Chapter 0794: Halo Knight

In terms of combat power alone, the Mind Flayer is arguably the most difficult of all magical monsters, and arguably the most dangerous. Pen & Fun & Pavilion www.biquge.info

Invisible psychic abilities are hard to counter and dodge, and by the time you notice it's there, you've usually already been hit. Therefore, there must be no fluke mentality in the battle with the Mind Flayer, and you must do a good job of protecting your soul 100%. Otherwise, if any bit of psychic loophole is caught by the other party, a level 14 mind snatcher will be able to control a level 16 human mage by leaping over the level.

But today's battle in the open forest has a-for-tat flavor.

Mind Flayer has long been known for its many abilities like Confuse Control and Stun, and anyone who mentions them will grit their teeth and hate them. But the Knight of Judgment who fought against them today belonged to the special religious armament cultivated by the Morning Light Church, in addition to the knight's powerful combat skills and rich killing skills, the amplification magic of the single class was also too many to count.

Just looking at the stacked aura of magic on the Captain of the Knight of Guilt, the shining halo was enough to blind the enemy's pair of titanium dog eyes. And the many blessings and amplification auras were enough to raise the basic attributes of his body to a staggering level.

As he galloped his horse, he was so swift that he even brought out a string of phantoms, and his powerful knight's sword did not even dare to resist the sturdy minotaur. Often with a sword, it can not only knock the big axe of the minotaur away, but also cut off its huge head along with the trend.

Therefore, it had only been a quarter of an hour since the start of the battle, and the corpses of underground creatures could already be seen everywhere in the open forest, which was enough to show how fierce the previous battle was.

What's even more terrifying is that this captain of the Knight of Judgment can not only complete self-blessing, but also extend most of the aura amplification to the war horse under his crotch. Therefore, the black-clothed and black-armored black horse turned into a black lightning bolt under the surging divine magic amplification, rushing left and right in the sparse forest, unstoppable.

Everywhere they went, the Minotaur charged with its brave and bloody brutality, the drow warriors sinisterly bolted their crossbow arrows, the harpy harpies swooped in their attacks, and the Evil Eye thundered with rays...... It's all in the empty space. And the broad sword in the hand of the Knight of Judgment seems to have become the death scythe in the hands of the Hellish Reaper, and each sword that falls down reaps the life of the creatures underground.

Presumably, among the mind slaves brought by these mind snatchers, the only one who can compete with the captain of the Knight of Judgment is a terrible Medusa from the depths of the earth.

The creature resembles a humanoid monster with a snake tail on the lower body and a glamorous human female on the upper body, and its signature feature is the terrifying curls of dark green snakehead full of hideous snake heads. So most people vividly call them "gorgons".

Usually the Medusa who grows up normally is female, a question that has puzzled even outside scholars. How does a group of medusas with only females and no males thrive? According to some well-wishers, although the Medusa group is female, every breeding season, they will go out to capture some strong males and bring them back to the nest for breeding.

Due to the amazing beauty and attractive body of the mature Medusa, it is difficult for any creature targeted by her to escape their temptation, so she willingly squeezes her to dry. Moreover, Medusa's racial characteristics are too strong, and most of the offspring born only retain Medusa's biological characteristics, and will not manifest the racial characteristics of paternal blood relatives at all, so this ensures that the Medusa group continues to reproduce and grow.

Moreover, the group of Medusa dares to live in the deep depths of the dark region where demons are fierce and strange are rampant, and they also have their own terrible features. Once their beautiful faces covered with snake hair are seen by any foreigner, they will be turned into motionless stone statues in a few fingers, completely losing all vitality.

Of course, in addition to the dreaded "Petrified Pupil", Medusa also has a good archery skill. Aside from a somewhat close range, the accuracy and sharpness are not inferior to those of the surface elves.

To be honest, one of the main reasons why the captain of the Knight of Guilt only wandered around the periphery, relying on the swift speed of his horse to constantly wear down the number of guards surrounding the Mind Flayer, was because of this Medusa.

This Medusa didn't show her eye-catching when she first came on the field, and she couldn't see her strength at all in the middle of a group of underground monsters. Because her snake arrows are both cunning and sharp, and can often turn into a wandering poisonous snake within a finger or two on her body, she is the most dangerous ranged class, so the knight captain quickly locked on to her and began to launch a fierce charge around her.

The previous process was surprisingly smooth, chopping melons and vegetables along the way, chopping over a few minotaurs and bear goblins. But when she rushed to Medusa, the terrible gorgon-haired banshee swam up to the tree.

Just as the captain of the knights rode around the tree, Medusa swam down against the trunk of the tree. The beautiful human beauty stared straight at the knight captain, and the terrifying snake hair with a wild dance raised high and screamed in unison.

