Chapter 608: The Rooria Chamber of Commerce
Compared to the other units summoned by Jenn, the Rolloria Chamber of Commerce is a special one. This is not because this Chamber of Commerce is very difficult to summon, on the contrary, it ranks in the top 10 of the dungeon in terms of ease of summoning units, and among players, the Rooria Chamber of Commerce also had a very appropriate nickname "African Chamber of Commerce" at the beginning.
From this nickname, you can know what kind of existence the Floria Chamber of Commerce was in the minds of players at the beginning.
And in fact, it is. When the player has accumulated enough resources and starts summoning, he watches the light of the Dark Sanctuary flicker, and then the next moment a gold card flashes in front of his eyes, and the player's heart is lifted at this moment. What is it? Is it SR? Or SSR? Or is it a rarer flash SR!? And when these players excitedly clicked on the covered gold card, what caught their eyes was -- [Congratulations, you have obtained the R-rank card Rororia Chamber of Commerce!] 】
And when the player desperately saves enough resources, starts the ten consecutive draws of fate, and then gets the only gold card to open, the answer they get is still -- [Congratulations, you have obtained the R-level card Rooria Chamber of Commerce!] 】
In addition to deceiving the player's feelings, the strength of the Rooria Chamber of Commerce is not very good in itself, and from the perspective of card skills, this card is a standard pure support unit. However, the support effect of this card is not as good as it could be. The most speechless thing is its [Lord of War] skill, a 5% increase in output is good, but a 30% increase in the chance of strife is fatal. It is important to know that every dungeon master wants his dungeon to be in harmony with the outside world, but if this unit is stationed in the dungeon, it will increase the unrest of the dungeon. And the player can only watch his men fight for some reason, and the whole dungeon is in chaos. And if there is an adventurer invasion again at this time. That's just ruthless.
As for the second skill, [Plane Trading], it sounds beautiful. But in fact, the things traded by the [Rororia Plane Chamber of Commerce] are basically not good, even if it sounds beautiful to obtain materials from other worlds across the plane, but in fact, the gains outweigh the losses. Due to the consistent nature of the dungeon system, players should not expect this plane to trade for artifacts from other worlds or the like. In fact, players are more likely to get some meaningless and worthless chicken ribs, such as stone tomahawks used by hominids, or AK47s from some nameless battlefield (which still have no bullets), all in all, these random trading items are used for fun. Or post it on the forum to show off, it's okay, there are not many that can really be used. One of the most famous is the "pan-bipedal battlefield combat robot" that a certain player's character broke out, and many players were shocked by the data of this thing when it was posted, and even thought that it was enough to reverse the name of the African Union of the [Rooria Plane Chamber of Commerce], but unfortunately, the good times did not last long, and it didn't take long for the owner of the post to announce that this thing would not be sealed. The reason is simple -- it's too high for the dungeon to be opened............
Because of this, the unit of the [Rorolia Plane Chamber of Commerce] was once considered to be the evidence of the African Union, even if it was a player of the greatest gods. I can't imagine how this thing should be used. It wasn't until the end of the first system upgrade and update that players discovered the true meaning of the existence of the [Rororia Plane Chamber of Commerce] after opening peripheral exploration and dispatch missions.
The "Perimeter Exploration" system was a major innovation for dungeons before that. Players can only bury their heads in building their own dungeons, then wait for curious adventurers to come to their dungeon adventures, and then collect them for experience points. And after the "Peripheral Exploration" is turned on. Players can then send their dungeon units to attack forces and areas outside the dungeon, and then collect their wealth on a large scale. Capture the target character or destroy an iconic building. Of course, in this way. The player's dungeon will also be counterattacked by adventurers. The strength of the counterattack naturally depends on the strength of the player's own attack, if the player only attacks the surrounding villages and towns, then only some fledgling rookie adventurers will come. And if you attack those large cities, you will have to face the encirclement of elite adventurers. And if the player attacks a nation's capital, congratulations, you'll be counterattacked by an army of Legends.
Of course, in addition to the region, "unrest" is also one of the important indicators of what kind of counterattack the player's dungeon will encounter. If the level of unrest is too high, even if the player's target is only a small village, there is a good chance that they will attract unexpected enemies. However, at the same time, the amount of unrest is also directly proportional to the benefit of the player's attack, and if the player causes less unrest, the less the benefit. And the more turmoil a player attack causes, the more benefits there will be -- and of course, the stronger the counterattack.
