Chapter 1050: Battlefield Center
Of course, the most outstanding foreign aid corps in the Necropolis team was not the few worm mothers, but the Fire Demon Legion formed by the Barlow Fire Demon Lord Hilgai.
The entire Fire Demon Legion is probably composed of 31 Fire Demons and 17 Great Demons, all of whom are Abyss Demons with tall and strong bodies. Their average height is more than 4 meters, and most of their strength is between level 17 and 19, and there are many saint-rank demons among them.
In the Bottomless Abyss Demon World, the Great Demon is higher than the Fire Demon in terms of both the demon level and the creature level, but this legion is still called the Fire Demon Legion, one of the main reasons is that the Fire Demon is too suitable for the battlefield!
The 31 Flame Demons are all tall demons that are nearly 4 meters tall, and once they are allowed to go into battle, raging abyssal fire will erupt from the cracks in their cracked and wrinkled bodies. In an instant, these humanoid monsters, which had turned into tall burning men, gathered together for a leisurely and relaxing stroll on the battlefield, where the trees were set on fire, the grass withered and burned, and the earth was reduced to ashes in a scorching scorch.
Their red legs, like burning red iron pillars, fell to the ground, and the ground where they landed quickly cracked into countless cracks, and hot underground lava rushed out of it. With the flames of the abyss surging above their bodies and the endless tumbling magma beneath their feet, the place where they stood was instantly transformed into a pool of lava that no one could afford to settle on.
And as they walk around the battlefield, the pool of lava continues to expand. As for the lava fireballs and meteor fireballs that they sent out casually, they made the surrounding insect army unable to gain a foothold.
On the periphery of the Fire Demon Legion, there are 17 great demons roaming around and hunting wantonly.
Every time they appear, they are so eye-catching.
In the midst of the tide of black pressure insects that were crowded by thousands of insects, a sudden burst of fire suddenly appeared among them. When the violent flame blast and the pillars of dust that burst out of the area subsided a little, out of the hazy black and red smoke came an abyssal archdemon with a body as high as 5 meters and a staggering size.
The heavy and massive body, the hideous demonic horns and sharp thorns, the old bronze armor of astonishing thickness and crisscrossed scratches, but the most conspicuous thing was the black and red rough demon skin and the signature giant demon scythe.
An ordinary Great Demon can rival a Saint-Rank powerhouse in the enemy human world, while a Saint-Rank Great Demon can even hunt a Saint-Rank Dragon independently. This is the most intuitive portrayal of the abyss Great Demon's strong strength.
Wherever they went, no matter how hard the insect armor was, it couldn't stop the demon scythe, and the bite and piercing of the war insects couldn't help the shockingly thick demonic giant armor made of abyssal dirt copper outside their bodies. They stepped out of the flames, slaughtered and slaughtered wildly, and when the war insects gathered around them were enough and dense enough, they raised their hands lightly.
Meteor shower.
When the fire meteor splashed down from the sky, the huge body of the Great Demon turned into a soaring flame and disappeared on the spot again in the piercing laughter. In the distance, in another place where the insect swarm was dense, the black and red pillar of fire burst again, and the figure of the Great Demon stepped out of the flames again.
The Archdemon's flame teleportation is so violent and ferocious, and although the casualties they inflict are not as fast as the Fire Demon, they can effectively disrupt the enemy's attack deployment.
Fighting the demons, except for the melee is a dogfight, all plans don't work!
The existence of demonic teleportation techniques makes it impossible for them to proceed according to the rhythm of the war you planned. The choice of the battlefield and the initiative of the battle are always in the hands of the high-level archdemons.
Hence the pungent smell of sulfur, the flames of the abyss, the tumbling black and red lava...... It all makes for a post-apocalyptic vision of a terrifying abyss.
The Angela Worm Army crisscrosses thousands of planes, and there are not many creatures that can compare with their ferocity and brutality, but when they encounter these terrifying fire demon legions from the bottomless abyss and the great demons who come and go, they have become timid little white rabbits, and they can only be beaten, but they are powerless to fight back.
Before the fire demons fought others, they had already created the most suitable fighting environment for themselves. If the Angela War Worm wants to attack them, it can only rush into the tumbling lava pool without fear of death, wading through the viscous molten underground lava with a temperature of up to 1,000 degrees Celsius.
It's an almost impossible task for them!
If in the heyday of the Angela Worm Army, if there were not so many enemies on the battlefield today, if this group of firedemons had no other protection troops...... Then the Angela Worm Army will definitely fill the lava pool created by the enemy with its overwhelming number and ferocity, crush all the abominable flames, and then drown the opponent with its hard, cold insect body.
It's a pity that too many of them are powerless.
