifeng could only carefully recall all the combat skills he had mastered - as well as non-combat skills that he didn't use often.

Drunken Wind had an incomparably headache, and at this moment, he really wanted to rush in with a Divine Crane neck kick all the way......

But fortunately, in the end, Zuifeng found a suitable solution.

Soul body double!

Drunken Wind's soul body is different from ordinary panda people - his "soul" can enter the Emerald Dream Realm!

After all, Drunken Wind had personally obtained the Dragon's Soul from Deathwing.

Having made up his mind, Drunken Wind bypassed a street and finally communicated with the Emerald Dream in a place where no one was.

Then the drunken wind just disappeared in place.

The orc soldiers guarding the rift instinctively sensed something, but the totem that detected the stealth did not react, and they looked around, but found nothing, so they had to give up.

……………………

The Emerald Dream is a projection of reality, and it is also a sub-plane that is attached to the existence of reality - with the help of the Emerald Dream, the drunken wind successfully winds around the flame rift.

Since he couldn't perceive the state of reality when he was in the Emerald Dream Realm, after bypassing the guards, Drunken Wind found a corner and quietly returned to reality.

Fortunately, no one noticed themselves.

Drunken Wind relieved himself, and then began to take a closer look at this Kukaron training camp.

It's very interesting - the most direct feeling of drunkenness is the extremely active elements here.

It seems that the orcs are consciously cultivating spellcasters and soldiers who cooperate with spellcasters - you know, it is not a good thing that the elements are extremely active, and wild elements are likely to cause all kinds of accidents, so the flame rift was deliberately made like this, and the orcs definitely have their own considerations.

But it's also good that this can also help the drunken wind to cover up.

The next moment, Drunken Wind simply cast the elemental clone and turned himself into a ball of wind.

After turning into an air elemental clone, Drunken Wind stepped on the wind step and disappeared directly in place - now, he needed to find out where Gary Vickers was!

The inside of the Flame Rift was so large that Drunken Wind suspected that the orcs had hollowed out almost the entire interior of the mountain.

With the exception of the orc camps, every other place is most likely home to Gary Vickers.

Therefore, the workload of drunken wind is actually very large.

In a state of stealth, Drunken Wind carefully observes his surroundings, looking for clues that can guide him.

The footprints on the ground were all orcs - this information was useless.

The entire Flame Canyon was dim - and the information was useless.

I have to say, this kind of time-limited activity to find people is really troublesome!

But soon, the drunken wind caught a little.

Gary Vickers is said to be an engineering genius rather than a goblin shaman, so for his safety, he should be placed in a place where the elements are not as active.

And this kind of place is generally relatively remote.

Thinking of this, Drunken Wind probably has a way.

Relying on his keen instincts, Drunken Wind began to deliberately look for remote corners where the elements were relatively silent, and then unsurprisingly found a small courtyard alone.

Climbing over the wall lightly, Drunken Wind entered the small courtyard without disturbing the orcs at the door.

Slowly pushing open the door, Drunken Wind saw the goal of his trip - to Drunken Wind's great surprise, he hadn't finished his sneak yet, and Gary Vickers just bowed his head!

Whew—when did I learn to shake my body? 8)

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