Chapter 390: New Skills
It is worth mentioning that when the Paladin character is promoted to 28, the skill of exorcism also reaches level 2. Pen, fun, and www.biquge.info
Exorcism (Level 2): Deal 152-172 (84-96 at level 1) holy damage to undead and demonic targets. Cooldown is 15 seconds and cast range is 30 yards.
In addition, a new ability, the Shadow Resistance Aura, has been learned, but it doesn't seem to be of much use for the time being.
Shadow Resistance Aura: Increases the Shadow Resistance of nearby teammates by 30. Each paladin can only keep one aura on the player at a time.
However, these two skills are not of much help to the leveling of the paladin role, among which the little damage caused by the exorcism skill is not enough to catch up with Zhang Dongzhe to hit a flat slash, compared to the holy light energy consumed by the release of skills, the cost performance is extremely low, and it can only be emergency at a critical time, and Zhang Dongzhe basically does not use it at ordinary times.
As for the Shadow Resistance Aura, since Zhang Dongzhe can choose his own leveling targets, he usually doesn't run to find magic monsters, and even long-range attack type monsters won't be easily provoked, so it's even more useless.
Despite this, Zhang Dongzhe's Paladin character upgrade speed was only slightly extended, from level 28 to level 29, it took a little more than two hours, and then to level 30, which took almost two and a half hours.
After reaching level 30, the strength of the paladin character has a new leap, not only the previous skills have been improved, the command holy seal has reached level 2, the holy healing skill has reached level 2, the holy light has reached level 5, and the piety aura has reached level 4, but also learned several new skills: holy interference, light holy seal, holy shield, in addition to a new talent skill can be added through the punishment talent: holy aura. If needed, the Paladin character can also add a talent skill to the protection talent: Blessing of Protection.
Command the Holy Seal (Level 2): Command the Holy Seal to be placed on the Paladin, and for 30 seconds, there is a chance to deal Holy Damage equal to the weapon's damage to the enemy. Each paladin can only keep one Holy Seal effect on him at a time. Unleashing the power of the Command Seal on an enemy will cause them to be judged for 30 seconds. During this time, enemies will receive 38 Holy Damage for each time they are stunned. Each paladin can only judge one enemy at a time.
Holy Heal (Level 2): Consumes all of your Holy Light energy to heal allied targets equal to the Paladin's maximum health and restore 250 mana to the target.
Holy Light (Level 5): Consumes 275 points of Holy Light Energy and heals allies for 491-553 HP.
Piety Aura (Level 4): Increases the armor value of all teammates within a 30-yard radius by 390. Each paladin can only keep one aura on the player at a time.
Holy Intervention: Disengages teammates from combat, making them immune to all damage for 30 seconds. During this period, the protected person is unable to take any action.
Bright Seal (Level 1): The Bright Seal is placed on a paladin, and each melee attack has a chance to recover 39 HP for 30 seconds. Each paladin can only keep one Holy Seal effect on him at a time. Unleashing the power of the Light Seal on an enemy will cause them to be judged for 30 seconds, and each melee attack will give the victim a chance to recover 25 health. Each paladin can only judge one enemy at a time.
Holy shield (level 1): Requires a shield, increases the chance to block by 30% for 10 seconds, and reflects 40 holy damage after each block, for a total of 4 reflections.
Holy Aura (21 Disciplinary Skill): Increases the damage dealt by a teammate's Hallowed attacks within a 30-yard radius by 10% to enemies. Each paladin can only have one type of aura active at a time, and the effects of the same type of aura cannot stack.
Blessing of Asylum (21 Passive Skill of Protection): Bless allied targets, reducing damage of any type they take by 10 for 5 minutes. Each paladin can only keep one blessing effect on the player at a time.
……
The acquisition of these skills and natural skills has significantly improved the combat power of Zhang Dongzhe's paladin character.
"Master, do you want to vacate one of the chaotic space equipment slots and replace it with the protective talent of the paladin character, so that you can also try to brush it in groups!" Bigfoot, the spirit of the Boundary Bead, knew that Zhang Dongzhe had been thinking about farming monsters in groups, and asked with a smile when he saw that the paladin character had been promoted to level 30.
"No!" Zhang Dongzhe shook his head, he knew very well that the strength of the paladin character was far from enough, if it was a direct group of monsters, although the leveling efficiency would be greatly improved, but it was a little unbearable, and it would hurt for these undead monsters around him to beat him, especially in the case of surrounding the paladin character, even if he had a shield to protect himself and a protective talent, he couldn't bear a few rounds.
At present, the five chaotic space equipment slots contain Frost Sorrow, Crusader Holy Seal, Blood Aura (Human Slaughter), Blood-stained Aojin Axe, and Paladin Divine Talent Slot (16 talents), if you want to farm in groups, the best choice is actually to keep the status quo, because every skill or equipment and divine talent can improve the Paladin's character's resistance to attacks to a certain extent.
The frost sorrow in the first chaotic space equipment slot can not only reduce the attack speed of the undead monsters next to the paladin character around them, but also speed up the attack speed of the paladin character.
The Crusader Sigil in the second Chaos Space equipment slot can also increase the Paladin's output, which in turn increases the vitality it absorbs through the Blood Aura.
Needless to say, the reason for the retention of the Blood Aura (Human Slaughter) in the third Chaos Space equipment slot can be said to be the basis for the retention of several other skills and equipment.
The blood-stained Aojin Axe in the fourth Chaos Space equipment slot can also increase its output, as well as its stats, including the stamina stat that increases the Paladin's maximum health.
As for the last chaotic space equipment column, not to mention the problem that it can't be opened again in the next nine days or so, just the talent skill "dedication" in the divine talent is the fundamental skill why the paladin character can be brushed in groups, and it is naturally impossible to be replaced, at most it is just an update, for example, when the fifth chaotic space equipment bar can be opened next time, the divine talent bar with only 16 talents will be reset, and the talent will be re-added according to the level of Zhang Dongzhe's paladin character at that time.
In this way, Zhang Dongzhe's only change, in addition to the new skills he just learned, is to reset his current talent through other chaotic space equipment columns, and then use all the talent points originally added to the punishment talent to the protection system, add the talent skill protection blessing, and improve the ability to resist attacks with the bonus of 21 protection talents.
It's just that the promotion effect brought by such a change is actually extremely limited.,With the current strength of the paladin character,At most, it's just barely a group of monsters.,If you accidentally run into a few remote monsters when attracting monsters.,It's really impossible to run away!
It is precisely because of this that Zhang Dongzhe decided to slow down first, this kind of thing is just a luxury dream for the paladin profession, unless it is after the strength is improved, go back and deal with those lower-level monsters, so that even if you encounter something, you can deal with it calmly.