In the face of this group of terrifying fire demons who used the Zerg battlefield as a playground and unscrupulously expanded their lava field, the Angela Insect Army finally showed a trace of fatigue and took refuge in all directions to reduce unnecessary casualties.
Since the beginning of the war, the remaining 12 million Bug Army has been fighting and fighting against a powerful army at the forefront of the Klein plane. And their numbers are constantly decreasing and shrinking......
Although the Angela Bug Army, with its own ferocity and local sheer numbers, is still inflicting continuous deaths on the troops of the three camps, their own absolute numbers are also constantly decreasing, and this reduction is still irreparable.
An Angela Bug army is killed in battle, and there will be no new Angela Bug troops coming out of the ground to fill their gaps. For the first time, the Angela Bug Army was in a deplorable situation of declining numbers and declining combat power.
In today's battle of life and death, the total number of Angela Worm Army is almost certain. With such a limited force to fight against three equally powerful enemies, even the brain worms, who have never cared much about the casualties of their subordinates, can't help but be careful with their calculations.
Exchanging the minimum price for the enemy's greatest casualties is undoubtedly the most correct war strategy at present.
Therefore, the stronger the cemetery behaves, the more serious the psychology of the brain worms to avoid war.
The hard bone of the cemetery not only can't be gnawed, but there is a vague posture of being counter-attacked. As a result, under the secret command of the brain worms, the number of swarming war insect troops is still undiminished, but those slightly more high-level zergs have been drawn out and filled in the other two battlefields.
The rest of the mage battlefield and the church battlefield do not need to be too hesitant to choose.
I have to say that the mage camp did not hesitate to invest a large amount of money in the Iron Legion, and it did prevent the Angela Worm Army from planning to find a cheap deal on them.
The periphery is densely packed with steel golems, so numerous that they are almost enough to build a real Great Wall of Steel. Not to mention, the mages also filled the steel golem with various strange magical structures and puppet creatures, which kept the defense line watertight.
The Brain Worms overlooked the host's heights, and even found high-level constructed creatures such as Shadow Steel Golems, Rainbow Golems, Giant Stone Statues, Shield Guardians, Rune Guards, and Adamantite Golems in the mage camp.
With their protection, the mages of the Mage Guild can finally prepare those large-scale spells with confidence and boldness, pouring monstrous flames, violent blizzards, and earth-shattering lightning storms on the heads of the swarm.
Even in the blink of an eye, with the assistance of countless alchemy props and countless magic scrolls, a real magic fortress rose from the ground and stood under the heavy protection of thousands of iron legions.
In the face of the mage guild's almost extravagant use of spells, the swarm also seemed a little powerless. Except for the fact that they were caught off guard at the beginning of the game, and some of the Great Masters and Saint-Rank Mages were damaged, and when a steady stream of steel puppets teleported from afar, there were no casualties among the mages.
In the face of a massive number of enemies, the indestructible steel army and the indestructible mage army are the best combination that can never be broken. No matter how many swarms of insects come up, they will be reduced to a pile of rotten flesh in the huge roar of spells and the harsh sound of metal, trampled into a swamp of flesh and blood by the latecomers.
The all-out defense of the mage camp is like a porcupine covered in sharp thorns, even more difficult to gnaw than the Great Graveyard.
Therefore, without too much guidance, the brain worms gathered the only remaining middle and high-level zerg in the insect army and quietly threw themselves into the church battlefield.
Today's battle is not a war of annihilation, nor a defensive war, but a breakout battle.
Don't look at the number of people who occupy ninety percent of the entire battlefield, there is still an endless insect army in sight, but they are also the ones who are trying to break through.
They are using their lives and courage to clear an opportunity for the encircled Zerg demigods to break through. The Necropolis was too difficult, and the Mage Guild was too hard, so the swarm put the focus of the breakout on the side of the church.
Despite the strength of the angelic warbands on the side of the church and the number of clergy, their ground forces were the weakest in comparison.
Since the beginning of the war, the damage to the Church troops has undoubtedly been the heaviest.
Of course, in terms of the number of damage alone, the Necropolis suffered the most damage, followed by the Mage Guild, and the Church team suffered the least damage.
But if you look at it with your fingers, what is the damage to the cemetery? Predators, Abominations, Spirits, Evil Spirits...... No matter how much such low-level cannon fodder is damaged, the cemetery can be restored as quickly as possible after the war. Therefore, fighting against an undead force like the Necropolis, the real effective killing depends entirely on the number of mid- and high-level undead with independent intelligence that the opponent has eliminated.
I have to say that in this regard, the Angela Bug Army has not done enough!
And so far, the Mage Guild has lost the most money and is nothing more than some cold iron lumps. As long as these steel legions have sufficient resources and manpower, the Mage Guild can build as many as they want. Who called it the huge number of mages that surpassed the entire Klein plane!