Chapter 433: Lao Tzu's Knife Wants Your Life

Soon, Chen Hao synthesized the last whisper.

It can be seen that in the professional league or high-end rankings, the last whisper and the staff of the void are two pieces of equipment that must be released, often before the two key big items of the Infinity Blade and the Death Hat of the World Destroyer.

Whispering is an extremely common combination, and APs with high base damage and low bonuses often have an Hourglass Void combination.

Because the level reaches a certain height, there will be no regular mistakes in the loadout, and the combination of blood volume and resistance will be very balanced, and if there is not enough penetration, even if there is an output god outfit, it will not be able to do damage.

When the opponent deducts the penetration effect of the rune talent, the remaining 100 resistance can reduce the damage by a full fifty percent, that is, the opponent's armor and magic resistance have exceeded 130 points, and the penetration equipment has reached the maximum effect.

Eleven percent is the benefit of this percentage.

After reaching 170 and 220 armor and resistance, the damage increased by the piercing equipment is 11%, and there may be a difference in the decimal point, and there is no difference in the whole number.

Then, instead of saving up for the Tempest Greatsword, more than a thousand gold coins purchased a Critical Cloak and a Green Potion.

Players who have played the entertainment bureau know how domineering the effect of two red crosses and one endless is that they can't be blocked with a critical hit.

Normally, ADCs have a crit rate of about 40%, because ADC is a high-frequency output with constant crit, considering the cost performance of various equipment, a combination of double crit rates such as Endless Red Cross or Endless Dream is sufficient.

Not for melee.

The melee crit stream AD is mostly explosive, except for the sword Ji Tyrone, who mainly deals skill damage, and the crit fight face is supplemented, the other qiē have to rely on basic attack crit to eat.

With the melee output environment, you can't cut a few knives, and whether you can continue to crit is very important.

And the critical strike chance has increased from 50% to 70%.

35% Critical Strike Chance. The first crit is only 14%, 50% crit chance, the first slash is 25%, 70% crit chance, and the first crit rate is a full 50%!

This is the actual setting made by the official in order to balance the critical hit chance and harmonize the 'Face Fighter', that is, 50% crit rate, it is extremely difficult to think of three consecutive crit hits, and 70% crit chance. Triple storms are frequent.

Moreover, under the 70% crit rate, if the two cuts do not crit, the next crit rate is nearly 100%, which is completely controllable!

A controllable critical hit, no matter what kind of game it is in, is meaningful, vulgar to put it mildly, it represents a sentence - Lao Tzu's knife wants you to die!!

There are only two large pieces at this time, which is very embarrassing.

Three-phase flow ADCs are particularly strong when three-phase is just being synthesized, and they have an advantage in both endless and blood-drinking. However, after the synthesis of the second large piece, it clearly entered a period of weakness.

Three-phase whispering VS endless red fork, the price of the two is almost equal, but the difference in team battles is huge. If the hero with the three phases is an airplane, the DPS can barely compete with the policewoman, EZ...... Q does hurt, and that's what the general attack is.

The two pieces of equipment add up to only 70 damage. 10 points lower than Hentai, attack speed, critical hits are also behind in an all-round way.

Looking at the lineup again, in addition to the clockwork demon spirit ultimate, it can threaten the policewoman. None of the other heroes have the ability to interfere with the policewoman's output, and Clockwork's ultimate ...... With a domineering reaction speed, if you can't dodge it under full attention, it's the rhythm of chopping.

After all, there is no rush hero to charge with the ball, and you must use 'Command: Attack' to make the puppet fly slowly.

Passers-by can often see VN this kind of unbeatable ADC, and there are very few people who choose the game, except for the aircraft that does output domineering lines, other choices are more inclined to big mouths, EZ, and heroes with good output environments.

The number of ADC heads is not the key, the main thing is the output of team battles, and the gap between master ADCs is also here.

In this regard, domineering is inevitably weaker than light laughter, and in the face of the same threat, light laughter may not delay the output, and domineering will waste time to dodge.

However, the lineup completely makes up for the problem.

When the opponent's level is insufficient, I can't see this, but in the face of the ME team, these details are fully reflected, how can I improve it to more than one level?

Chen Hao pulled out 3 defense towers in a row, restrained the auxiliary and let the lower lane develop, the domineering equipment has been replenished, and the 4V4 frontal team battle is not cowardly at all!

"This ADC has also been formed, and the two shots have to be cut off by Mondo, hey, this shot is critical, if it is not for Mondo's natural recovery, you will have to go home to replenish it if you change the front row." Longhair notices the overbearing output.

"The WZ team has a great advantage in this game, Rambo Hourglass has not yet been made, the team battle is basically dead in front, and the critical damage of the Barbarian King's policewoman is terrifyingly high, and now the Barbarian King has also given up the sub-push and began to look for opportunities around the back."

"This method is very scientific, to win the group is naturally to open a group, the clockwork demon eats skill levels and equipment, and the damage is not high at this point in time, especially in order to target the barbarian king, the economy that should have been synthesized into a hat has been turned into an hourglass, and the big move can't drop much blood in the middle of the person, and the Mondo armor demon has anti-health points, but nothing is high, and it can't withstand the damage."

"Gem and Rambo are pinned down in the top lane, and the Barbarian King rushes directly to the middle lane, can the ME team detect it? Okay, I noticed it, the mid lane formation began to shrink, and Rambo Gems also rushed over. ”

However, even if this is perceived, Blueberry and IF support the mid lane is slower than the Barbarian King.

"Fly? Who to fly? Jiang Lin asked.

There are two types of heroes, one skill has a strong containment ability, pure defense is enough to be effective, and the other must have enough output to ensure that it will not be ignored in team fights.

The Nightmare is of course the latter, and the pure defensive suit means very little, except for fear, the tank-type Nightmare stands on the face of the ADC, does the ADC look at him?

And this time, the role of the nightmare is only to attract firepower.

If you force out the opponent's skill with Nightmare's ultimate move, the Barbarian King will receive much less restrictions when he enters the battlefield, and any one of them will be weak, stunned, slowed, or flashed.

What's more, Nightmare has a shield to resist a skill, and it is likely to attract more than one control skill.

"EZ, cut now!" Chen Hao saw that the frontal battlefield was pressed to the second tower in the middle lane.

Clockwork has an hourglass, which makes little sense to cut it, and it is completely impossible to force the hourglass out of the nightmare alone, and rushing EZ can force the arcane jump.

Because Arcane Jump is a minor skill, hitting opponents with a skill also reduces the cooldown, which is very suitable for dodging Nightmares and cutting into fear.

And there is no flashing EZ...... Chen Hao has already been stuck with the probability of a knife almost exploding.

This knife will be fatal! (To be continued......)