About Miracles

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1. Server.

There are eight regions in the world, and each region is a server for reading power, but sharing information with each other, these eight servers can be regarded as regional servers, and which region players enter is managed by which server.

Each district has eight main cities, each with a mirror map from level 50 to above. That is to say, before level 50, no matter which region and which main city you are mixed in, the game content is the same, which can be seen as 64 servers.

Areas above level 50 are not within the main city, but each region is still mirrored, which can be seen as 8 super-large servers.

After level 100, special areas are opened, and special areas can be considered as the ninth region. All players play in this "server", which can be considered as 1 server.

Hidden missions and main quests all have a unique surname, that is, if a player completes any of the regions, then the eight regions will be marked as completed.

2. Description of the surname.

Stamina: Increases the character's health, and each point of stamina increases the maximum health by 10 points.

Strength: Increases the character's physical damage, increasing the damage by one second damage for every two points of strength.

(Note: The final damage of the character = weapon damage + strength / 2 * weapon attack interval, that is, the slower the attack speed of the weapon, the higher the damage of the slash out, which is quite advantageous for fighting high armor bosses.) However, some skills or special effects are triggered by the attack frequency, and the faster the speed, the more times it is activated, so it cannot be said that the slower the weapon, the better)

Dexterity: Increases the character's movement speed and physical critical strike chance. For Thieves and Hunters, Agility also increases the damage of skills.

Intelligence: Increases the character's spell damage, maximum mana, and critical strike chance, increasing the spell damage by one point for each point of intelligence, and increasing the maximum mana by ten points for each point of intelligence.

Spirit: Reduces the character's cast time and speeds up mana regeneration.

Armor: Can only be derived from equipment. For each point of armor raised, the damage taken from each attack decreases by one point.

Luck: Affects the drop of monsters, the success rate of rune weapons, the success rate of gem-inlays, the critical hit rate of crafting items, and the chance of a lucky hit.

3. Weapons, armor, shields

Mages and priests wear cloth armor, thieves and hunters wear leather armor, and warriors and knights wear armor. The ratio of armor to cloth, skin, and armor is 1:2:3.

The shield is the source of the armor value, and under the same level and quality of equipment, it accounts for about 60%.

Weapons are the source of increased damage, accounting for about 60% of equipment of the same level and quality.

The armor type has little effect on physical damage, the shield is the key. However, only Shield Warriors and Guardian Knights can hold shields, and once they hold a shield, the output of one-handed weapons is much worse to balance PK.

Attack non-shielded players: Attack from any position and receive a constant damage reduction from the armor value of the equipment.

Attacking Shieldwielders: When attacking frontally, the damage is minus the armor value of the equipment and the armor value of the shield. In non-frontal attacks, the damage is only minus the armor value of the equipment.

4. About the Pro Team League.

Minimum number of participants: 5 people. Maximum number of people: 10 people.

The official league is divided into A and S levels, with 32 teams in A and 16 teams in S and a point system, with a win +1 and a loss +0 and no draws. At the end of each season, the top two teams in the A-League play a round-robin match with the bottom two teams in the S-League, with the top two promoted to the S division and the bottom two relegated to the A division. This league is based on the region, and each of the eight regions has its own A-level and S-level leagues. Official leagues are run by game publishers and pay players' salaries.

(Note: Enterprises can name a certain team, or set up their own team to participate in the competition, and pay additional salaries)

World Team League: Held at the end of each season, the top two teams of the S-League from each region participate in the knockout round.

B-level, C-level, D-level amateur group: grade promotion and promotion system, and immediate promotion and promotion will be achieved when the requirements are met. At the end of each season, the top eight teams in Group B play a round-robin match with the bottom eight teams in League A, with 8 promotions and 8 drops. The amateur group is run by game companies, and the players are not paid.

The content of the game, the first three games, heads-up, the winner gets 1 point, the draw is replayed, and the fourth game is a 5vs5 team battle, and the winner gets 2 points. Even if the first three games are 3:0, the fourth game will still be played, and small points will be counted. That is, if it is 5:0, the winner is divided into 5 and the loser is -5; 3:2, the winner is divided into 1; The loser is -1. In the case of the same integration, the lower score is higher first.

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