And in this case, I don't know when, some players were surprised to discover the true purpose of the [Ororia Plane Chamber of Commerce].
Explore the periphery.
Despite being a support card, the Floria Plane Chamber of Commerce has a special ability that no other unit can obtain, and that is that no matter how much turmoil it causes, it will be difficult to attract too many adventurers to attack the dungeon. The skill of [Lord of War] is a trick inside the dungeon, but after being dispatched, it has become the most powerful god skill.
A 30% increase in upheaval means that players can get more loot and goods from the white wolf with empty gloves, plus a 5% increase in output, which is extremely cost-effective.
Not only that, but more importantly, because the attack power of the [Rororia Plane Chamber of Commerce] unit itself is not high, the threat level judged by the system is very low, which causes the area where the [Rororia Plane Chamber of Commerce] is stationed may have high turmoil and high benefits, but the threat to the dungeon is very low. After many players went through the research, they were surprised to find that the style of the [Floria Plane Chamber of Commerce] was not through combat, but used commercial trade to provoke a struggle between various regions. They will sell everything to everyone who needs them, and the simultaneous sale of weapons to two hostile countries is naturally nothing new to the [Floria Plane Chamber of Commerce]. And it is in this context that the turmoil in the area where the [Rororia Plane Chamber of Commerce] is located has been rising, and its benefits are also increasing. But conversely, since this interdimensional chamber of commerce rarely takes action in person, it is difficult to attract anyone to deal with them. It's just like the famous saying -- "Business, after all, is just business." ”
High yield and low risk are naturally what all players are willing to see, so the [Romanian Plane Chamber of Commerce] quickly changed from a member of the "African Union" to a member of the "European Union". For a while, many people even spent a lot of krypton gold just to open this card. But I don't know why, after the peripheral exploration was opened, the summon rate of the [Rororia Plane Chamber of Commerce] dropped all the way. By the second quarter, the odds were reduced to a level comparable to that of the Shiny Gold SR card. This made many players who thought they had taken the evidence of the African Union and destroyed it in anger, but unfortunately, there is no regret medicine in this world for them to take.
Dungeons don't believe in tears.
In fact, there was some element of luck in Jenn's ability to summon them, as the dungeon system he had crossed over and carried was something that Jenn had "debugged". That's why he can ensure that he can successfully obtain rare cards every time he summons. However, the [Ororia Plane Chamber of Commerce] is different, its own level is not high, and the rarity of the card is only the level of gold R, and with Jenn's current system level, it may summon support units of a rarer level. Of course, there are no major problems with these units themselves, as long as they can be summoned, then they can be sent to assist Tilis and Aina. However, being able to get the [Rooria Plane Chamber of Commerce], a rare and AU card, is of course a great thing for Jenn.
After summoning the interdimensional chamber of commerce, Jenn asked Tillise and Aina to take them away and go to the territory of the Free Salvation Army once again to discuss taking over the Golden Sands Chamber of Commerce. And he himself began to prepare, ready to participate in the negotiations between the Northern Alliance and the Free Salvation Army.
After that, the Pawood family agreed to Jenn's terms, but they demanded that Jenn not appear as a neutral third party, but as a Northern Alliance alliance, to which Jenn readily agreed. He also knew what the Pawood family was afraid of, a neutral third party sounded good, but in fact it was in charge of killing. And if during the negotiations, Jenn showed a slight attitude towards the Free Army of National Salvation, then the Pawood family would be tantamount to shooting themselves in the foot, so they would rather not have face than make sure that the actual benefits are in hand. Since this is the case, then of course Jenn will not be stupid enough to block the other party, but agrees to their request very intimately.
But the Pawood family certainly didn't think that for Jenn, it didn't matter which side won him, after all, he could make a good profit no matter what.
But the formalities that should be taken are still to be taken.
Shortly after Tillith and Aina left, Jenn took Enoa to a small city on the banks of the Red River in the Skar Federation.
And the next round of negotiations between the Northern Alliance and the Free Salvation Army will begin here. (To be continued.) )