Chapter 0999: Combo Attack

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This is an extremely cold force comparable to the frozen wasteland of the Abyss World.

A terrifying cold current spilled out from between the clutches of the ice lich Plataya, merging into a massive frozen snowball. On the other side, the half-lich Phinea continued to infuse it with her pure death power, increasing its power.

Under the influence of the extreme cold, the clouds in the sky were also coated with a layer of blue frost, and the fluttering snow particles began to fall. There was a crackling sound of freezing from the magic shields of the surrounding corpse witches. If it weren't for the fact that they had expanded the range of their shields in time and protected the bats under them, I am afraid that the terrifying spells in the hands of the two lichs would have killed their own corpse witches before they could hurt the enemy.

With the completion of the last magic spell, the terrifying ice ball, ten meters in diameter, flew out at the speed of a cannonball propelled by the two lichs.

The huge ice ball did not smash down the plain below, but rushed frantically into the depths of the distance at a height of more than thirty meters against the ground.

If it was just a solid ice ball, no matter how precise its flying path was, it would not be able to cause much damage to the numerous insect towers on the ground. However, with the control of the Ice Lich, the ice ball was flying wildly, and at the same time, it was constantly inspiring countless ice arrows and death freeze from the gap at the bottom.

Fly all the way, shoot all the way!

The density of the ice arrows, the horror of the freezing air of death, almost made any touch of flesh and blood matrix instantly freeze into ice, and then silently explode. Not to mention the flesh and blood, even the bare dirt on the ground condensed into a layer of ice at the moment the ice arrow hit. The extreme power of the cold makes it impossible for all living matter to survive!

Relying on this giant ice ball that looked like hundreds of ice mages were constantly casting spells, a path of ice crystals with a width of hundreds of meters was instantly laid out in front of the Bat Demon Sky Riding Regiment, and the end of the route pointed to the far end of the horizon.

Well done!

Countless corpse witches sighed in their hearts from the bottom of their hearts, and then poured into this ice crystal path one after another, quickly interspersed with the direction of the frozen giant ball. Eliminating the threat from below, the corpse witches only needed to take care of the acid venom flying from both sides of the road, and the threat of the insect tower was half removed in an instant.

And the combined blow of the two lichs also destroyed more than 200 insect towers in an instant.

Although this number is not much, it is all concentrated on the flight route in front of the Bat Demon Sky Cavalry, which is equivalent to creating a wide safety zone for it in the most convenient way. The strategic significance is beyond words.

The insect towers on the Ice Crystal Road were all wiped out, but the insect towers in the distance could not move. As a result, in an instant, the long-range firepower of the Zerg encountered by the Bat Demon Sky Riding Regiment was reduced by more than half.

But the Zerg is not a weak chicken that fights the world with the Worm Tower alone, countless wormholes on both sides of the Ice Crystal Road cracked, and terrifying stinging snakes like a tide poured out from them. The ice crystal road is cold, and any living creature will be instantly frozen into ice sculptures when it comes close, so the stinging snakes are scattered on both sides of the ice road, relying on the dense insect towers, frantically spitting venom arrows at the bat demon sky riding group that skims low altitude.

More Jedi scorpions also took the opportunity to burrow, covering the nearby airspace with the Zerg blood mist spreading all over the ground.

The line of sight was obscured, and many corpse witches could only rely on their senses to continuously push the cloud of death into the blood mist, and it was difficult to count the density and damage of the swarm for a while. This inevitably pulls the war back into an unrecognizable fog.

Half a quarter of an hour later, the Bone Dragon Legion and the Bat Demon Sky Cavalry formed a joint force, and they paid a heavy price before rushing out of the Zerg Plains under the escort of dense flying insects. As soon as they broke out, the combined forces climbed over the mountains without looking back, disappearing into the dense jungle.

According to later statistics, in just over two hours of fighting, the Bone Dragon Legion unexpectedly lost 16 Bone Dragons, accounting for almost half of the total number of Bone Dragons. This loss is so big that Li Xun frowned when he heard it in the rear.

16 bony dragons!

This is not a rookie dragon that crawled out of the Dragon Tomb just now, but a hard-boned dragon that has grown up after experiencing bloody wind and rain. The average level of them is above level 14, and any single one is a hard hand that can confront the human master head-on.

It's a pity that by accident, as many as 16 of them were lost in the Zerg Plains!

Those hard-bone dragons trapped in the swarm of insects have been unable to recover from the soul fire to the corpses, which makes the large cemetery that is good at using the bones of enemies to develop and grow itself is helpless.

However, after this battle, the cemetery can be regarded as a preliminary gain.

First of all, the Angela Zerg exposed a terrifying weapon of great destruction, the Worm Tower.

Once this strange creature of half plant and half animal gathers into a group, it is undoubtedly extremely terrifying for the foreign enemies who are deeply trapped in it. But unfortunately, this kind of insect tower seems to be unable to be transferred, and once it takes root, it is equivalent to solidifying in place. This is a flaw that can be exploited!

