Chapter 0963 - Eight Directions Cloud Movement

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With the turmoil of the war, the entire Klein Continent has become rumored and rumors are spreading. Pen | fun | pavilion www. biquge。 info

As the two dominant forces in the Klein Continent, the Mage Guild and the Church forces, there are all kinds of rumors within them.

Rumor has it that the Mage's Guild has reunited with the Lichs; It is also rumored that the Mage Guild has even hooked up with those drow elves from the underground, and the two sides are plotting some huge plot to subvert the entire continent......

But none of this is enough to cover up the new moves of several major church forces.

Coincidentally, the Morning Light Church, the Just Church, and the War Church have all held a huge prayer service recently. It is said that more or less angels have descended from every church and have become a powerful hole card for the church's power to hide in the shadows and keep it secret.

As for the number of these angels, the large and small countries and forces on the continent are still speculating and guessing, but the legendary mages of the Mage Guild have placed a detailed list and number in front of them.

"Morning Light Church:

Force Angel 1

Noh Angel 2

Archangel 11

Angel position

……

Just Church:

3 Lord Angels

Archangel 9

Angel 17

……

War Church:

Force Angel 2

Archangel 7

Angel 13

……”

Among them, the main angel, the power angel, and the energy angel are the median angels, and they are basically legendary-level existences when they descend. And those lower-ranking archangels and ordinary angels may also be promoted to legends if they are lucky with their talents.

So weighing the list of angels coming from the major churches, all the legends present were full of hearts, quite a bit of a mountain rain is about to come, and the wind is full of buildings. Although the Mage's Guild has returned with Legendary Mages, and now even the five Legendary Lich have re-established themselves as one of them, the situation is still not optimistic.

On its own, the Mage Guild is undoubtedly the most powerful force in the Klein Continent, stronger than any other ecclesiastical force. However, once there is a situation where the three gods and religions are united, then it will be difficult for the Mage Guild to compete with many magicians.

Therefore, the search for "foreign aid" has become a must-do.

Originally, the Necropolis might have been a good "ally". It's a pity that this ally has too much appetite and too terrifying strength, so the joint plan with the Great Cemetery has long been stillborn, and no one wants to mention it again.

Besides, the five lichs after their return and the graveyard have a deep hatred that is difficult to resolve. If we really want to join forces, the integration may not be successful, but the infighting is certain.

Therefore, turning over and picking the past, the entire Klein Continent, the only external forces that can let them see and have an impact on the continent's pattern are those drow elves.

The fools of the Great Cemetery have been fooled by them into going to the Elven Continent to fight the Zerg to the death, as long as they put up a fence and don't give the other party a chance to retreat to the Crane Continent, then a terrible competitor will disappear and fall apart on its own.

For this, the five lichs who have just returned are, of course, a hundred agree.

They are not those blue-headed boys who are easy to rush into the blood, and there will be some psychological obstacles that are not the enemies they slaughter with their own hands. As long as you can pit those graveyard bastards to death, they're welcome to do anything!

As the first plenary meeting of the lich's return, the obsidian conference table in the magic hall on the top floor of the Seven Rings Tower finally welcomed 19 legendary spellcasters for the first time in history.

However, on the surface, everyone belongs to the same force, but secretly the grievances and hatreds between each other are difficult to resolve for a while. Therefore, in the seat, the five lichs sat together, clearly in a posture of advancing and retreating together. And the rest of the legendary mages also sat together in twos and threes, showing a complex and chaotic interpersonal relationship.

Today's topic is also very simple, that is, how to bring the Drow Elves into the camp of the Mage Guild.

At present, the Klein Continent, the areas where the drow elves are wreaking havoc are mainly concentrated in the territory of the Eltien States. It is said that the Drow Elves have come prepared this time, and have used the advantages of the underground passage to establish three Drow cities on the surface, and continue to encroach on the surrounding territories.

If it weren't for the fact that the Drow Elves would have greatly reduced their combat effectiveness during the day, I am afraid that the Eltien States would have become a thing of the past, becoming the first human kingdom to perish in the invasion of the earth.

Even so, the situation in the Eltien states is not encouraging. Without the help of strong foreign aid, it is only a matter of time before the whole territory falls.

I heard that recently, a large number of priests, priests and knights of the Church of Justice and the Church of War, who have a strong sense of justice, have poured into the Eltien States to help the local garrison resist the attack of the Drows. Under these circumstances, a large number of pan-believers of these two churches had begun to emerge throughout the Eltien States, which made the local rulers worried about whether their backyard would catch fire while worrying about the Drow elves.