At this moment, Medusa's originally turquoise eyes suddenly turned demonic and shiny, and a terrifying petrified power instantly poured into the body of the knight captain. In less than half a finger, the skin on the surface of the knight captain's body turned grayish-white, and he lost his basic sense of flesh and blood.

Frightened, the knight captain re-armed himself with the shield of faith before the petrified power penetrated into his lungs, and continued to cleanse his body and mind with purification, which barely eliminated the terrible power.

Of course, if it weren't for the densely stacked magic aura that helped the knight captain resist most of the petrified powers, I'm afraid he would still inevitably become one of the other party's many stone statue collections today. Therefore, as soon as he felt that his body had returned to normal, the knight captain rushed into a rage and activated all his attack skills.

"Holy Light Cross", "Holy Light Judgment", "Thrust Combo", "Holy Impact", ......

A series of sacred combat techniques unique to church knights were unleashed, and the criss-crossing divine fighting qi instantly hit the bold and reckless Medusa. If it weren't for the Mind Flayer who saw the opportunity and interfered with the Knight Captain's attack with the Force Field Wall and the energy shockwave, I'm afraid that the wave just now would have been able to harvest this xenomorph Medusa that had reached level 13.

After paying a great price, the Mind Flayer finally managed to save Medusa back into his defensive circle, once again keeping the Knight Captain out. As a last resort, the knight captain could only cautiously begin to consume the number of underground creatures, and no longer dared to rush into the enemy's battle circle without fear.

Once he is entangled by a large number of underground creatures, that Medusa will take the opportunity to give him a "petrified pupil", I am afraid that he will really have no chance to save himself. Although he didn't know how many times he could send out that kind of "petrified pupil" with that Medusa's strength, he didn't plan to try it.

As the captain of the Third Knight Squad of the Knights of Judgment, he is the famous "Halo Knight".

Piety Aura, which increases the additional defense of nearby party members.

Aura of Punishment that inflicts Holy Damage on any enemy that attacks a teammate.

Focus on the aura to keep your teammates focused and avoid interrupting your current action by being attacked.

Ondol aura, which increases the fire resistance of nearby teammates by x.

Dark Resistance Aura, which increases the shadow resistance of nearby teammates by x.

Ice Resistance Aura, which increases the Cold Resistance of nearby teammates by x.

Swiftness aura, which increases the mount's movement speed by 20%.

Although most of these auras are not allowed to be used in overlap, how to skillfully switch back and forth between various auras has become a basic subject that Halo Knight must take.

Maybe he was still using the Aura of Swiftness one moment ago, making his mount under his crotch run faster and lightning, but the next moment when the enemy attack was approaching, he had switched to the Aura of Piety, making his defenses even more impregnable. And when he needs to perform complex knightly skills, he will inevitably switch to an aura of concentration to prevent interruptions.

In the midst of such frequent aura switching, the movements of the entire black-armored knight became more and more unpredictable, and the speed was also fast and slow, which was unpredictable.

Of course, this is just the Knights' captain's personal show. And if you really want to go into detail, the Halo Knight is actually more suitable for team combat. With the help of his powerful war aura, the combat power of each Church Knight will be greatly improved.

Even so, this Halo Knight, who has a personal level of only 12, is enough to crush a level 14 Mind Flayer led by a team of 2 level 8 Soul Slayer and assisted by two level 8 Psychic Monsters with his powerful personal ability.

There may be too many surprises in such a battle, but the powerful means of war of the Halo Knight class are still staggering.

To be sure, if the battlefield had been moved to the cramped tunnels of the dark region, the battle would never have been so one-sided. Even with a strange ability cultivated in the dark space, these underground creatures can kill you in a hundred ways you don't expect. But in today's battlefield, I'm sorry, the Halo Knight has really become the king of the battlefield, and no one can beat him in the vertical and horizontal killing.

After the return of the two convicted knights who had gone to assist the countess, the battle in this sparse forest area could be regarded as officially begins.

3 Guilty Knights, plus 1 Goddess Officer, 4 humans in black clothes and black armor and black horses formed a small cavalry team. With the knight captain as the spear and the two junior knights as the wings, they protected the goddess officer behind them, and rushed to the defensive circle built by the Mind Flayer with such courage and invincibility.

Although there are only four people and four horses, it gives people a sense of rage that thousands of troops are charging together.

In an instant, the defensive line that the Mind Flayer had held on to for half an hour collapsed.

The huge and thick iron hooves, the knight's sword flashing with a strong fighting light, accompanied by a deafening loud sound, smashed into the underground biosphere.

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