Secondly, the Angela Zerg also exposed a major shortcoming of the lack of high-level combat power.

In the previous battle, if there were some legendary insects hidden in the Zerg, then suddenly killing under the cover of the flying insect cluster would undoubtedly cause more damage to the bone dragon cluster. None of them did so on such a good opportunity, which fully shows that the opponent's high-level combat power is really missing.

Although the Zerg tried their best to make up for this deficiency with a large number of Zerg Wyverns and Giant Praying Mantis, these guys were at best the grade of the mid-level Zerg, and it was really uncomfortable to entangle people, but it was difficult to inflict a one-hit killing effect on the elite of the cemetery. Therefore, for the Zerg Wyvern and the Giant Mantis, the cemetery heroes are just a headache, but they are not afraid.

Now that the basic layout of the Zerg has been explored, the next thing is the offensive and defensive battle that you come and go.

Almost half a day later, a large number of cemetery elites crossed the strangulation jungle full of Zerg traps, and once again successfully came to the edge of the Zerg Plain.

This time, no one rushed into it like the Bone Dragon Legion.

Having learned the lesson of the last time, this time Skeletron and his staff decided to adopt a steady strategy to eliminate the Zerg's defensive weapon, the Worm Tower, little by little.

The Bone Dragon Legion was ordered to be in danger and once again became the main force of the attack...... Aides. This time they are no longer responsible for attacking, but have become carriers of a horde of corpses and dragon lichs.

Swarms of bone dragons flew high in the sky, and their backs were covered with high-ranking corpse witches. When you reach an area with a dense number of worm towers, you will swoop down from a high altitude, and when you are about to reach the attack range of the worm tower, you will pull it up violently. At this juncture, the corpse witch attached to its body was enough to throw a round of attacks into the area where the Worm Tower was located.

In this way, as long as the operation is done properly, you can use a non-destructive way to clean up the obstructive insect tower little by little.

But that's easier said than done!

First of all, the Bone Dragon is not a good flying vehicle.

Although it has a huge body and a broad back, it is a bone dragon, not Lei Peng. It doesn't have thick, solid flesh and feathers for passengers to settle on. Carefully calculated, from head to tail, only the area of less than one meter behind the neck can be comfortably seated on the entire back of the bone dragon, and the rest of the position is either towering like a flagpole or dense bone spurs like a mountain of knives.

There are not many places where you can settle down.

Therefore, the bone dragon, as the pet of a single necromancer, is indeed a coveted flying mount, but as a large flying vehicle, it is inherently unqualified!

Secondly, the bone dragon did not have flesh and tendons to slow down the concussions, so its flight was always bumpy.

Most corpse witches want to carry the bone dragon, so they can only endure the pain to clean up a batch of obstructive bone spurs, and then grasp the spine spines of Xinchang with one hand and the 3-meter-long skeleton staff with the other. The staff cannot be discarded, as it is not possible to cast spells with both hands on the back of the bone dragon, and can only attack enemies with the cloud of death that activates the skeleton staff. This is the only one-handed attack the corpse witches can use!

And when the sky is flying rapidly, the piercing wind whistles past the ears, and when it passes through the cracks in the bones that leak from all sides, it will inspire a sharp ghost roar. When the bone dragon is doing large-scale flight maneuvers, strong shocks will be transmitted to the whole body through layers of bones. In the process, the corpse witch on its body may be thrown out at any time.

So sometimes for safety, many corpse witches can only bind themselves to a single bone with magic chains. In this way, if you are thrown out, you will not be planted in the insect tide and die in vain!

But even with all the difficulties, this tactic is extremely right!

The condescending magic attack is definitely far from the Worm Tower's attack range, and the Death Cloud of the Dead Witch is a range spell that does not require much precision from the attack. Therefore, as soon as the combination of the bone dragon corpse witch came on the field, it immediately made the brain worm Hawk vomit three liters of blood, and he almost couldn't help but fight with the cemetery himself!

Well, the brain worm has no hands and can't spit blood. The only thing that can vomit is probably the brain!

The awkward and embarrassing situation made Hawke furious. Annoyed and angry, it also overstepped the level and used the guard power of the insect hive, sending nearly 10 million insect seas to suddenly rush out through the wormhole in a vain attempt to sneak attack the other party.

Unfortunately, the Necropolis doesn't pay enough attention to anything else, but not enough to the caster's mobility. Seeing the sea of insects attacking, the cemetery didn't fight hard, and a group of people slipped away on the bat demon and patted the P shares.

The Zerg Plain is so big, it's not allowed to fight here, so let's fight in another place!

Fly along the mountain range for a hundred and ten miles, then land and set up camp, and continue to use the combination of bone dragons and corpses to soften the insect tower. If you don't dare to get out, I'll throw the cloud of death into the wormhole.

After all, running on the ground is not as good as flying in the sky!

With such a scoundrel and brainless means, the cemetery played the brain worm Hawk with a ** burst, and he was in pain.

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