Chapter 238: Calling the Master
The mid lane is also in a state of suppression.
Fire boy card, 300 points difference, these two conditions determine that Wolf Smoke will suffer.
Relatively speaking, though, cards are much better than dogheads.
Two melee opponents, as long as one side wants to fight and has the ability to fight, the other side can only run if they don't fight, but the long-range AP line can be developed obscenely, and the amount of blood is not lost too much, and the other party will never dare to cross the line to press people, not to mention that the beacon wolf smoke is still a doubles jungle.
The distance from the defense tower is too far, and after being surrounded by the blind monk prince, there is no escape.
Card Master is a moving rune, and the skill backswing is extremely short, and even Capricorn can only press the mover for a short time.
This doesn't mean that the two will always be balanced, as long as they catch the opportunity, it is very easy for the fire man to have a set of skills plus a general attack to chase and take away half the blood of the card, and the ultimate can be ignited together almost in seconds.
Although the card and the fire man are two types of heroes, no matter who develops and shapes, they can play an extremely terrifying role, the card CD is ultra-short, the energy consumption is controllable, and the lich erupts in the hand is no less than other AP, and the fire man relies on the passive effect, and the blood consumption ability is also considerable, and the AOE hit all represents the annihilation of the group.
In the game, the card support effect is far less than that of passers-by, and the lack of equipment in the medium is not as violent as that of the fire man, and for a long time, Capricorn is dangerous enough to save zĆ i.
The single damage of the Firestorm is okay, and the ejection is really exciting.
What needs to be done now is to nip this danger in its cradle.
"Wolf smoke, Q throws a blue card, don't use a yellow card, it will scare him away." Chen Hao turned his face sideways and looked at the screen of wolf smoke.
"Understood." Wolf Smoke nodded.
After a moment's hesitation, the card master threw the universal card at Fire Man from the side, and three tarot cards with dark blue energy spun and flew by.
However, the flight speed of the wild card is not fast, and the fire man dodges it lightly.
At this point, Card Master has chosen the blue card again.
The cost of wild cards is extremely high, and if you don't have to pick cards back to blue, you will run out of MP after a few rounds. So this move did not alert Capricorn, but was ready to step forward and consume.
The cast range of the Pillar of Flame is as far as 900, and it is AOE damage, and the edge limit distance is definitely more than 1,000 yards.
As the card master stepped forward and threw out the blue card, the fire man pressed his hands, and the temperature of the earth's core condensed, and after a short delay, the scorching flames erupted!
The damage of the Flame Pillar at level 2 is mediocre. The 0.6 bonus makes it slightly inferior to the strong skill, but the effect of Fire Man's passive 'ignite' is to deal 2% magic damage per second for 4 seconds.
That's a full 8%, even if it's not true damage, if you want to be reduced by magic resistance, the actual effect is more than 6% at this time!
Then, Capricorn decisively manipulates the fire man to press forward.
Ignited targets will be stunned whenever they are re-marked by the Flame Brand, which has a cast range of 1050. At the same time, any of Huo Man's skills can be refreshed by repeated hits.
Seeing this, Wolf Smoke didn't even dare to throw out the blue card, and retreated directly.
Capricorn is no longer in pursuit. Card Master is a moving rune.,Although it's also a shoe to go out.,Fire Man's speed is also significantly slower.,It's okay to predict losing skills.ć It's a joke to chase and fight.
Even if you don't pursue, the results are still very good, not to mention hitting a pillar of flames. Card Master cut cards will be consumed, and blue cards will not return to blue if they are not thrown, so there is a deficit in MP value.
For most heroes, there is no difference between MP and HP, and if you don't have enough MP, you can't match the lane if you have empty HP.
Releasing the Pillar of Flame and threatening, the Fire Man is a little further away from his tower, and after forcing away the cards, Capricorn manipulates the Fire Man to retreat.
Chen Hao drilled out at this time, took two steps forward, and threw the Debang military flag!
This is a pre-judgment operation, the direction of the military flag is the distance of half a body in front of the fire man, and the prince EQ second company is two skills, no matter how fast the hand speed is, there will be a delay, such a distance is just right.
When playing a displacement hero, this distance can often pick up the hero who has used half of the displacement, and if the opponent flashes, with this half of the body, the golden shield can also slow down the opponent, which can be described as killing multiple birds with one stone.
Capricorn struggled a little.
The position of this military flag is particularly uncomfortable, and it feels like it's not going to be a good thing, and the flashes will also be consumed by the slowdown and basic attack.
Under normal circumstances, Capricorn does not have to move forward, anyway, the prince who handed over the military flag can no longer change direction, and there is no problem at all in turning his head and walking towards the other side of the river.
But this game is a double jungle, the blind monk doesn't know where it is, and he doesn't return to the tower, and then he is kicked by the blind monk, and he may not be able to walk away in a flash.
Weighing the gains and losses in an instant, Capricorn flashes directly.
The ensuing dragon slammed into the air, and Chen Hao had expected it, hovering under the index finger on the R button.
"Demacia!!"
"I'm cĒo!!"
The first was a sound effect from the headset, and the next one was Capricorn exclaiming in disbelief: "The prince is level 6?!" ā
On the screen, the prince leaps to his feet and slams the ground with unparalleled force, changing the terrain and enveloping the fire man with a circular stone wall.
God-level field control is also the skill of god-level pit teammates - the sky is falling apart!
This skill forced alchemy, Olaf had to bring a flash, with the second company of ultra-long advances, can chase any hero who escapes in any way, at this time, it makes the fire man have no way to go to the sky and no way to enter the ground!
200 points of base damage, 1.5 equipped AD bonus, and the stone wall is stored for up to 3.5 seconds!
Ultimate, War Rhythm, Level 2 level suppression, half of the fire man's blood volume is directly gone, even if he turns his head and dizzies the prince, he may not be able to hold out until 3.5 seconds later.
What about persevering? The prince also has a red buff and a golden shield to slow down!
"Level 6?" Taurus turns his head suspiciously.
Olaf relies on wild monsters and human heads, but at this time it is only level 5, and the fire man and level 5 are still a little bit less experience, how can the jungler prince reach 6, tell a joke, right?
"Damn, really level 6?!" Seeing the special effect of the sky falling apart, and then seeing the number representing the level next to the prince's blood bar, Taurus still couldn't believe it: "How did you get to 6?" ā
This is a doubles jungle, two people divide the resources of the jungle, even if they eat experience on the road, they shouldn't be upgraded so quickly.
It's nothing if the fire man is killed, he often walks by the river, and no one will inevitably be killed by GANK once and a half, compared to the prince to 6, a head is nothing.
The 6th level prince, whether it is GINK or anti-wild, the chain reaction is too terrible, not to mention that there are many junglers, that is, Olaf, who is in the second level of the field, has to respectfully call grandpa when he sees the prince. (To be continued......)