However, according to the current situation, even if the Eltien states repelled the attack of the Drow elves with the help of the church forces, they would not be able to stop the rise of the church forces in the future in the future. And the expansion of the church's power is not good for the mages in every way, so it is time for the mage guild to actively intervene.

Just as everyone was discussing the choice of the Drow Elf, the summoning master Gugeman actually took the initiative to ask for help, so the matter quickly came to an end.

However, before the meeting ended, the current president of the Mage Guild, Femoura, couldn't help but ask about the cooperation with the Necropolis. You must know that in the last meeting of the Seven Rings, the Mage Guild had just signed an agreement with the Necropolis to fight. Now that the Great Cemetery has fulfilled its obligations and sent a large number of cemetery elites to the Elven Continent, then the ball will be kicked back!

Should the Mage Guild continue to fulfill its magical pact with the Necropolis?

To be honest, it was enough for the emerging undead force of the Great Necropolis to come up with such a large and elite force and attract so many legendary powerhouses, which was enough to surprise all the legendary mages. So now that the hostility is revealed, should the Mage Guild continue to strengthen them and pay them the hired fees negotiated in the magic contract?

Faced with Femora's question, the legendary mages fell silent.

Obeying contracts and dealing fairly are the most basic rules of faith for the mage community. Any subject who violates this principle will be rejected and despised by the entire group of mages.

But now......

The Necropolis has sent 17 legends into the Elven Continent, and according to the prior contract, the Mage Guild will hand over 17 mature half-planes. This...... It's a painful number to think about!

Of course, the five lichs chose to refuse without thinking, but many legendary mages, you look at me, I look at you, but none of them dared to break the magic contract lightly.

Magic backlash is a small matter, and all the people present are legendary mages, and they will always find various ways to avoid this kind of magic backlash. However, this is at stake in the reputation and face of many legendary mages. Once the word spreads, the reputation that the Mage Guild has built up for thousands of years will be ruined!

After thinking about it for a long time, the legendary mages chose to continue to fulfill the magic contract, and even Terrance and Gugman, who were not at odds with that Li Xun, did not dare to risk such a ruin in their reputation and chose to go along with several lichs.

Ready-made excuses are also easy to find.

The Mage Guild also needs the Necropolis to fight against the Zerg in a solid manner, and firmly hold down the Zerg demigod. Because it's worth paying a little price, after all, the number of legendary powerhouses as high as 17 is not something that can be found just by looking for it.

Use this price to stabilize the hearts of the Great Cemetery, and when they fight to the death with the Zerg, block their way back, and the Zerg demigod will help them clean everything up.

Although they didn't want to accept this excuse, the five lichs had just returned, and they couldn't stand on a firm footing, so they could only swallow their anger and admit it.

So, on the 5th day after the elite legion of the cemetery was teleported to the elven continent, the Mage Guild finally paid all the employment fees to the cemetery.

…………

In a hidden teleportation square near the Seventh Ring Tower, groups of dragon lich and high-level corpse witches almost filled the place, patiently waiting for the guild masters who led the way to hand over the corresponding items little by little.

All items will not be transferred directly to the Cemetery City, but will be transferred to the starry stronghold outside the boundary. To be honest, the Necropolis was also afraid of what the mages would do in handing over the items, and then probe the hidden roots of the Necropolis.

The Pioneer Arcane Tower has chosen to return to the Starry Sky Stronghold and keep it tightly guarded. A large group of corpse witches, bone magicians, blood mages, and blood warlocks are waiting at the teleportation array of the starry stronghold, and any items that are teleported must undergo strict magic testing and cleaning treatment.

However, these are all small heads, and the real big heads are still the half-plane that the cemetery has been waiting for for a long time.

17 mature half-planes with an area of 10 square kilometers!

This is the cornerstone and anchorage from which a great force can take off.

Whenever the Mage Guild hands over a half-plane, a Guild Master will leave the area with a group of graveyard spellcasters using the teleportation array.

After all, the half-plane is a behemoth suspended in the interdimensional layer, and it is impossible to hand it over to the other party, so the transfer of the half-plane is more about handing over the control and teleportation authority of the half-plane.

Guild Master Daqi led a dragon lich and five high-level corpse witches into a vast field of sky blue grass and green, and after flying for a distance, he found the half-plane control core under a solitary peak.

In front of the dragon lich, the guild master handed over the magic items that controlled the core of the half-plane, and after being verified by the other party's spell, he used Shi Ran's teleportation and left.